von BK-Christian | 05.07.2026 | eingestellt unter: Warpath/Deadzone

Epic Warpath: Neuheiten

Mantic haben neue Modelle für Epic Warpath vorgestellt.

Epic Warpath Asterian Aedis Clade Warden 1 Epic Warpath Asterian Aedis Clade Warden 2

Epic Warpath Asterian Aedis Clade Warden – 35.00

Add serious firepower to your Epic Warpath army with Super-Heavy Units like the Aedis Clade Warden.


Under the direct control of a triad of veteran pilots, the Clade Warden is the largest construct the Asterians can deploy to a terrestrial battlefield. The gestalt crew allow for the independent control of multiple arms and weapons in unison and give the warden a heightened awareness compared to foes of its size.

However, the stress on the triad is immense: Aedis pilots have the lowest survival rate of any Asterian warriors, and the highest chance of cataclysmic neural feedback. Even if they beat the odds and survive, almost all those who fight as part of a triad lose their identity over time, blending memories and thoughts with their companions so much that they can longer find themselves.

Contents:

  • Resin Asterian Aedis Clade Warden
  • Base

Epic Warpath Enforcer Maven IV Command Tank 1 Epic Warpath Enforcer Maven IV Command Tank 2

Epic Warpath Enforcer Maven IV Command Tank – 35.00

Add serious firepower to your Epic Warpath army with Super-Heavy Units like the Maven IV Command Tank.


The Enforcers excel command and control of the battlefield, and the Maven IV command tank is the exemplar of that strategy. A super-heavy grav tank, the Maven is a mobile command centre capable of overseeing anything up to and including a country-wide invasion. When its prodigious resources are focused on a singular conflict, units on the battlefield can achieve a terrifying level of cohesion and synchronicity.

This isn’t to say that this is merely a mobile communications hub. The Maven is well-armed and heavily armoured, although direct combat is not its intended function. What would be primary weapons on Panther battle tanks are employed here as point defence weapons. Above the hull’s armour, the Maven’s numerous communications arrays are gathered, ready to coordinate infantry formations, armoured columns, and even orbital weapons to turn the tide of the battle.

Contents:

  • Resin Enforcer Maven IV Command Tank
  • Base

Epic Warpath Forge Father Nidavellir Drop Fortress 1 Epic Warpath Forge Father Nidavellir Drop Fortress 2

Epic Warpath Forge Father Nidavellir Drop-Fortress – 35.00

Add serious firepower to your Epic Warpath army with Super-Heavy Units like the Nidavellir Drop-Fortress.


The Nidavellir is an armoured fortress that is literally dropped from low orbit onto the battlefield. Moments after landfall its armoured hull opens up, interlocking armoured plates moving to reveal weapons and repair bays. Within minutes, the Forge Fathers have a forward operating base, command and control hub, and valuable support for their armoured units – all in one place.

The fortress even carries sophisticated geolocation suites, allowing it to provide accurate battlefield data and call in reinforcements when needed. All of this is safely contained inside the kind of armour typically employed by small starships, making the Nidavellir the perfect lynchpin for any conflict.

Contents:

  • Resin Forge Father Nidavellir Drop-Fortress
  • Base

Epic Warpath GCPS Maul Battleship 1 Epic Warpath GCPS Maul Battleship 2

Epic Warpath GCPS Maul Battleship – €35.00

Add serious firepower to your Epic Warpath army with Super-Heavy Units like the GCPS Maul Battleship.


Maul-class battleships prowl over the war-torn worlds of the GCPS’s expansion. Held aloft by brutal anti-gravity engines, its multiple cannons are brought to bare against enemy positions, each thundering report crushing resistance outright. The Maul is the concentrated result of the GCPS’ industrial complex at its strongest.

Functioning as a small terrestrial battleship, it has more in common with frigate technology than it does with conventional armour. Such craft are usually operated by a skilled complement of fleet personnel, coordinating with ships in orbit to create firing solutions for both surface-to-surface and orbit-to-surface engagements.

Contents:

  • Resin GCPS Maul Battleship
  • Base/Flying Base

Epic Warpath Marauder Kymera Gunship 1 Epic Warpath Marauder Kymera Gunship 2 Epic Warpath Marauder Kymera Gunship 3

Epic Warpath Marauder Kymera Gunship – 35.00

Add serious firepower to your Epic Warpath army with Super-Heavy Units like the Kymera Gunship.


