Monster Hunters: Brettspiel kommt
Steamforged Games arbeiten an einem Brettspiel zu Monster Hunters.
In einem Bericht auf Polygon.com wurde das neue Projekt vorgestellt:
Monster Hunter: World is being turned into a board game by the experienced team at Steamforged Games. The cooperative multiplayer title will feature enormous new plastic models and will be priced in the $100 range. Fans should expect a crowdfunding campaign on Kickstarter for Monster Hunter: World — The Board Game to launch some time in 2021.
“Monster Hunter is very open-ended,” Hart said. “You can play it for forever and a day. And and we know that in a board game, that’s not going to work. There’s no sense of peril, there’s no sense of threat, You need a timer or you need a threat to kind of give a sense of value to the actions that you’re doing. Otherwise it becomes a bit of a grind.”
That timer, Hart explained, comes in the form of in-game expeditions. Players will agree to a multi-session expedition that lasts a certain amount of in-game time, and they’ll have to spend that time wisely in order to reach their goals.
“You have a fixed number of campaign days,” Hart explained. “If you want to do an exploration mission to gain more information about the next creature, that’ll cost you a day. If you want to do some crafting, that’ll cost you a day. If you want to go on a hunt, depending on the complexity of the hunt, it might cost you two days or four days or five days. You’re kind of managing the time that you have available to you.”
At the end of that campaign, Hart said, players are free to start over with fresh characters. Or they can begin again, taking their hard-earned gear with them into more challenging encounters.
Lead designer Sherwin Matthews said lots of effort is going into making the game interesting to play across multiple sessions and even multiple campaigns. The secret, he said, is using some of the same gameplay hooks that make the Monster Hunter games so sticky with devoted fans.
“You [start] from this sense of wonderment [at the in-game environments] of I’m just trying to survive,” Matthews told Polygon. “Then you find yourself going back and trying to meta the game. Your sense of exploration, your sense of discovery about what you’re fighting kind of changes. And now the focus is more about, ‘How can I be more efficient killing this thing? How can I craft for the various different parts that I need to go get armor to go make this stuff so I can start to build armor sets or upgrade my weapons or whatever else?’ And then of course, that all completely resets when you then step up to the next beastie.”