Conquest: Weaver Courts Preorder
Para Bellum stellen die zehnte Conquest-Fraktion vor.
Weaver Courts – One Player Starter – € 159.99
Weaver Courts – One Player Starter is available for pre-order.
Release date: Early November, 2025
Box Contents
- 1 Rhun Sidhe (Dual Kit)
 - 1 Sciathan Riders (Dual Kit)
 - 1 Crann Guardians – Weaver Courts
 - 2 Kern Skirmishers – Weaver Courts
 - 25 Plastic Infantry Bases and Stands
 - 6 Plastic Brute Base and Stands
 - 7 Command Cards
 - 1 Quick Start Guide
 - 1 Welcome Guide
 - 2D Terrain
 - Measuring Tool
 - Foldable paper Map of EA
 - 12 16mm Dice
 - Assembly Instructions
 How do the Weaver Courts play?
The Weaver Courts are our unique take on the archetype of the elusive, ranged skirmisher. Unlike traditional ranged units, members of this faction don’t rely solely on firepower to claim victory—instead, they introduce an entirely new combo-building dynamic to the game. For the Weaver Courts, ranged attacks aren’t their primary source of damage. Instead, they serve as powerful enablers, applying statuses to enemy regiments while fast-moving melee allies close in to exploit their foes’ misfortune and complete the combo. Like the planting of a seed, Weaver regiments apply a universal Mark that—depending on Faction Rules, Supremacies, or Spells—can grow into a variety of effects. Plan your round carefully—your strategy has the potential to blossom into success or wither away in failure!
Mhor Sidhe (Dual Kit) – Weaver Courts – € 24.99
Box Contents:
- Dual Kit. 1 Plastic Character Miniature (Mhor Sidhe or Rhun Sidhe)
 - 1 Infantry Base and Stand
 - 2 Command Cards
 Lore:
A single sept will have a number of Fianna warbands protecting it and its lands. Each one of these warbands is commanded by a Mhor, elected by the acclaim of his troops to lead them. Fearless, fierce and swift, these warriors exemplify the martial ideals of the Weaver Courts, leading their young warrior charges to combat, seeking glory and recognition from the Queens and Consorts.
How they play:
Embodying the very essence of Autumn, the Mhor Sidhe is a formidable melee combatant. When Autumn arrives, so does the Mhor Sidhe’s harvest, unleashing a torrent of flawless strikes!
Rhun Sidhe (Dual Kit) – Weaver Courts – € 24.99
Lore:
The kith-bands of the Weavers operate on a completely different structure to the formalized and often labyrinthine structure of the Seasonal Courts themselves. Leadership is earned by acclaim, an egalitarian process which has served them well for centuries. Taking their name from the communal abodes of their people, the Sidhe – chieftains- are tasked with the security of their tribe. The Rhun Sidhe are the eyes and ears of their people, chosen from the best woodsmen and marksmen of their tribe and tasked with finding trouble before it finds the band. When they strike, they do so suddenly and fiercely, using their superior knowledge of the land to aid their people in combat.
Seanchas Sidhe – Weaver Courts – € 24.99
Lore:
Loremasters and sages among their kind, the Seanchas Sidhe have accomplished what the Spires can only dream of: channeling the Elemental might of Ea directly as spellcasters. This was amongst the first and greatest of the gifts that the True Dragons heaped upon the Weavers as they sought refuge beneath their wings. Little is known of the rites and rituals these otherwise gregarious characters must undergo to attain this gift, but such is their influence and power that there is never a shortage of young hopefuls eager to set off to the Courts of Winter and Summer where such secrets might be mastered.
How they play:
As a powerful spellcaster, the Seachas Sidhe can tap into the arcane powers of the Summer or Winter High Courts. In battle, they can consume Seed Markers to empower their spells, bringing a versatile toolkit of support spells and abilities!
Kern Skirmishers – Weaver Courts – € 39.99
Box Contents
- Contains 12 Plastic Infantry Miniatures (with the option of making their respective command models)
 - 3 Plastic Infantry Stands
 - 12 Plastic Infantry Bases
 - 1 Command Card
 Lore:
Kern skirmishers form the backbone of most Weaver forces. Drawn from the extended kith-bands of the Weaver Courts these skilled warriors, equally deadly with the bow and blade, can take advantage of any opening in the opponent’s line, equally comfortable staying back and pelting the enemy with seed tipped arrows or rushing in to exploit the gaps created by the willy Weaver forces.
