GW: Warhammer 40,000 Armageddon Preview
Die große Launchbox für die 11. Edition von Warhammer 40.000, Warhammer 40,000: Armageddon, wurde offiziell von Games Workshop vorgestellt.
Warhammer 40,000: Armageddon Unboxing – The Space Marines
Captain with Relic Shield
Captains are among the finest Space Marines alive, blending decades of experience and strategic knowledge with lethal combat skills. Their exemplary service grants them access to the best wargear in the Chapter armouries, and when preparing for battle against barbarian brutes like the Orks, many will opt for dedicated close combat tools like the blessed relic shield.
Paired with a master-crafted power sword, this equipment allows the Captain to scythe through hordes of Orks like macro-scythes through wheat, while weathering the raw strength of savage foes. The miniature comes with a choice of three heads – bare, a Mk X helmet with an impressive crest, or a Mk VII helmet for that classic look.
This is the character from the front and centre of the box cover, and some of you might recognise the paint scheme on the model above is a nod to the classic cover from the 2nd edition boxed set.
Librarian
The Codiciers and Epistolaries of the Librarium are among the foremost defence against the vile influence of the Immaterium, blessed with ironclad will and masterful control of Warp energies. With little more than a force staff and the mental fortress of their minds, they can wreak havoc upon heretics and xenos alike, while also offering protective powers to any unit they join.
The new miniature is an update on a classic kit. Now, their armour is inscribed with the same blessed wards and arcane inscriptions as their Terminator brethren. Like their Captain, they also have a choice of heads, so you can decide just how much bare skin you want to paint.
Chaplain with Jump Pack
The stirring oratories of the Chapter’s Chaplains drive our honoured brothers to righteous fury, while they smash the Emperor’s enemies aside with wide sweeps of their croziuses.
Their place is in the thick of the melee, so those eager to deliver His judgement personally strap on powerful jump packs and crash into their foes with the force of a thunderbolt. They excel at leading angelic charges while booming litanies of hatred – perfect for inspiring units such as the Vanguard Veterans to fight even harder.
Vanguard Veterans
Those Chapter veterans who serve best in the cut-and-thrust of close combat are assembled into units of elite jump pack-equipped specialists known as Vanguard Veterans. Their packs allow them to deploy from overhead gunships or leap fearlessly into the fray from behind friendly lines, piercing through the Orks’ toughest warriors and cutting a bloody swathe towards their savage commanders.
These veterans hit especially hard on the charge, wielding their master-crafted power weapons with peerless skill. Each warrior proudly bears the Crux Terminatus on their right shoulder pad and the Operation Imperator campaign badge on their left vambrace.
Ancient
Space Marines know no fear, but even they may withdraw in the face of overwhelming force. Not so with a relic banner on the field – the honour of the Chapter spurs the Angels of Death to fight even harder in the presence of their Ancients. Under the banner’s radiant gaze, they will not allow the alien to claim one scrap of Armageddon unopposed.
The standard they carry is the Armageddon campaign banner (the word ‘Armageddon’ is even sculpted on the miniature). Multiple Chapters are fighting on Armageddon – including the Ultramarines, Space Wolves, White Scars, Salamanders, to name a few – and will all have banners like this. The banner features a large, flat area where you can add your Chapter or Company transfers – such as the Blood Angels one here – or you can paint your own designs.
Intercessor Squad
Once equipped in uniform suits of Mk X Tacticus power armour, the ranks of Intercessors that make up the bulk of many Chapters now take to the field in armour that blends the new with the old. The rigours of war mean that many suits have been repaired with anything the Chapter has on hand, be it freshly minted breastplates, scavenged pauldrons, or ancient helmets that have seen centuries of glorious service.
No matter its makeup, this armour serves its purpose: to clad the Angels of Death in the finest protection available, and to ensure they will visit His judgement onto the alien, the mutant, and the heretic for centuries to come.
