von BK-Christian | 19.10.2022 | eingestellt unter: Brettspiele, Kickstarter

Trench Club: Legacy Kickstarter läuft

Der Kickstarter zur neuen Trench Club Edition läuft.

Create your alternative history World War I. Command your tanks and troops through battles, develop new technology and make history.

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TRENCH CLUB: LEGACY can be played either as a single casual skirmish game or as an epic campaign, where each individual game will influence your future games: You will research new technology that will give you access to new unit types, you will have mission targets depending on your overall war fortune, you will modify the game map, and more. Depending on your actions, your individual epic story of global history will unfold.

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It is an easy-to-learn but complex strategy game. In addition to attack strength and armor of the troops, their tactical setup, combat experience, damage and terrain have a decisive influence on the outcome of the battle. Since each unit brings its own strengths, you must cleverly assemble your army to win the victory over your opponents.

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This is what players consistently said they most enjoyed:

  • Highly complex strategy game, yet very easy and intuitive to learn the rules
  • Detailed miniatures which can be leveled-up with combat experience and damage
  •  Different unit types with individual strengths and weaknesses
  • Individual strengths of the different factions, yet balanced chances
  • Thematic legacy campaign lets you develop new unit types build your alternative history storyline

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Detailed Miniatures

82 detailed miniatures including infantry, cavalry, howitzers, mortars, planes, tanks, armored cars, etc.

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Close up of miniatures (fan painted; minis come unpainted)

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Level-up your units

Each unit can suffer damage in battles and gain combat experience in a unique game system. Add markers to the unit miniatures to indicate the amount of damage the unit has taken (gray markers) and the combat experience the unit has (white, yellow, red markers). This way you can level-up your units!

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Detailed maps

The game includes two extra large (80x60cm/31×24″) and highly detailed maps (on the front and back of the game board).

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High re-playability

The game has high re-playability because no game starts like the other. Each player uses their start units to build 3 armies. These armies are then randomly placed on the game board for the game setup. This puts you right into action and allows for different strategies with high variability. Also, you can use the large map tiles to vary the map.

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The LEGACY scenarios will make each game unique even more – whether you play them as part of the legacy campaign or if you just enjoy a one-off casual game with your friends. You can use specific mission briefings, rule variations, triggered events, and more, to customize your game and make no game like the other.

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Conquer forts

You can conquer strategically important forts in the game. The forts are represented by 14 extra-large miniatures for more immersive experience.

The forts will produce money you can use to repair your damaged units or buy reinforcements. The money in the game is represented by beautiful metal coins.

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Easy to learn

Trench Club is a highly complex strategy game, yet very easy and intuitive to learn the rules. And you can start playing immediately: The rule book includes a quick-start guide of only 3 pages that allows you to start playing immediately without reading the rules before. You read one paragraph then play the according turn phase, then you read the next section and continue playing.

Also, there is how-to-play video, that explains all the rules in just 10 minutes.

Move your units

The unit types have different speed, but also the terrain influences their movement range.

 

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How combat works

Combat is a lot of fun in this game! So let’s talk about how it works:

The combat mechanic is very complex, yet intuitive to understand. The amount of damage a  unit has, determines the number of dice you may role. For example, if a unit has 2 damage (indicated by the gray markers), it can attack with 10 dice. If you attack from a strategic position (“flank” or “surround”), then you get extra (red) dice.

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The type of unit and its combat experience determines which numbers on the dice will land a hit. For example, an Infantry only lands a hit with  every dice showing a “2” or less, versus a Howitzer will land a hit with dice showing “3” or less. If the Howitzer already has combat experience, it will hit even with every dice showing “5” or less. These numbers are shown on a “Unit Chart” every player has in front of them.

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The hits will translate into damage, depending on the units’ armor and the terrain. For example, 5 hits will give an Infantry 3 damage. If the attacked Infantry is however entrenched in a forest, it would require 6 hits to receive 3 damage.

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 Dowload the rules:

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Klick zum Download

The game includes a printed rule book in English/German language. Spanish, French and Italian versions are available for download. Printed rule books (and other language-specific print materials) will be unlocked with at least 300 bakers for each language, otherwise they will be available for download.

The Legacy Campaign

In the LEGACY campaign, you will play the game multiple times (10 games in the campaign unless you are victorious earlier). Each game will be different based your decisions and the results of the previous game(s), with new rules, events, briefings, mission goals, and more. These are tracked on the Legacy Board (~30x20cm/12×8″) which shows the progress of the war on a map of Western Europe.

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You can research technology which will unlock new unit types (with according miniatures) for the next games.