How They Play:
The backbone of the Weaver Courts‘ forces, the Kern Skirmishers unleash volleys of arrows at the enemy, weakening them and applying Seeds that the rest of the Weaver Courts army can exploit!
Sciathan Riders (Dual Kit) – Weaver Courts – € 59.99
Box Contents
Dual Kit. Contains 3 Plastic Cavalry Miniatures (Sciathan Riders or Ciannir Riders)
- 3 Cavalry Plastic Stands
 - 3 Cavalry Bases
 - 2 Command Cards
 Lore:
Lunopeth Moths were tamed and bound millennia ago by the Weaver Courts. Long lines of these night flyers have been life-bound to the weavers for so long, they are now an inseparable part of their society. The tangled terrain and verticality of the Weaver Domains lends itself to flying mounts. Their delicate bodies do not lend themselves well to the rigors of combat, but the Weavers have compensated for this, arming their riders with ranged weapons. The Skiathan Riders go to combat armed with cunningly wrought arbalests they can fire while on the wing, harrying the foe without exposing themselves to danger.
How they play:
These flying cavalry skirmishers execute hit-and-run tactics, bombing enemy regiments as they fly overhead! However, to deal significant damage, the enemy regiments must be marked with Seeds—something the Weaver Courts are highly proficient at!
Ciannir Riders (Dual Kit) – Weaver Courts – € 59.99
Box Contents
Dual Kit. Contains 3 Plastic Cavalry Miniatures (Sciathan Riders or Ciannir Riders)
- 3 Cavalry Plastic Stands
 - 3 Cavalry Bases
 - 2 Command Cards
 Lore:
Lunopeth Moths were tamed and bound millennia ago by the Weaver Courts. Long lines of these night flyers have been life-bound to the weavers for so long, they are now an inseparable part of their society. The tangled terrain and verticality of the Weaver Domains lends itself to flying mounts. Their delicate bodies do not lend themselves well to the rigors of combat, but the Weavers have compensated for this, arming their riders with ranged weapons. The Skiathan Riders go to combat armed with cunningly wrought arbalests they can fire while on the wing, harrying the foe without exposing themselves to danger. The Ciannir Riders on the other hand hurl noxious pods of awakened seeds on the foe, equipped to protect themselves from the inevitable fumble as they cast their deadly cargo with the aid of the curved gloves deep into the ranks of the enemy.
How they play:
Where Sciathan Riders capitalize on Seeds, the Ciannir are the precision tool that applies them. Able to swiftly move behind enemy lines, their strength lies not in the damage their hand-crossbows deal, but in their ability to plant Seeds exactly where they’re needed, allowing the rest of the Weaver Courts army to unleash its full potential.
Crann Guardians – Weaver Courts – € 59.99
Box Contents
- 3 Plastic Brute Miniatures
 - 3 Brute Plastic Stands
 - 3 Brute Bases
 - 1 Command Card
 Lore:
Mortals have long argued that it is hard to understand where the Forest ends and the Weavers begins. Crann Guardians are perhaps the clearest embodiment of this. These are not Lifebound Weavers, but rather actual trees awakened by the Whisper, a communal sentience of the Forest forged by those Weavers who voluntarily end their life due to pain, exhaustion or sheer age by interning themselves within its living boughs. Lacking organs and tapping directly into the power of the Faerann, these cumbersome warriors are nigh unstoppable.
How they play:
Stoic and stalwart, the Crann Guardians – like their tree forest brethren – evolve as the seasons progress. Each season brings an opportunity for growth, but what remains truly unchanged is the Crann Guardians‘ ability to withstand punishment and weather any storm.
Aber nicht nur die Weaver Courts sind neu, es gibt auch das bis dato größte Founder’s Exclusive – passenderweise eine schickere Version des ikonischsten Conquest-Modells, des Apex Predators.
Apex Conqueror – W’adrhŭn Founder’s Exclusive – € 209.99
Box Contents
- 1 Resin Founder’s Monster Miniature as selected by our 2024 Conquest World Champion
 - 1 Command Card
 - 1 Authenticity Card
 - 1 Plastic Monster Base and Stand
 These are a numbered edition, Founder’s Exclusive, run of 1337 units.
