GW: Ironjawz Wochenvorschau
Kommenden Samstag erzittern die Reiche der Sterblichen unter dem Ansturm von gepanzerten Grünhäuten der Ironjawz und auch der König der Trolle, Trugg, ist erwacht.
Sunday Preview – The Twin-Tailed Crusade Runs Into an Ironjawz Problem
The story of the Twin-Tailed Crusade continues in Dawnbringers: Book II, as the brave soldiers of Hammerhal strike out across Aqshy and Ghyran. This time they’ll have some titanic foes to deal with, as one branch clashes head-on with Gargant King Brodd – seeking vengeance for the death of his father – while the other tangles with Trugg the Troggoth King.
This book contains a selection of awesome battleplans to reenact moments from the book, as well as the latest narrative and rules for four new Armies of Renown. It’s packed with great stuff for fans of the Mortal Realms, and will be available to pre-order on Saturday in either a regular or captivating limited edition.
Trugg’s Great Troggherd
After a century or two of sleep, Trugg woke up with an almighty headache which might have something to do with the great celestial engine someone had stuck onto his head while he caught 40 winks. As the slightest hint of the arcane causes him excruciating pain in the skull, he’s gathered a horde of his fellow troggoths for a no-holds-barred magic-smashing tour – and the Twin-Tailed Crusade is in his warpath.
Trugg’s Great Troggherd gives you all the miniatures you need to start an all-troggoth army, including the king himself and his entourage of six Rockgut Troggoths. It’s the first place you can get this new bruiser, and it’s a great accompaniment to existing Gloomspite Gitz armies too!
Speaking of the Gitz – only one truly versed in the ways of making noise could rouse the troggoth king from his hibernation, and the Rabble-rowza is just that grot. The piercing, magically enhanced voices of these chuntering champions are loud enough to disturb creatures lurking far underground, and he’s just what a horde of grots need to buck their ideas up.
Gloomspite Gitz Dice Set
These dice are a great way to give your Gloomspite Gitz a flash of style. Each pack contains 20 yellow plastic dice with the emblem of the Bad Moon embossed in black ink – just what the Loonboss ordered.
Battletome Supplement: Ironjawz
A host of new Ironjawz are coming to pre-order on Saturday. Their rules can be found inside the new Dawnbringers book, but in case you aren’t getting your hands on a copy this week, we’ve got you covered with a free PDF download of Battletome Supplement: Ironjawz. This contains all eight warscrolls, from Ardboys with their new weapon options to the brutal Tuskboss on Maw-grunta. Speaking of which…
Tuskboss on Maw-grunta
The big pig is here!
Lead your Ironjawz from the front atop the most ornery, short-tempered mount seen so far in the Mortal Realms. Really, this thing would give Dorghar a run for its money. The Tuskboss is a powerful fighter and capable leader for Ironjawz armies, and unlocks the ability to take more Maw-gruntas as Battleline choices.
That’s right, an entire army of giant, hairy chargers. This kit builds the Tuskboss variant, or alternatively a Maw-grunta with Hakkin’ Crew or Maw-grunta Gouger – with plenty of options for making yours stand out on the battlefield.
Ardboy Big Boss
Not all leaders need to ride something big and flashy to get the job done. The Ardboy Big Boss is a seasoned commander who marches to war alongside his fellow orruks, getting stuck into combat with five Damage 2 attacks and a bad attitude to match his prodigious resilience.
Ardboys are the bread and butter of an Ironjawz Waaagh!, if the bread were metal and the butter were violence. This new kit updates the classic armoured orruks into a new age, with brand new options to equip all 10 with spears and shields. Plus, they look absolutely brilliant!.
Weirdbrute Wrekkaz & Brute Ragerz
When an orruk’s bragging gets too much and they can’t live up to the lofty expectations they’ve set, the shame sends them on a path of self-destructive redemption as a Brute Rager. Stripping off their armour and carrying massive two-handed weapons into battle, they seek to reclaim a sense of self-worth through sheer bloody minded butchery, and woe betide those who would try to stop them.
Sometimes, the storm of Waaagh! energy that swirls around an orruk battle can send some boyz off the deep end, and they end up in a unit of Weirdbrute Wrekkaz. The only thing they’re good for is bolting on an iron mask and swinging a heavy ball-and-chain, which is a task their fellow Ironjawz are only too happy to set them to.
A proper release calls for some legendary named characters, and one of the greatest ever is finally taking their first steps in the Mortal Realms. Strong, handsome, and indispensable in a forge, Klonk is a true red-blooded hero of Gorkamorka – and he even comes with an entire orruk smith as a bonus!
All jokes aside, Zoggrok Anvilsmasha is a legendary forgemaster responsible for the thick armour and rugged blades carried by his Ironjawz tribe. He’s also a dab hand in a fight, as you might expect from an orruk, and can smash enemy ward saves into nothing with his crude magical sword.
Vanguard: Orruk Warclans
If you prefer your orruks of the sneaky, scheming variety, Vanguard: Orruk Warclans has just the collection of Kruleboyz for you. This set contains a Killaboss on Great Gnashtoof, a Murknob with Belcha-banna, one Beast-skewer Killbow, three Man-skewer Boltboyz, and 10 Gutrippaz – perfect for starting your own swamp-dwelling warband, or building on an existing army with a balanced selection of units.
Quelle: Games Workshop