Star Wars Legion: April 2026 Rules & Points Developer Update
Atomic Mass Games präsentieren das Regelupdate von Star Wars Legion für April 2026.
Legion April 2026 Rules & Points Developer Update
Greetings STAR WARS: Legion Players, and welcome to another Atomic Mass Games Transmission!
It’s time for another bi-annual STAR WARS: Legion Development Update! In this article we will be covering changes to the Core Rulebook, Tours of Duty Rulebook, Errata Document, and more! We will also discuss some brand-new content available to download and play right now! We’ve got a lot to cover, so strap in!
Core Rulebook Changes
AI & Droid Troopers
We have reworked the AI keyword and the Droid Trooper unit type! The AI keyword now reads as follows:
When a unit that has the AI keyword starts its Make Action step, it must make 1 of the actions listed in its AI keyword if it does not have a faceup Order token and 1 of the following conditions are met:
- The unit is Suppressed.
- The unit has a Vehicle Damage token.
- The unit is a Vehicle Unit that has half or more of the number of miniatures it started the game with defeated.
If the unit with the AI keyword cannot make any of its listed actions, it makes 1 fewer action during its Make Actions Step.
The Droid Trooper unit type now reads as follows:
- Droid Troopers do not make 1 less action due to being Suppressed at the start of the Make Action Step.
- Droid Troopers cannot gain or resolve Poison tokens.
So what changed? Droid Trooper units can now be Suppressed, though this does not cause them to make 1 less action. Instead, they will have to make the action listed by their AI keyword if they do not have a faceup Order token. Additionally, Vehicle units that do not have a faceup Order token and have either a Vehicle Damage token or have had half or more of their miniatures be defeated must also make their AI action. We have made these changes to make the AI keyword occur more frequently and have a greater impact on the game. The previous iteration of the AI keyword was too easy to play around, either through army building or through positioning on the battlefield. The Droid Trooper and AI rules have always been intended to be a detriment to these units, but the penalties of these rules were so easy to bypass that they often became benefits.
As part of these changes, we have created two new unit types to coincide with these changes: Heavy Trooper and Heavy Droid Trooper. These new unit types have the following rules:
HEAVY TROOPER
- Heavy Troopers may have notched bases.
- Heavy Troopers can make Reverse Moves.
- Heavy Troopers can Pivot, even when they are Engaged.
- Heavy Troopers do not receive Cover from barricades.
- Heavy Troopers can attack and Withdraw during the same activation.
HEAVY DROID TROOPER
- Heavy Droid Troopers are Heavy Troopers and Droid Troopers.
These new unit types open future design space and allow us to more accurately represent those units that were a bit too big to be a normal Trooper, but did not quite make sense as Vehicles.
Strike Teams
This developer update sees new versions of the Strike Teams for each faction, with new Unit and Upgrade Cards! These units have been reworked to more accurately capture the fantasy of sniper or saboteur teams laying in wait to ambush the enemy and cause maximum damage.
In addition to now being the Support Rank, each unit now has the Incognito and Prepared Position keywords. Prepared Position allows these units to begin the game far in advance of the rest of the army, while Incognito keeps them safe from enemy fire until they are ready to strike!
The Heavy Weapon Upgrade Cards for these units have also been reworked. The sabotuer Upgrade Cards now confer the powerful Assault X keyword to their unit, increasing their ranged firepower by upgrading dice when the unit attacks an enemy within Range 1. The sniper Upgrade Cards have been completely reworked and are now only available to Strike Teams- don’t worry, ARC Troopers get a special treat! The new sniper rifles have the Overwhelm and Sniper Team keywords, in addition to Range 2-5 and revised dice pools. The Overwhelm keyword makes the attack Suppressive if 1 or more Aim tokens are spent during that attack, and the Sniper Team keyword reads as follows:
SNIPER TEAM
When a weapon with the Sniper Team keyword is added to an Attack Pool, if it is the only weapon in the Attack Pool, the attacking unit has not made a Move during its Activation, and each miniature in the attacking unit has LOS to 1 or more miniatures in the defending unit, you may upgrade each of that weapon’s attack dice.
Additionally, if a weapon with the Sniper Team keyword is the only weapon in an Attack Pool and the attacking unit has not made a Move during its Activation, after the Convert Attack Surges step that unit’s controlling player may cancel all the attack dice in the Attack Pool. If 1 or more CRITICAL results were cancelled in this way, the defending unit suffers 1 Wound.
This powerful keyword still allows snipers to push damage through defenses, but in a more controlled and interactive way for both players that more accurately captures the fantasy of a sniper. The previous versions with Pierce 1 were largely uninteractive, and did not adequately capture the narrative of these units.
