Warcrow: Juli Vorbestellungen
Corvus Belli präsentieren die kommenden Warcrow Neuheiten für Juli.
Unrelenting – Mounthaven – $60.00
A dwarven shock force that breaks away from the traditional defensive stereotype,
acting as a living offensive projectile.• Position Breaker: The Battering Rams command ability allows them to evict
entrenched defenders from an objective and shatter enemy cohesion.• Improved Mobility: They solve the classic low dwarven mobility thanks to
the Iron Skin, Steel in the Bones passive rule, which allows them to add their
attack modifier when charging without suffering stress.
Gunnery Corporal & Engineer – Hegemony of Embersig – $42.00
This box brings together two vital pillars of tactical support for the Hegemony: while the Marksman Corporal maximizes fire discipline and the accuracy of your ranged lines, the Engineer sabotages the battlefield and keeps your war machines operational, offering the perfect balance between firepower and strategic control.
• Gunnery Corporal
A profile focused on maximizing suppression fire efficiency and optimizing the dice rolls of your ranged troops (Harquebusiers).
- Massive Efficiency: With Long-Range Precision, they grant Aim within a 7-step radius without requiring Line of Sight.
- Tactical Advantage: The Coordinated Fire rule allows you to chain two consecutive ranged attacks from different units against the same target before the opponent can react.
- Unit Upgrade: When joining a platoon, they increase Morale (+1) and Command (+1), and allow the player to reroll any chosen die in ranged attacks thanks to Marksman Officer.
• Engineer
A support and sabotage profile, unsuitable for direct frontline combat due to their
low Morale and lack of primary offensive attributes.
- Mechanical Support: They are the only ones capable of healing the wounds of the War Frame through the Repair and Maintenance ability.
- Passive Consistency: When joining an infantry unit, they passively allow the reroll of up to 2 dice in both attack and defense.
- Terrain Control: With Explosives, they force the opponent out of key cover or objective positions using Red dice. Additionally, they can transform normal terrain into ruins with Cover to protect allies mid-game.
Feudom Knights – Feudom – $90.00
One of the most powerful cavalry units in the game, designed to act as a battering ram, charge with immense force, and break enemy lines.
• Charge Impact: Guarantees a high minimum damage output, automatically applies Intimidating (1) upon charging, and displaces the rival (a 7-step movement) after victory with “Victorious Selas…!”.
• High-Rank Synergies: Bearing the Knight and Noble traits, they benefit greatly from specific characters:
- Pierre Besson: Allows them to reroll chosen dice on the charge (instead of having to forcefully reroll all dice) and increases their charge movement to 15 steps if embedded.
- Geneviève: Grants the ability to reroll up to 2 dice on defense rolls.
Quelle: Corvus Belli
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Streckenweise frage ich mich, wer das Zeug bei Corvus Belli eigentlich Promo-bemalt.
Die Elite-Infanterie der Zwerge wirkt mit der Bemalung mehr SciFi als sie eigentlich sein müsste. Ich würde die gerne mal in einen klassischen Stahl-Look sehen.
Auch die Ritter von Feudom sind tolle Sculpts, aber die Bemalung wirkt auf mich falsch, gerade der Ritter in Grün und Rot.
Geschmacksache. Ich finde die Bemalung toll.
Auweh.
Da ist wieder nur schönes Zeug dabei. Wird wahrscheinlich alles zu mir wandern.
Gut dass sie jeden Monat relativ wenig neue Modelle veröffentlichen. Da kann man recht bedenkenlos einmal alles kaufen.
Meine ich das nur oder sind die Preise ganz schön hoch. Leute beschweren sich ja immer, zurecht hier angemerkt, über die GW Preise aber ich finde 42$ für zwei kleine Einzelminiaturen und 90$ für zwei Ritter schon sehr teuer.
Vielleicht bin ich aber auch mittlerweile zu alt und erinnere mich noch eine bessere Hobbyzeit was Preise angeht.