A Song of Ice and Fire: Neuheiten
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A Rose Knight By Any Other Name…
Beyond the various characters of the court, different military units also feel that one side or the other would be more suited to rule. In the case of the Rose Knights, they are fiercely devoted to Renly. Their loyalty is paid in the form of funding for the best armor around, elite training, and resplendent, green attire to match Renly’s own sensibilities. These Rose Knights will soon hit the field in the A Song of Ice and Fire: Tabletop Miniatures Game. Let’s take a look at what they’ll do in the game.
For starters, the Rose Knights cost 7 points to field. Weighed down by their heavy armor, the unit only has a Speed of 4. However, that armor comes in handy with their 3+ Defense Save. On average, they’ll turn away 2/3 of the attacks thrown their direction. That should keep them in the fight longer. Another thing that will keep them in the fight is their Morale of 6+. It’s not easy to get a Rose Knight to simply run off the battlefield. Offensively, the unit rolls 8 Attack dice at full ranks and all that training has paid off, letting them hit on a 3+.
The Rose Knights have three special abilities that play off each-another. The first is Perseverance and Valor. Whenever the unit makes a melee attack, before Attack dice are rolled, the unit may Restore 1 Wound. That can potentially bring back another rank, giving them more Attack dice to roll for an attack. At the very least, any time a unit is able to Restore Wounds, that’s going to keep them fighting longer. But that’s not the only way that the Rose Knights can regain Wounds. Dauntless, their next special ability lets them restore 1 Wound whenever they pass a Morale Test. As mentioned above, their 6+ Morale value means they’ll pass more often than they fail, meaning what could have potentially lost them Wounds, such as a Panic Test, can actually bolster the unit’s ranks.
The Rose Knights go a step further and have turned their own gain into the opponent’s loss with their final ability. Deadly Bloom states that whenever the Rose Knights Restore Wounds, an opponent engaged with them suffers 1 Wound. So, in an average melee exchange the Rose Knights initiate, before the dice have even been rolled, the Rose Knights will gain 1 Wound from Perseverance and the enemy will suffer 1 Wound. Meanwhile, whenever the enemy attacks them, the Rose Knights, with a passed Panic Test, will restore 1 Wound, possibly negating any gains made by the opponent as well as once more dealing that foe an automatic Wound. Any sort of automatic damage like that, since Wounds ignore Defense Saves, is rare and puts the Rose Knights in a unique position where a commander can be certain of doing at least a little damage to an enemy with an attack, regardless of what the dice might roll.
The Rose Knights are a hearty unit that have plenty of defense and restorative powers that they can also turn into offensive might. House Baratheon players looking to support Renly for the Iron Throne will gain a powerful unit when these troops hit the battlefield on August 7th. Be sure to ask your LGS about getting some for you.
You can read more about the Rose Knights here.
The Lord of Light’s Servants Go to War
The Lord of Light guides their actions and has told them that Stannis Baratheon should be the next on the Iron Throne. They’ve taken to the field as the R’hllor Faithful, brandishing their flaming swords to defeat their foes with devout fire. Soon, House Baratheon players will be able to add this pious unit to their armies in the A Song of Ice and Fire: Tabletop Miniatures Game. Let’s take a look at what these devout fighters are capable of.
The R’hllor Faithful unit costs 7 points to field. They are loyal to Stannis Baratheon. Since House Baratheon is a House divided, certain characters and units will only fight for one brother or the other, and an army cannot contain mixed Loyalty figures. In this case, the Faithful can only be added to armies devoted to Stannis. The unit has a moderate Speed of 5, and they have a moderate Defense Save of 5+. However, their Morale value reflects their steadfast devotion to R’hllor, with an impressive 4+. That Morale value will also fuel their Heart of Fire special ability.
Heart of Fire stats that whenever the unit passes a Morale Test, they gain a Faith Token. The unit may then spend Faith tokens for one of two effects. The first is that after an enemy unit attacks them in melee, the R’hllor Faithful can force them to make a Panic Test with a -1 to their roll for each remaining rank in the Faithful unit. The second gives the House Baratheon player one last bonus before the unit is destroyed. If they spend a Faith Token just as the unit is removed, then another friendly R’hllor unit within Long Range may make one free Attack action as they’re spurred on by the show of devotion by the now-martyred soldiers.
Offensively, the R’hllor Faithful have trained hard with their flaming swords. They roll 8 attack dice when at full ranks and hit on a respectable 3+. Their attacks also have Vicious, which means defenders suffer -2 to their Panic Test. Nobody likes the idea of being stabbed, but being stabbed by a flaming sword by a religious zealot is even less appealing.
The R’hllor Faithful also comes with a unit attachment. It’s the Red Priestess and she costs 1 point to add to a unit. Like the R’hllor Faithful unit, she is loyal to Stannis Baratheon and can only be included in armies following him. If she’s in a unit when the unit activates, the player may have the unit make a Morale Test, rerolling all dice on a failed Test if they remove 1 Wound from the unit. If the unit passes the Morale Test, then the target of the unit’s attack becomes Panicked and Vulnerable. The Red Priestesses are able to bring out the devotion in those she leads and that show of faith can shake opponents to the core.
The R’hllor Faithful gives Stannis Baratheon players a solid melee-based unit that can be relied upon to keep on the field and not run away under poor conditions. The Red Priestess gives a real threat as Panicked and Vulnerable condition tokens can cause an enemy unit to suddenly lose any defensive sturdiness that they might’ve once had. One never knows what will happen when the dice are rerolled.
The R’hllor Faithful unit will be available August 7th. Be sure to check with your LGS to make sure they have a unit or two on order for you.
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