You can customize your character and learn new abilities over time. This way you can not only level-up your units within a battle (with combat experience) but you can also level-up your skills for future battles.

You will modify the map, which will leave a mark for future games in the campaign. For example, if you dig a trench, you will add a sticker to modify the map. This opens up new strategic decisions: when you realize you are on the losing side in a battle, it might make sense to focus on leaving the battlefield in a way that favors you in the next battle. E.g., you could try to kill an enemy officer at all costs, so the enemy will not be able to use him for the next battle.

Your actions will not only influence how the next battle will be, it will also create your individual alternative history storyline that unfolds during the game. The game starts in 1915, after the failed (!) assassination attempt of the heir to the Austro-Hungarian throne Franz Ferdinand. Europe is a powder keg with nations armed to the teeth and just waiting for a spark to unleash a global war.

The storyline will be told by a deck of fictitious newspaper articles you draw stories from, depending on how victorious you are in the war, how noble or ruthless you act during the battles and what technology research you focus on.

Reset & Replay the Campaign

Don’t worry! If you don’t want to make persistent changes on the map, you can use tokens instead of stickers, cut out and lay stickers on the map instead of actually sticking them to the map or download printable replacement materials on trench-club-legacy.com. You can replay the campaign and don’t need to destroy anything.

Die Box:

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Die Pledges:

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Trench Club: Legacy – 109,99€

The all-in pledge for „Trench Club: Legacy“. You cannot go wrong with that 🙂

Box contains:

  •  Core game materials: 48 faction miniatures, 10 special forces miniatures, 14 fort/bunker miniatures, large game board, 2 map tiles, 4 faction sheets, 27 dice (12-sided/D12), dice chart, over 100 marker beads for damage and combat experience, 20 metal coins, lots of tokens, rule book, hourglass, unit cards for Special Forces
  •  Legacy game materials: 10 brand new secret miniatures, legacy board, faction sheet for USA, 3 secret envelopes with sticker sheets, instructions, etc., over 50 news cards, over 100 legacy cards, 10 modifier cards for diceless play, legacy rule book and mission sheet, other secret materials which will be revealed during the legacy game

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Trench Club 2nd Edition – 89,99€

The improved re-print of the sold-out game Trench Club (Hero Edition), without the legacy campaign.

Box contains:

  •  Core game materials: 48 faction miniatures, 10 special forces miniatures, 14 fort/bunker miniatures, large game board, 2 map tiles, 4 faction sheets, 27 dice (12-sided/D12), dice chart, over 100 marker beads for damage and combat experience, 20 metal coins, lots of tokens, rule book, hourglass, unit cards for Special Forces

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Add-on Extra Faction Minis 24,99€

Why would I need more miniatures? The game works perfectly fine with only one set of miniatures, since the game starts with just these units. However, during the game you can earn money from conquered forts that allow you to purchase new units. If you run out of miniatures, you would need to use cardboard chips as proxies. That’s when additional miniatures come in handy. Also, more units would allow you to deviate from the standard rules and start the game with more units for an even more epic battle.

Add-on contains: An extra set of 48 miniatures (12 each for the 4 factions Germany, Austria-Hungary, Great Britain, France).

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Upgrade Set for Trench Club 1st Edition – 49,99€

This is a treat for players who already own a copy of „Trench Club (Hero Edition)“. This gives you all the components you need to add the legacy campaign to your game – while still utilizing the game materials you already have.

Upgrade contains:

  •  Legacy game materials: 10 brand new secret miniatures, legacy board, faction sheet for USA, 3 secret envelopes with sticker sheets, instructions, etc., over 50 news cards, over 100 legacy cards, 10 modifier cards for iceless play, legacy rule book and mission sheet, other secret materials which will be revealed during the legacy game.
  • Does NOT include: Game box, game board, miniatures of the 4 factions and Special Forces, forts, hourglass, dice, damage/experience markers, metal coins

Shipping:

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Please note: Above shipping costs are estimates and might be adjusted in the pledge management closer to shipping. As you know, we live in uncertain times and I cannot guarantee future prices, however I have of course done my due diligence and am quite confident the above prices will hold.

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Die Kampagne ist finanziert und läuft noch 29 Tage.

Quelle: Trench Club: Legacy

BK-Christian

Chefredakteur und Betreiber von Brückenkopf-Online. Seit 2002 im Hobby, erstes Tabletop Warhammer Fantasy (Dunkelelfen). Aktuelle Projekte: Primaris Space Marines, Summoners (alle Fraktionen), Deathmatch, Deadzone/Warpath (Asterianer und Enforcer), diverse Raumschiffe und allerlei Mechs.

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