Eradicator Squad with Heavy Bolters
Mk X Gravis armour increases the resilience of its wearer to incredible levels, allowing them to weather firepower that would fell scores of human soldiers and to fire heavy weapons with the ease that a Guardsman fires their lasgun. Eradicator squads with melta rifles are a common sight on many battlefields, turning enemy tanks into heaps of molten metal.
To deal with the unfathomable hordes of Orks storming Armageddon’s hive cities, Eradicator Squads have begun to carry heavy bolters into battle, giving Space Marine Captains the ability to eliminate vast numbers with only a handful of battle brothers.
Land Speeder
Among the fastest war machines available to the Adeptus Astartes, Land Speeders rake infantry and vehicles alike with devastating barrages as they soar across the battlefield. Equipped with an onslaught gatling cannon as standard, they can replace it with a potent heavy flamer to blanket the Orks with scorching promethium, and dart quickly away from return fire as the pathetic xenos struggle to draw a bead.*
It’s also got a multi-melta AND missiles, making them especially good at killing enemy vehicles. Their speed allows them to get their deadly flamer and multi-melta into range, or to stay out of trouble when using their longer-ranged onslaught cannons and missiles.
All of these new miniatures are push-fit kits, so you can assemble your strike force in double time and rush to the Imperium’s aid. They can also be outfitted in the liveries of any Chapter – and it would be a foolish commander who’d quibble over which of the Angels of Death delivered them from doom. Take a look at these examples painted as Ultramarines, Salamanders, Crimson Fists,** and White Scars.
* Oi! Big Mek ’ere, in da cinematic trailer, my Dakkarig showed dat Land Speed who’s boss.
** They do have serious beef with the Orks.
Warhammer 40,000: Armageddon Unboxing – The Orks
Warboss
Da Warboss is da biggest, strongest, toughest Ork – dat’s why they’re in charge. This one is armed with a kustom shoota (for shootin‘) and a kustom choppa (for choppin’). He loves hacking his foes apart at close quarters – he hits like a trukk in melee – and his rampages inspire the rest of the Boyz to fight even harder.
He’s been learning from some classic Orks and is proudly showing off a back banner!! We’re also happy to see the hazard stripes on the frayed and torn cable powering the choppa – got to stay safe while you’re krumpin’.
Bigboss
Da Bigboss is da second biggest, second strongest, and second toughest Ork – dat’s why they’re second in command. They specialise in giving enemy champions a good kicking, hacking foes to bitz with a two-handed big choppa. They also have an eye on bein’ in charge one day, so they have lots to prove on the battlefield.
Like the Warboss, they’re happiest in close combat, and they also buff any unit they’re added to. The biggest advantage they have over the Warboss is the fact they’re accompanied by a Squig!
Bannernob
Da Waaagh! banner is ded important – when Orks see it, they get riled up and storm headlong into the enemy. Often, a Nob gets the honour of carrying it, and will happily beat up any other Ork that tries to take it off him.*
The banner pole has loads of Orky features, and the banner also has sculpted details. There’s a nice big blank space where you can put the glyphs of yer own Waaagh!, whether you prefer to add them by hand or use some Ork clan transfers.
Painboy
The best Painboyz are accompanied by a Grot orderly, and these helpers will sometimes carry a bone saw to help “fix” wounded Orks. The Painboyz own tools can be used to tend wounds, but are just as useful for butchering the enemy too. Who knows what’s in that syringe that’s good for Orks but bad for everyone else!
Weirdboy
Weirdboyz are a conduit for the power of the Waaagh!. Da Boyz love hangin’ out with Weirdboyz because their psychic powers either work and the enemy gets a good krumpin’ or the Weirdboy’s head explodes, which the Boyz find hilarious.
They have a couple of psychic abilities – ’Eadbanger, a brutal ranged attack; and Da Jump, a kunnin’ way of getting the Boyz around the battlefield. Plus, they can also hit any beakies that get too close with their Waaagh! staff.