Not all the modern Marauders’ arsenal has been taken from corporate outfits or bought with profits from clandestine merc jobs. Many Orc leaders are still able to use the original machinery and equipment built for their ancestors before Mandrake. It is a testament both to the ruggedness of the original designs, and to the ingenuity of today’s Orc and Goblin mechanics in maintaining and upgrading them, that these vehicles are just as deadly today as they were when first deployed.

The Kymera Gunship, for example, was first designed by the now-defunct Hunka Industries for an Orc army being sent to eliminate a Forge Father colony on Sevasta. As well as thicker armour, the modern Kymera’s laser weaponry has been replaced with the more versatile (and much louder) Reaper Triplex and Quadex rotary cannons.

Contents:

  • Resin Marauder Kymera Gunship
  • Base/Flying Base

Epic Warpath Nameless Psychomolsc 1 Epic Warpath Nameless Psychomolsc 2

Epic Warpath Nameless Psychomolsc – 35.00

Add serious firepower to your Epic Warpath army with Super-Heavy Units like the Nameless Psychomolsc.


The reports of Psychomolc encounters that humanity’s ETCU (Exo-Threat Counteraction Unit) have been able to gather are unreliable and contradictory. Corporate troopers who have survived their encounters recount stories of a towering alien creature that feeds on their souls, or an unknowable abomination that slithers its tentacles into their minds.

These are only the direct accounts – numerous stranger reports have been coming in from battles with the Nameless, not mentioning the creature itself but of victims still suffering from some form of psychosis. Psychic weapons are rarely encountered by the GCPS and though their information on the Psychomolsc is limited, the ETCU firmly maintains that much of it is hyperbole, unable to accept the Nameless could possibly deploy a psychic weapon with such range and power…

Contents:

  • Resin Nameless Psychomolsc
  • Base/Flying Base

Epic Warpath Plague Battle Mech 1 Epic Warpath Plague Battle Mech 2

Epic Warpath Plague Battle Mech – 40.00

Add serious firepower to your Epic Warpath army with Super-Heavy Units like the Plague Battle Mech.


The Plague 3rd Gen’s innate mastery of human technology doesn’t just stop at tanks and transport – even the GCPS’ greatest weapons can be turned against them. Thanks to the work of numerous corrupted pilots and engineers, and dedicated attacks from Leapers and Murderbirds, even the mobile power of the GCPS’ mechs has been corrupted to the Plague’s foul purpose.

Their robust, armoured frames stand up to any abuse that the deranged Ghoul pilots can throw at it while large, reinforced spikes make the corrupted mech particularly dangerous in melee – especially against opponents of a similar size. Add crudely overcharged weapons and locomotive systems, and the Plague’s battle mechs are capable of inflicting a catastrophic amount of damage to any force before they may themselves be felled…

Contents:

  • Resin Plague Battle Mech
  • Base

Epic Warpath Veer Myn Great Underminer 1 Epic Warpath Veer Myn Great Underminer 2

Epic Warpath Veer-myn Great Underminer – 35.00

Add serious firepower to your Epic Warpath army with Super-Heavy Units like the Great Underminer.


The underminer is the ultimate in the Veer-myn’s sabotage technology. A retrofitted boring machine, hijacked as an ambush weapon by the Veer-myn. Data-tracks have identified them to be comprised of numerous marks of GCPS mining tech, capable of removing large areas of terrain and grinding them down to retrieve minerals.

The Veer-myn have rebuilt, combined, and refitted these to suit their own nefarious needs. Their hulls now bristle with sparking lightning projectors, and even their cavernous material holds are used to transport their own troops and vehicles. All of the information that the GCPS has managed to obtain about these relatively new war machines has come from during or after encounters, as it is almost impossible to predict where and when the next Underminer will breach.

Contents:

  • Resin Veer-myn Great Underminer
  • Base

Quelle: Mantic Games

BK-Christian

Chefredakteur und Betreiber von Brückenkopf-Online. Partner und Spieldesigner bei NeverRealm Industry. Seit 2002 im Hobby, erstes Tabletop Warhammer Fantasy (Dunkelelfen). Aktuelle Projekte: Summoners (alle Fraktionen), Deathmatch, Deadzone/Firefight (Asterianer und Enforcer), diverse Raumschiffe und allerlei Mechs.

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