OTHER CHANGES & KEYWORD UPDATES
In addition to these larger changes, there are a host of smaller rules updates and clarifications. The full list of changed sections can be found in the Change Log in the Core Rulebook, reproduced below:
- Barricades callout updated
- Area Terrain updated
- Commanders and Checking for Panic callout updated
- Standard Move updated
- Silhouette section updated
- Droid Trooper section updated
- Trooper section updated
- Resiliency section updated
- Heavy Trooper section added
- Heavy Droid Trooper section added
- AI keyword updated
- Command Vehicle X keyword updated
- Cunning keyword updated
- Divine Influence keyword updated
- Field Commander keyword updated
- Immune: Melee keyword updated
- Mobile keyword updated
- Mechanized Infantry keyword added
- Override keyword updated
- Compulsory Move section updated
- Swashbuckler keyword added
- Wheel Mode keyword updated
- Fixed: Front/Sides/Read keyword updated
- Assault X keyword added
- Overwhelm keyword added
- Sniper Team keyword added
Errata Update
There is a new section to the Errata document called “Updated Cards” which lists the cards that have been updated from their printed versions and the location to download the updated card.
To coincide with the addition of Heavy Troopers and Heavy Droid Troopers, Aqua Droids and Droidekas have been erratad to be Heavy Droid Troopers. This errata is accompanied by new Unit Cards for each unit which can be found in the Separatist Alliance Unit Cards file at atomicmassgames.com/swlegiondocs/.
The STAP Riders unit have had their AI keyword errata’d to AI: Dodge as part of the AI keyword changes.
- Insatiable Curiosity has been errata’d to remove the option to discard Armament upgrade cards.
- Change of Plans and Trusted Agent have been errata’d for clarity.
Points Update
As we’ve stated before, Star Wars: Legion is a living and breathing game system; balance must be carefully maintained and adjusted over time. As developers we take care to do our due diligence while making these adjustments, assuring that they are supported by both data and playtest analysis.
The following points adjustments are changes we are confident making based on the analysis of internal and external data and supported by playtest.
Rebel Alliance
- The Bad Batch is being increased to 150 points from 140 points. This increase more accurately captures the strength of this unit in Rebel armies.
- Rebel Commandos (Special Forces) are being reduced to 42 points from 48 points. This change makes them easier to include in Rebel armies, and better reflects their stats and efficiency.
- The Rebel Sleeper Cell Marksman is being reduced to 16 points from 28 points. This change better reflects the power level of the card’s ability and value of adding an extra miniature to the unit.
- Wookiee Warriors (Freedom Fighters) have been reduced to 62 points from 69. This change makes them easier to include in Rebel armies, and better reflects their stats and efficiency.
- Wookiee Warriors (Kashyyyk Resistance) have been reduced to 62 points from 72. This change makes them easier to include in Rebel armies, and better reflects their stats and efficiency.
Galactic Empire
- Iden Versio’s ID-10 has been reduced to 0 points from 15 points. This change allows players to always include this character with Iden, and increases her value and effectiveness on the battlefield.
- Imperial Special Forces have been reduced to 56 points from 62 points, and their T21 Trooper has been reduced to 20 points from 27 points. These options were overcosted, and did not appropriately reflect their efficiency.
- Range Troopers have been reduced to 60 points from 70 points. This change more appropriately reflects their efficiency.
- The Stormtrooper Riot Squad Riot Marksman has been reduced to 11 points from 30 points. This change better reflects the power level of the card’s ability and value of adding an extra miniature to the unit.
Separatist Alliance
- Maul, Impatient Apprentice has been reduced to 115 points from 130 points. This change makes it easier for players to include this iconic character in their armies, and is aligned with our expressed philosophy of empowering and focusing characters, particularly operatives.
- BX-Droid Commandos have been reduced to 60 points from 64 points. This change more appropriately reflects their efficiency.
Galactic Republic
- The ARF Trooper Duo Upgrade Card is being reduced to 20 points from 26 points. This change makes it easier for players to include “full” ARF Trooper units in their armies.
- The Bad Batch is being increased to 160 points from 170 points. This increase more accurately captures the strength of this unit in Rebel armies.
- The Saber-class Tank is being reduced to 145 points from 155 points. This change makes it easier for players to include this unit in their armies, and aligns with our expressed philosophy of making it easier to include Heavy units.
- Wookiee Warriors (Noble Fighters) have been reduced to 62 points from 69. This change makes them easier to include in Republic armies, and better reflects their stats and efficiency.
- Wookiee Warriors (Kashyyyk Defenders) have been reduced to 62 points from 72. This change makes them easier to include in Republic armies, and better reflects their stats and efficiency.
Mercenaries
- Maul, A Rival has been reduced to 130 points from 150 points. This change makes it easier for players to include this iconic character in their armies, and is aligned with our expressed philosophy of empowering and focusing characters, especially in this case given Maul’s importance to the Shadow Collective battle force.