Boyz
Boyz are the heart of every Waaagh! and you get 20 in the box. They’ve learned how to be more kunnin’ and brutal than ever – now they carry a shoota AND a slugga! Da Boss Nob has a choice of a kombi-rokkit or a kombi-shoota, and there are cosmetic options, including interchangeable ‘eads, so yer mob can all look different.
The new Boyz look noticeably more brutish, ready to batter their enemies in close combat. They’re also carrying more gear, and still happy putting out loads of dakka – even if their aim hasn’t got any better.
Gretchin
Who gave the Grots their own week?! You get 10 of these little critters in Warhammer 40,000: Armageddon, which is just about enough to gang up and mug an unsuspecting Space Marine. Each Gretchin has a choice of two build options, so you can kustomise yer thievin’ scavengers.
Grots are surprisingly good shots, and work as excellent distraction or screening units, or they can grab objectives in your own territory while no one is looking.
Wartrakk
Orks have loved Wartrakks forever, and now da Meks have been hard at work updating them. They’re fast and lightly armoured, with a rack of rokkits fired by the Nob on the back. They’re usually seen alongside Warbikes, providing mobile firepower.
The shootin’ might not be that accurate, but it forces enemy units to keep their heads down. Then, while the beakies have got their eyes on the ground, you can drive into them and hit them with your choppas!
Big Mek Dakkarig
It’s great when the Big Meks make summat new, cos it either blows up (which is ded funny) or it’s really killy! The Dakkarig is the latter, firing loadsa shots from its blitzkannon and a buncha rokkits too – making it shootier than a Deff Dread for the loss of some close combat hitting power. It’s also got a kustom force field in case the beakies try to shoot back at it.
When the Big Mek is sufficiently braced, it’s surprisingly accurate, and the blitzkannon is incredibly effective when shooting at smaller enemies as they are blown apart in hails of massive shells. We’ll be showing off its rules here on Warhammer Community soon, so keep your bionik eyes peeled.
All of da minis are push fit, which means you can build yer Waaagh! ded quik, and there are no clan markings, so they’re ded easy to add straight into yer army. Check out these ones painted as Bad Moons, Evil Sunz, and Deathskulls.**
* We use a similar hierarchical system in Warhammer Community Towers.
** Who look like they’re lootin’ that Salamanders Dreadnought.
Warhammer 40,000: Armageddon – The Operation Imperator book
The Warhammer 40,000: Armageddon boxed set includes the in-depth Operation Imperator lore book – find out what’s inside.
For the first time, all of the latest lore developments are contained in a dedicated book separate from the game rules – Operation Imperator. This 114-page guide to the current action beneath Armageddon’s ash-choked skies follows on from Armageddon: The Return of Yarrick, and sets up the ongoing conflict across the planet as reinforcements thunder down from the heavens.
While much of the rest of the box will be available separately at a later date, Operation Imperator will only be available in Warhammer 40,000: Armageddon. This is for the fans who want to join the first wave and jump into the lore of this war-torn world.
The book features details about some of the main Space Marines Chapters on Armageddon – including the Blood Angels, Salamanders, Crimson Fists, Ultramarines, Black Templars, and White Scars – and the Ork clans they’re fighting – the Goffs, Evil Sunz, Deathskulls, Bad Moons, Snakebites, and Blood Axes. There’s more on the heroes involved, including Commissar Yarrick, Ghazghkull Thraka, and Marneus Calgar – Operation Imperator was the Chapter Master’s idea!
Operation Imperator has sections that focus on each of the key war zones on Armageddon, and lists the forces involved. Can the combined might of the Salamanders, Storm Lords, Subjugators, and Black Templars defeat Waaagh! Skumloota and Waaagh! Drekknut in the battle for Hive Infernus? Find out in the book. Its pages are also packed with maps so you can plan out your next moves.
