Conquest: Neue Preorder
Para Bellum haben ein neues Starter-Set für zwei Spieler und Neuheiten für die Weaver Courts in der Vorbestellung.
The Nepenthe Campaign – Two Player Deluxe – 249,99€
Lore
Years have passed since the fabled Battle of Nepenthe in Riismark, when humanity and the Spires waged open war for the first time in centuries. Fredrik, King of Brandengrad and de facto ruler of the whole of Riismark, found himself abandoned by the rest of his peers in the Conclave and his lands besieged on all fronts. To secure one front at least, he acknowledged and honored his family’s debt to his enemy: the Alchemist of the Nepenthe Spire. But after pushing back the Nords with the help of the Orders, the Order of the Sword refused to surrender control of the reclaimed lands. Abandoned by the Heartlands, he knows that honoring his dept to the Alchemist for another year would cripple his nation, struggling for resources as they are. So now Fredrik prepares for the Alchemist to claim his payment once more. For he knows well:
Nepenthe remembers—until forever.
How They Play
The set is ready for two players to build out the special Nepenthe Campaign or to clash on game tables in Conquest Organized Play. Play a rank and flank style of game with the Last Argument of Kings or the Skirmish style of play with the First Blood rule set, 2 copies of the quick start guides are included for both game play styles, with many points to get you started in our traditional game. With this Deluxe Set you are also getting the complete Battle of Nepenthe Campaign play, a classic tale of Conquest that fans have been aching for us to create a Campaign experience around. This narrative campaign set will include the special miniatures for Frederik to lead the Hundred Kingdoms and the Alchemist for the Spires. Later on, these models can serve as a Noble Lord and a Biomancer for their respective armies. This special set will only be made one time, up to 500 sets total. And there’s more……
This Deluxe 2 Player Set will launch you and a friend (or maybe just you?) into incredible Conquest adventures. The 78 models beyond the special Nepenthe leaders include an incredible army for the Hundred Kingdoms with a Mounted Priory Commander, The Order for the Crimson Tower cavalry, 2 sets of the new Men at Arms sculpts and a set of the Longbowmen. For the Spires, this army has the gorgeous flying Pteraphon monster model, the High Clone Executor, a set of Desolation Drones, and 2 sets of Bound Clones, (where applicable, these will be also be dual kits allowing other units to be made if prefered). Deluxe bonus items get you ready for play including the bespoke Hundred Kingdoms and Spires custom sets of 25 dice, a set of Hundred Kingdoms and Spires Objective Markers, a mini novel containing 3 lore stories, a Nepenthe mini poster, a paper map of the worlds of Ea, 2 Wood Conquest Measuring Tools, 2 Universal Licensing Cards, all the Command and Ideal Cards needed, Bases and Stands needed for play, and a Welcome guide for each faction showing you the future of play as you advance your skills. This is a wonderfully rich introduction to the world of Conquest and the many available styles of play. This is also a great value, saving Gamers €$300 from the price when purchased separately.
Box Contents
- 1 Special Sculpted Miniature of Fredrik (Noble Lord)
- 1 Special Sculpted Miniature of the Alchemist (Biomancer)
- 1 The Nepenthe, Collection Lore Booklet
- 1 Nepenthe Remembers Campaign Rules Booklet
- 1 Spires Hight Clone Executor
- 24 Bound Clones (Dual Kit)
- 12 Desolation Drones
- 1 Pteraphon
- 1 Priory Commander
- 24 Men-At-Arms (Dual Kit)
- 12 Longbowmen (Dual Kit)
- 3 Order of the Crimson Tower
- 6 Objective Markers
- 2 Measuring Tools
- 24 Dice for the Hunderd Kingdoms and the Spires
- 1 Nepenthe Mini Poster
- 1 Paper Map of Ea
- Welcome Guides
- Quick Start Guides
Coill Draic (Dual Kit) – Weaver Courts – 139,99€
Lore
The Weaver Courts remember the Days of Fire and Ash, when the heavens shook and mountains tumbled and the Dweghom rose for a completely different reason: thats the day the True Dragons vanished. In their stead, appeared the Draics… curious dracoforms born of the very life force of the Ferann, given form by…something. They have been broadly broken into two categories: Scoth Draci are creatures of pure life and renewal, their mere presence awakening the land and vegetation near them. Possessing no more intellect than a puppy, they share their curiosity and playfulness, often living with an extended kith band, their gifts used to enhance the yield of crops and shape the trees themselves into abodes. Coill Draics on the other hand are aloof and solitary creatures who have inherited a part of the Dragon’s of old cold intellect and vast knowledge. Though fragmented and confusing, the breadth of their knowledge of the Faerann and history are without peer. Proud and unyielding, Coill Draics can be recruited in the defense of the Faerann, especially if their Domain is threatened, unlike the more innocent Scoth Draic, who have to be cajoled and tricked into battle.
How They Play
A powerful combatant, the Coill Draic unleashes wave after wave of fiery breath attacks, reducing enemies to cinders if they group too closely together!
Scoth Draic (Dual Kit) – Weaver Courts – 139,99€
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How They Play
Deadly and man-eating yet oddly playful, the Scoth Draic is the embodiment of Spring made manifest through lifebinding. Absolutely destructive in combat, but should it perish, new life blossoms from within it!
Will o’ Wisps – Weaver Courts – 69,99€
Lore
The greatest, and perhaps most dangerous, goal of the Weaver Courts is their dream to make Ea a paradise, a dream realm where all strands of life work in perfect harmony together. The awakening of the Whisper has heralded a new age in this regard, but long before this sentience emerged, the Will o’Wisps danced through the glades and bogs of the Faerann. Not sentient, but clearly with purpose, these beings are understood to protect the forest. When danger arrives, they swarm to it, their coiling tentacles and noxious vapors hindering the foe while leaving the weavers entirely untroubled, much like they knew what the foreign body is, and who their allies are.
How They Play
Will O’ Wisps are not combatants themselves – they are a beautiful, glistening visage that lures the enemy closer, only for them to realize too late the keen sharpshooters taking aim from behind. Seeds on their arrows pollinate and blossom as they interact with the Wisps’ magical aura.
Quelle: Para Bellum Games
Ohje, beim Draic denke ich mir: Viel Spaß beim Transportieren.
Ansonsten sehen die Modelle wieder sehr eigen aus – im positiven Sinne.
Der Scoth Draic ist super cool. Auch etwas verstörend, aber gefällt mir trotzdem gut.
Tolle neue Releases. Der „Drache“ gefällt mir.