Last Sword Miniatures: Court Steel, Eastern Fire and Old Oaths
Diesen Monat gibt es unter anderem Musketiere bei Last Sword Miniatures.
June Full Release: Court Steel, Eastern Fire and Old Oaths
Hi everyone,
June is complete, so here is the full monthly roundup in one place.
This time the post is organized by tier for easier reading: first The Bannerman, then The Adventurer. Inside each tier, the release is grouped as characters, units and extras.
The Bannerman
Characters
Zarina on Horse
The Zarina on Horse brings the command presence of the eastern host. She works as a mounted ruler, campaign objective or leader for a column crossing cold roads with banners behind her.
Boyar on Bear
The Boyar on Bear is the blunt centerpiece of this side of the release: a noble warlord riding a beast that makes any charge, duel or objective feel heavier.
Boyar on Foot
The Boyar on Foot gives the same force a hard commander on the ground. Fur, armor and a brutal weapon make him a strong leader for infantry, banners and rough border fights.
Units
Winged Hussars
The Winged Hussars are the proud cavalry block of the month: lances, armor, wings and banners for charges, bodyguards and mounted command groups.
Streltsi
The Streltsi bring eastern gunpowder to the table, mixing firearms, bardiches, drums, standards and heavy campaign clothing into a stubborn infantry unit.
Extras
Elemental Bear
The Elemental Bear adds the wilder edge of the tier: an ancient guardian, summoned threat or scenario monster for games that need something bigger than soldiers.
The Adventurer
Characters
Queen Anne
Queen Anne brings the court side of the release into focus. She is the kind of figure a whole scenario can turn around: an escort, a negotiation, a hostage exchange, a royal visit, or the person everyone is trying to keep alive.
Lieutenant Andre
Lieutenant Andre is the useful officer in the middle of the trouble. He can stand as a duelist, a trusted agent, a guard captain or the man sent to make sure a delicate order is carried out before the city wakes up.
The Four Musketeers
The Four Musketeers are our nod to the heroes of The Man in the Iron Mask, caught just before their charge begins. They are older, sharper and already carrying the weight of too many court betrayals, but still dangerous enough to settle an argument with steel and pistol-shot.
King Louis XIV
King Louis XIV closes the royal side of the release with authority, pressure and command. He works as the center of a court scene, a political objective, or the reason guards, musketeers and old friends suddenly find themselves on opposite sides of a door.
Philippe
Philippe stands on the other side of that same story: prison, iron mask, hidden identity and a blade in hand when the lock finally gives way. He is built for escapes, rescues, palace corridors and games where the truth is more dangerous than the soldiers outside.
Units
Musketeers Firing
The Musketeers Firing bring smoke, cloaks and close-range violence to the table. They fit around palace guards, street fighting, ambushes, skirmish bands or any scene where a pistol shot can change the mood of the whole room.
Extras
Royal Coach
The Royal Coach is the big story piece of the release. It can be an escort, an ambush target, a prisoner transport, a royal arrival, a secret meeting on wheels or simply the reason every faction on the table is fighting over the same road.
And that is June.
As always, we would love to read what you want to build with this release: an eastern column advancing with its standards, a mounted charge, a prison escape, a royal escort, a road ambush, or a whole campaign around a mask and a secret too dangerous to bury.
Thank you for joining us for another month, guys. See you in the next one.



















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