Lore:
„When the Abhoreth Spire fell to the Dweghom advance, it was not only the W’adrhun who were released, millenia upon millennia of predatory and dangerous creatures, dormant fodder for the twisted Spire experiments, were released as well. Of all those countless creatures, none has thrived like the Apex predator. This monstrous beast has been harnessed by the W’adrhun as a living engine of destruction, lending its primal savagery to that of the W’adrhun forces. You also get a rider, an alt sculpt of the predator character.
Quelle: Para Bellum Wargames















































Leider schon sehr generischer waldelfen look…
Ist schon ein downer, da hab ich mir von den volk aus chimären optisch viel mehr versprochen, gerade weil PB ja teilweise wirklich genial originelle armeekonzepte hat, seis von den Modellen als auch vom Hintergrund (Spire).
Vielleicht werden kommende releases cooler.
Ich dachte schon, das ginge nur mir so. Gut, es sind hübsche Modelle, also vielleicht waren auch nur meine Erwartungen zu hoch.
Jedenfalls hauen die mich nicht um, da bleibe ich doch lieber bei meinen Spires. Ist sowieso besser für den Geldbeutel. 😀
Ich finde auch das die vom ganzen Konzept sehr nah an AoS Sylvaneth dran sind. Als die damals raus kamen empfand ich Gradendie Käfer und Insekten als interessanten Gegenentwurf zu den klassischen Pferden, Adlern, Drachen usw.
Irgendwie hatte ich bei Conquest jetzt nochmal ein ganz frisches anderes Konzept erwartet.
Die Minis gefallen mir an sich nicht schlecht, aber irgendwie fühlt es sich trotzdem ein bisschen nach ner verpassten Chance an.
Hm, Waldelfen mit Insektenlook. Das ist schon nice. Aber nachdem ich zuletzt ein paar Woodies für The Old World bemalt habe, bin ich momentan ein wenig Waldelfen müde. Schick sind die Minis aber. Und ich finde es tatsächlich gut, dass die mal nicht so abgedreht sind wie die sonstigen Conquest Fraktionen.
Ich finde die Optik schon ziemlich speziell und auch recht heterogen. Ja, das geht mehr Richtung üblicher Waldelfen, aber Standard-Looks sind das nun wirklich nicht.
Aber ich hatte auch etwas recht anderes erwartet.
Anfänglich hatte ich wegen Namen und dem ersten Bild volle Spinnen-Hybriden erwartet – was ich sehr cool fand.
Dann kamen aber diese Beschreibungen von ganz individuellen Fusionen, die mich viel mehr an WoW denkenl ießen – was mich eher abgeschreckt hatte.
Un nun sehen sie noch mal anders aus. ^^
Naja, mal sehen wie das wird.
begeisterung ist irgendwie ja und nein. spannende ästhethik jedenfalls, weil mekrwürdig extrem zwischen traditionellen waldelfen und abgefahrenen insektenhybriden. muss ich setzen lassen.
ABER: die starterbox ist ein wirklich guter deal zu den einzelreleases. bleiben diese starter fix im sortiment oder verschwinden die nach der VB weil quasi ein neue fraktion release special?
Para Bellum bringt jedes Jahr für jede Fraktion eine neue Ein Spieler Box raus. Der Inhalt ist immer ein kauf Wert. Und ja die Boxen verschwinden dann aus dem Sortiment, wenn eine neue Box raus kommt. Viele Händler haben aber ältere Boxen noch in ihren Sortiment.
Die erste Conquest Fraktion die mir bisher durchgehend gut gefällt. Sehr gefährlich.
Wirklich ein interessanter Look. Ich habe allerdings gerade mit den Yoroni angefangen. Wäre der Weaver Court vor den Yoroni Veröffentlicht worden, dann wäre die meine Zweite Armee geworden.
Das ist keine Fraktion die mich persönlich anspricht, aber ich denke sie passt gut, bzw. ist eine gute Ergänzung für Conquest.
Toll bemalt sind sie auf jeden Fall. 🙂
Erinnern mich ein bisschen an Avatar.
Die exklusiven Modelle schrecken mich wirklich davon ab, mit dem Game anzufangen. Bei GW ist das auch schon ein Unding mit der künstlichen Verknappung. Will doch nur einen coolen Dino haben, wieso muss ich jetzt fomo mäßig dazu genötigt werden? Dann bekommen sie halt kein Geld von mir (ja ich weiß, das ist sowieso egal).