This is just one example of the maps of the pivotal hives – there are loads more like this. There is some glorious new artwork, too, which takes you right into the heart of the action. Check out this explosive image of the Orks attacking Hive Acheron.
The battles are brought to life with some jaw-dropping miniatures photography. Witness the combined forces of the Astra Militarum, Adepta Sororitas, and Blood Angels desperately fight to hold back the seemingly endless Ork tide at Hive Death Mire, and more.
This is a proper old-school Warhammer 40,000 campaign lore book, featuring more than 100 pages of lore on one of the most iconic war zones in the galaxy. If you want the most comprehensive exploration of Armageddon we’ve seen so far, get your hands on Operation Imperator.
With all the new art, miniatures photography, and lore, you’ll be inspired to join Operation Imperator (or a Waaagh!) and start fighting out the crucial battles for Armageddon on the tabletop.
Warhammer 40,000: Armageddon Unboxing – Everything else
The Warhammer 40,000: Armageddon launch box comes with loads of brand new miniatures, but that’s not all you get inside. It’s time to see what else is in this stacked box of Warhammer goodness.
Core Rules
The core rules of Warhammer 40,000 have been updated for the new edition, with loads of tweaks and adjustments that make your games more fun and engaging than ever before. The changes make it easier to create exciting stories and cinematic moments while keeping a balanced and competitive core that all players can enjoy. The rules are now laid out in a standalone book, which is more easily referenced, with clear writing and indexed sections, so you can spend even more time rolling dice and playing the game.
This Core Rules book is presented in a smaller format that can be easily carried from game to game, and is light enough to slip into any bag or big pocket you might have. Handy for avid gamers and hobbyists alike!
Chapter Approved 26-27 Mission Deck
The Chapter Approved deck returns with all-new missions and objectives for the new edition, designed to work with the new Force Disposition system to give you a thematic and engaging experience every time. There are 25 individual missions, updated secondary missions, deployment cards that give players three balanced choices for every mission matchup, and several useful tokens for marking terrain objectives.
If you’ve played games of Warhammer 40,000 with a Chapter Approved deck in the last few years, you know what to expect here – just better.
Dominatus Campaign Deck
This exciting new deck lets you and your fellow players link your games of Warhammer 40,000 together into a grand campaign for the future of Armageddon, or any other war zone. Taking place over three campaign phases, these dynamic cards set out briefings for individual Alliances, assign Agendas to complete over the course of multiple games, and reward standout units with Upgrades that persist throughout the campaign.
Each of the three Alliances has nine unique Agendas they can try to score during their games, and doing so earns them a special card that affects the end of the campaign. They’ll also vie for control of critical locations on the planet, each of which gives the controlling Alliance special rules that will affect future games and adds thematic rules to the battlefield, such as dangerous rockfalls and crumbling ruins that damage units sheltering inside.
This is the easiest way ever to set up a Warhammer 40,000 campaign, removing the bookkeeping, and you can run an entire campaign in a weekend.
Armageddon Datasheet Cards
Each of the units included in Warhammer 40,000: Armageddon comes with a datasheet card with its rules, so you can get playing right out of the box. They’re a handy game aid with all of the unit’s rules in one place, and a great way to reference the ins-and-outs of your troops without taking your attention away from the battlefield.
Armageddon Transfer Sheet
The new Armageddon transfer sheet features 728 high-quality waterslide transfers. These include Chapter symbols for the Ultramarines, Blood Angels, Salamanders, Crimson Fists, and White Scars – the Chapters leading the charge on Armageddon.* There are also glyphs for Goffs, Bad Moons, and Evil Sunz, and numerals and other markings to further decorate your miniatures. Many of the miniatures in Warhammer 40,000: Armageddon – including the Ancient and Bannernob – have blank spaces, and these new transfers have been designed with this in mind.
With all of these extras, the Warhammer 40,000: Armageddon box is the absolute best way to kick-start the new edition.
Quelle: Warhammer Community
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