- The Pyke Syndicate Capo is being reduced to 42 points from 48 points. This change more appropriately reflects their efficiency.
- Wicket is being reduced to 64 points from 70 points. This change makes it easier for players to include this iconic character in their armies, and is aligned with our expressed philosophy of empowering and focusing characters.
Upgrades
- Saber Throw is being increased to 10 points from 5 points. This option was being taken a bit too frequently, as well as being undercosted relative to its power level and efficiency. This new cost encourages diversity in the Force upgrade slot in addition to being more reflective of its power level.
- Vigilance is being reduced to 9 points from 12 points. This change accounts for the previous changes to Cover, and the diminished power level of the card over time.
- Attack Protocols, Defense Protocols, and Engagement Protocols are now all 3 points due to the changes to the AI keyword.
New Content
Tours of Duty Story Arcs
Three new Story Arcs and their associated rules are now available for Tours of Duty!
The Weekend War sees your Paragon race against the clock to secure a vital system before stellar hazards and anomalies make it unreachable!
Birth of A Legend chronicles your Paragon’s rise to power as they strive to fulfill their destiny and gather followers to their cause!
A Pirate’s Life presents your Paragon with the opportunity to sail the stars in pursuit of plunder and earn their own pirate craft!
Tours of Duty Command Cards
Four new Command Cards have been added to Tours of Duty! These new Command Cards are exclusive to Tours of Duty and can be unlocked each time a player’s Paragon reaches a new VR.
These new Story Arcs and Command Cards are available now to download and play! We greatly enjoy reading all of your Tours of Duty stories and seeing your Paragons, and can’t wait to see how your campaigns unfold as we continue to expand Tours of Duty!
Battle Forces
Two new Battle Forces are now available to download and play: The Ohnaka Gang and the Rapid Interdiction Force!
The Ohnaka Gang is a mercenary Battle Force that highlights the pirate king of Florum himself: Hondo Ohnaka. Hondo leads his (un)trustworthy band of Weequay Pirates and their WLO-5 Speeder Tank mounts to victory with new special rules and 3 Battle Force exclusive Command Cards.
The Rapid Interdiction Force is a Separatist Alliance Battle Force that puts the pedal to the metal to satisfy the need for speed. General Grievous, Wheelbike Warlord and Admiral Trench lead this Battle Force that is all about Vehicles, Heavy Troopers, and the ability to strike hard and fast. New special rules as well as a new Special Issue Geonosian Engineers unit ensure this Separatist Alliance army is tuned up and ready to go full throttle!
Upgrade Cards
New Upgrade Cards are available now! These new Upgrade Cards are a preview of a future release and will appear in a future printed product. These Upgrade Cards can be found in the New Universal Upgrade Cards file at atomicmassgames.com/swlegiondocs/.
9 new unique character Upgrade Cards are now available:
- Fifth Brother and Seventh Sister for the Galactic Empire
- Obi-Wan Kenobi, Clone Commander Cody, and Chewbacca for the Galactic Republic
- Luke Skywalker, Jyn Erso, and Chewbacca for the Rebel Alliance
- Asajj Ventress and General Grievous for the Separatist Alliance
These new character Upgrade Cards continue the philosophy and design cycle started with Agent Kallus, Cassian Andor, Clone Captain Rex, and Kraken. We are very excited to give players more opportunities to include their favorite characters in their armies, while increasing build options and list diversity.
There is a new Pyke Syndicate Foot Soldiers Squad Upgrade Card. This new Upgrade Card allows players to field their Pyke Syndicate Foot Soldiers in larger units, which can additionally ride in Transports, unlike other units with similar upgrades.
A new Imperial Probe Droid Upgrade Card takes to the battlefield. This new upgrade allows Galactic Empire players to add Imperial Probe Droids to their units, which can download Observation tokens on enemy units and convert them into Aim tokens!
Finally, Improvised Orders has been reworked to be a unique Upgrade Card in addition to no longer readying during each End Phase. The previous version of Improvised Orders was fairly ubiquitous in armies and allowed players too much control over their Order Pools. By reducing the availability and power of the upgrade, more emphasis and importance is placed on the Order Pool and the choices players make to deal with its variance.
Until Next Time…
We made it! That concludes the summary of the changes and new content available right now as part of our April Developer Update. We’ll see you again in November for more updates!
For a full list of these changes, updates, and new content, players can download the updated Core Rulebook, Tours of Duty Rulebook, Tours of Duty Cards, Errata Document, Battle Force Document, and New Universal Upgrades from https://www.atomicmassgames.com/swlegiondocs/.
That’s all for now, Atomic Mass Games Transmissions signing off!
Quelle: AMG Transmissions










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