von BK-Bob | 14.11.2019 | eingestellt unter: A Song of Ice and Fire

A Song of Ice and Fire: Helden und Baratheon Starter

Von CMON kommt neben einer zweiten Box von neutralen Helden auch ein Starter für das Haus Baratheon.

CMON Neutral Heroes 2

Infamous Sellswords

The war to claim the Iron Throne has thrown all of Westeros into chaos. The Great Houses are headed to the field of battle. There are plenty of people in the land that have no alliance to anyone and will gladly sell their services to the highest bidder. These sellswords can bring resources and abilities not often found within a regular army’s forces, and commanders all over seek them out for the unique aspects they bring to bear. Soon, players in the A Song of Ice and Fire: Tabletop Miniatures Game will have a host of new Neutral options that they can add to their forces. In this article, we’ll look over some of these new options and see how they can greatly change how an army plays.

The Neutral Heroes #2 box offers seven new characters that players can add to their forces. They contain a mix of Unit Attachments as well as NCUs, letting players customize their forces as they see fit. There are even two new Commander options.

For Attachments, players could decide to add Brienne, Maid of Tarth, to their army. She turns the unit she’s attached to into a homing missile aimed directly at a specific enemy unit. Her Knightly Vow special ability grants her unit +1 to Hit and +2 attack dice versus one enemy chosen at the start of the game. Adding to that, she gives her unit Stalwart, giving them +2 to their Morale rolls. Or, players may choose to add the likes of Bronn, the archetypical sellsword. His Extra Incentive ability grants his unit extra speed, attack dice, and bonuses to their Morale, but only when the army is in control of the Wealth Zone on the Tactics board.

For new NCUs, players have such options as Tycho Nestoris. The resources he brings to the table as part of the Iron Bank means an army can gain recruits at a moment’s notice. In the game, that translates to, once per game, the player is able to restore up to 5 Wounds in total to Combat Units they control. That can easily swing the tide of a battle. Meanwhile, for more underhanded tactics, a player could choose to take Walder Frey. When claiming a Tactics Zone, Walder is able to Influence a unit. It will always deal 1 Wound to that unit, but if Walder’s player is the First Player or controls the Crown Zone, the Influenced unit and its attachments lose all of their abilities.

Finally, the Commander options give players the choice of focusing on one of the two famous mercenary companies in the land. Vargo Hoat turns his unit into a Bloody Mummers unit. His abilities and Tactics cards focus on the Weakened condition, adding several more crippling downsides to having it on one’s unit. Meanwhile, Daario Naharis turns his unit into a Stormcrow unit. His abilities and Tactics cards change the regular outcome of abilities by moving around Condition tokens, granting extra abilities to units he leads, and pushing his units to the extreme to get results.

The Hero Boxes are always packed with characters that players can use. Being that all the characters in this box are Neutral, that means that almost regardless of one’s army, there are new options that they can take advantage of. With seven new figures, and new stat cards for using multiple versions of a couple characters within,the new combinations are nearly endless.

The Neutral Heroes #2 box will be available November 15th.

Der Preis für die Neutral Heroes Box #2 Expansion liegt laut dem Asmodee Shop bei 34,99$.

CMON Baratheon Starter

A House Divided

Many are seeking claim of the Iron Throne. While King Robert did leave an heir, claims of his legitimacy are in question, and Robert’s brothers are making strong claims that one of them should govern from King’s Landing. And while Stannis and Renly each have only some of the allegiance of House Baratheon on their side, that still amounts to a very strong fighting force on the battlefield. Though House Baratheon is a House divided, the might of the Stag is one to be reckoned with. Soon, a new contender will take to the field in the A Song of Ice and Fire: Tabletop Miniatures Game. The Baratheons are coming to the field in a big way with a new starter set. Let’s take a deeper look into how the faction worksand what players can expect in this new box set.

Let’s start with something that helps define a faction’s playstyle: its Tactics deck. For House Baratheon, they excel in making their own units punishing to attack. They have cards to counter-attack enemy units, get final strikes when a unit is destroyed, or issue a charge from a close-by unit when someone is attacked, among others such as restoring wounds to their units.

The main focus for the Tactics deck comes from controlling the Crown and Tactics sections of the Tactics board, granting extra bonuses for their cards such as adding in Condition tokens to other effects, or bolstering a unit depending on which zones the House controls.

Something that sets House Baratheon apart from others is the severe infighting between the House’s two leaders, brothers Stannis and Renly. Other members of the house have had to declare their support for one or the others. This comes into account in the Loyalty special rules. For the Starter Set, only Renly and Stannis have this rule (obviously, the two brothers refuse to work together, due to their common goal). The Starter Box’s two NCUs, Shyra Errol and Alester Florent, can be used with either brother. However, it is important to keep note of where Loyalties lie for future expansion of one’s army.

The House Baratheon Starter Set comes with four units: two units of Baratheon Wardens and one unit each of Stag Knights and Baratheon Sentinels. All are cornerstones of any Baratheon force. Let’s take a look at how each unit plays on the battlefield.

