von BK-Christian | 11.02.2026 | eingestellt unter: Science-Fiction

The Warcode: Preview online

Ein neues Spiel soll in diesem Jahr auf Kickstarter erscheinen.

The Warcode 1

A Tactical Board Game Of Objectives, Elimination, and Decisions That Matter

The Warcode is a head-to-head tactical skirmish game that drops two players into the heart of a far-future galaxy. You’ll command squads in intense tactical skirmishes defined by shifting terrain, hidden contracts, and ruthless strategy.

This is warfare accelerated. No bloated rulebooks. No endless prep. Just clean, layered tactics that reward precision and punish hesitation.

The Warcode 2

CHOOSE YOUR SQUAD

Pick one of four Squads – each with its own strengths, tactics, and learning curve. Your squad choice shapes how you approach objectives, contracts, and every fight from the first turn to the last.

The Warcode 3 The Warcode 4 The Warcode 5

USE TERRAIN TO GAIN THE EDGE

  • Terrain shapes movement, sightlines, and safety
  • Control chokepoints and flanking routes
  • Create crossfires and safe advances
  • The map is part of your strategy

The Warcode 6

AMMO AND RELOADING ARE DECISIONS

  • Limited ammo rewards discipline
  • Reloading costs tempo and positioning
  • Shoot, reload, or commit to melee – timing wins fights
  • Every trigger pull has a price

The Warcode 7

ADDITIONAL GEAR WINS MOMENTS

  • Bring gear like grenades and medkits
  • Spend it to break stalemates or save a key unit
  • Timing matters more than raw power
  • Gear creates clutch plays and forces responses

The Warcode 8

CONTRACTS CREATE ADVANTAGE

  • Contracts introduce additional goals to complete
  • Choose when to risk tempo for a payoff
  • Force your opponent to split focus
  • Turn smart timing into Victory Points

The Warcode 9

ADAPT TO CHANGING MAP EVENTS

  • Map Events shift conditions during the match
  • Neutral hazards disrupt both teams
  • Plan for chaos, not perfection
  • Outplay the disruption

The Warcode 10

ONLY 4 ROUNDS – EVERY TURN MATTERS

You can’t do everything at once – every activation counts.
Delay costs points, and aggression without a plan gets punished.

The Warcode 11

NEVER THE SAME MATCH TWICE

  • Objective values and placements change
  • Contracts push new priorities each game
  • Map Events shift conditions mid-match
  • Rematches reward new plans, not repetition

The Warcode 12

LAUNCH CONTENT – ANY EDITION

Get the complete core game in PaperSTL, or Physical Edition – including 4 Squads, terrain, a full rulebook, cards, and tokens. Each squad has a distinct playstyle and learning curve.

After release, you can play The Warcode in Tabletop Simulator via a Steam Workshop – a great way to test and learn the game.

The Warcode 13 The Warcode 14 The Warcode 15

The Warcode 16

Quelle: The Warcode

BK-Christian

Chefredakteur und Betreiber von Brückenkopf-Online. Partner und Spieldesigner bei NeverRealm Industry. Seit 2002 im Hobby, erstes Tabletop Warhammer Fantasy (Dunkelelfen). Aktuelle Projekte: Summoners (alle Fraktionen), Deathmatch, Deadzone/Firefight (Asterianer und Enforcer), diverse Raumschiffe und allerlei Mechs.

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Kommentare

  • Die Minis gibt’s schon länger und kommen von Red Makers. Diese kann man sich als STL kaufen und selbst ausdrucken. Klar die Designs sind an GW angelehnt, aber haben dennoch ihren eigen Stil, wie zich andere 3rd Party Firmen.

  • Ja ich bin auch der Meinung das die Figuren zu sehr nach GW aussehen!
    Ich find das allgemein auch mittlerweile echt Langweilig alles sieht mittlerweile aus wie GW Star wars oder Tolkien! Meiner Meinung nach fehlt es an Kreativität!

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