The Baratheon Wardens are the average rank-and-file troops of House Baratheon and epitome the faction’s fighting style. What House Baratheon calls “regular troops,” most other Houses would call “heavy infantry.” The Baratheon Wardens have a very respectable 3+ Defense Save and a good Morale value of 6+. Though that armor slows them down to almosta crawl with a Speed score of only 4. On the offensive side of things, they roll 7 dice when at full ranks, hitting on a respectable 4+. They have two special abilities attached to their melee attacks, both of which react with one-another. The first, War Hammer, gives the enemy unit they’re attacking a Weakened token if they roll any 1s when making Defense Saves against their attack. The other, Target Opening, allows the Baratheon player to treat Weakened tokens like Vulnerable tokens on their target. So, whether the player wants the enemy to have less of a chance of hitting back, or just wants to crush them where they stand, it’s up to them. This is a rather versatile ability that will certainly come in handy, depending on what unit stands across from the Wardens on the field.

The next unit in the Baratheon Starter is the Stag Knights. They are the elites of the Baratheon forces. They are only mildly less armored than the Wardens, having a 4+ Defense save. However, their Morale is slightly better at a 5+. They also gain a point of speed by loosing that slight bit of armor, having a Speed score of 5.

The one special ability the unit has, also named Unwavering Fury, grants the unit bonuses to their attacks as they lose ranks. For each destroyed rank the unit has when it attacks, it can pick one of the following to be added to the attack: Critical Blow, Sundering, and Vicious. The Stag Knights are at their most dangerous when they are down to just their last rank, still rolling 7 dice when attacking and getting to pick any two of those abilities to add to it. While, when some units have been reduced to almost nothing, the enemy might decide to just let them be and go hunt more dangerous foes, the Stag Knights must be entirely removed from the field before they stop being a danger.

The final type of unit in the Baratheon Starter is the Baratheon Sentinels. They could be considered the “light strike force” of the Baratheon forces. Their Defense save is a 4+ and their Morale is 7+, making them the most vulnerable unit in the Starter Set, though they’re still much heartier than many other House’s forces. Their Movement is a respectable 5. They have strong offensive capabilities, rolling 8 dice with their Double Hammers when attacking, hitting on a 3+. Their one special ability for their attack is Sundering, making the enemy get -1 when making Defense Saves. They are a very straightforward unit, getting into combat and swinging wildly.

Along with the units, NCUs, and Tactics Cards, like all A Song of Ice and Fire: Tabletop Miniatures Game Starter Sets, the House Baratheon set comes with everything a player needs to get started. There are tokens, movement trays, measuring stick, punch-out terrain, and even special House dice so players can show their affiliation to the Stag with every roll. It also comes with a full game rulebook and reference cards. Players can simply open up the box and get going right on the battlefield.House Baratheon is a lumbering tank out on the battlefield. Generally slower than most other factions, they make up for it with some of the heartiest units that can beput on the field of battle. Each of their Starter Set units is equipped with some manner of war hammer, and when you’re armed with nothing but hammers, every solution looks like a nail. House Baratheon is here to hammer those nails down as hard as they can, making sure that it is Stannis or Renly that will be next seated upon the Iron Throne.

The House Baratheon Starter Set hits store shelves November 15th.

Der Preis für das Baratheon Starter Set liegt laut dem Asmodee Shop bei 99,99$.

Quelle: Cool Mini or Not


Seit 2010 im Hobby. Aktuelle Projekte: Herr der Ringe (Harad, Khand und Ostlinge), Saga Ära der Magie (Die Untoten Legionen), WarmaHordes (Crucible Guard, Söldner und Circle), Summoners (Erde), Konflikt 47 (Briten)

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  • Es gibt eigentlich alles irgendwann in deutscher Version. Der europäische Nachschub/Distribution funktioniert bislang aber entweder nicht so gut oder ist der Nachfrage nicht gewachsen. Die werden sicherlich in deutscher Sprache erscheinen, aber das dauert meiner Erfahrung nach 3-6 Monate.

    • Die Reiter von Haus Tully kamen knapp einen Monat nach den englischen.
      Neuerscheinungen sind generell im schwer zu bekommen, da diese schnell ausverkauft sind. Englisch wie auch deutsch.

  • Also mit so einem Heldenstarter hat man ja sofort eine Truppe für ein Fantasy oder Mittelalter Skirmish parat. ZB Frostgrave (hah, Tom), hier sogar mit Turban Zauberer.
    (Nix gegen das eigentliche Spiel)

  • Ich finde die Minis ja echt ansprechend und lassen sich, wie schon geschrieben, wohl auch leicht „zweckentfremden“.

    Wie sind denn die Regeln? Eher seichter Skirmish oder doch komplex?

    • Als seicht habe ich es nie empfunden, was meinst du damit?
      Bei uns wird es immer häufiger gespielt und der Einstieg ist recht einfach und jetzt wo immer mehr Fraktionen zur Verfügung stehen ist auch für fast jeden was dabei. Die Miniaturen sind auch gut. Ich kann es nur empfehlen.

      • Es ist halt nicht so pseudo komplex wie warhammer fantasy.

        Durch das Taktikbrett, die neutralen Figuren, die Karten und die Wahl des Anführers, wird es dann aber ziemlich taktisch.

        Wir spielen es eigentlich auch sehr gerne.

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