von BK-Christian | 10.06.2023 | eingestellt unter: Weird War

Trench Crusade: Weitere Previews

Es gibt neue Informationen zu Trench Crusade.

Trench Crusade Overview 1

++Trench Crusade Overview by Tuomas Pirinen++

Many eager new brothers and sisters have inquired what content the Trench Crusade rulebook will have. The Princes of the Church of New Antioch have released the following edict to illuminate the faithful in this time of darkness so they may avoid the snares of the Evil One. Know then that the Trench Crusade rulebook will contain the following:
Core Rules:
Master the warfare of the Great Crusade! The ruleset has been written with one principle: Easy to learn, difficult to master. Covers the rules of shooting, melee combat, movement, terrain, injury charts, gameplay effects of keywords and much more. Trench Crusade uses an Alternating Activation system which ensures dynamic action where both players get to react immediately to their opponent’s moves.
The game uses a core mechanic of 2D6 Skill tests to achieve tasks. The harder the difficulty, the higher the number required to succeed. Various modifiers may grant you bonus and penalties or additional dice to add to the pool to see if you are successful. You may use any and all abilities, skills and attacks your activated model has. However, be careful! Some high-risk Actions could lead to an abrupt end of your activation, allowing your opponent to gain the initiative!
The Lore of the War-torn World:
Study the maps, timelines and annals of the world at war. Discover the tale of the First Heresy and learn about the Principality of New Antioch, the dark secrets of the Black Grail and the creation of the Meta-Christs. If you dare, study the forbidden secrets of the Lords of Hell and their war against Mankind.
Weapons of the Great War:
Wield more than 50 weapons of all types and dozens of pieces of special equipment and armour. Wield trench clubs, fix your bayonets to your bolt-action rifles, unleash overwhelming firepower upon your enemies with the Maxim machine guns, and devastate their ranks with grenades and deadly mustard gas.
6 Factions:
Lead a fanatical band of Trench Pilgrims, control the demonic Heretic Legion troops or take command of the disciplined forces of New Antioch, the shield of Christendom! In addition, sub-rules for troops coming from across the world are provided so you can make a custom force hailing from Eire, Gallia, Britannia, Hellas, Nubia, Teutonic Fiefdoms, Hispania and more!
12 Scenarios:
Battle your foes in scenarios such as Trench Warfare, Contested River Crossing, Fallen Idols and more! The more dangerous the scenario, the greater the rewards you may receive!
Campaign Rules:
Play through a campaign and see your warband grow in power and prestige, unlocking ever-more challenging scenarios as you battle your way to the very heart of No Man’s Land!
Gold and Glory:
To the victor, the spoils! Amass gold ducats, gems, buried relics, weapon caches and more by looting the battlefield, before bartering and trading on the black market for better armaments and luxuries. Alternatively, you can focus on winning glory and receiving unique experimental wargear, decorations and honours to bolster the capabilities of your soldiery.
Powers of Heaven and Hell:
Call upon your patrons, whether Divine or Damned. Wield Goetic Magic, pray for Miracles from the seraphim or risk it all to summon aid from the Dukes of Hell. But beware! The powers beyond human understanding were not made to be wielded by mortals and their use extracts a terrible price…
Experience and Skills:
Master 48 unique skills, grow your rookies into grizzled veterans and improve their abilities. But the higher you climb, the steeper the price for enhancing your Heroes.
In the burning inferno of war, your warriors will suffer scars, both mental and physical. These rules govern how the horrors of war leave permanent mark on your fighters.
Hire mercenaries to bolster your ranks and fill in specialist roles.
Roster Sheet:
Organise your troops with a handy roster sheet: track the names, skills, experience, equipment, weapons and armour as well any accumulated injuries and psychological scars.


Trench Crusade Overview 2

“Go forth and make war upon the Heretics that plague the Creation of the Lord.”
-Battle Psalms 35:6
New Orthodox Syncretic Bible

As the war rages against the legions of Hell, strange visions torment the faithful across the globe. Men and women touched by Heaven are granted Revelations, delivered to them by messengers of God. Sisters of the Holy Orders, bearing the marks of stigmata, embrace their sacred calling, and take up the sword and the cross as instructed by angels. Those burdened by the weight of their transgressions seek to atone for their sins by taking as many followers of the Devil as they can with them to the afterlife.


Directed by a War Prophet – a charismatic leader touched by Heaven whose words lead the pilgrims from battle to battle – the Trench Pilgrims are an independent rabble of holy warriors, sanctioned yet outside the chains of Church command. Marching in tattered vestments and crusted bits of armour, they bear the weight of their self-proclaimed sacred duty, embarking on their pilgrimage to the sacred Front. With relentless zeal, seemingly unaware of their own mortality, they hurl themselves against the heretic legions, guided solely by their own manic sense of devotion. Amidst the cacophony of battle, their fanatical chants intertwine with the clash of steel as they carve a path of blood, gore and redemption, a testament to their unrestrained fervour and unwavering resolve.


Here follows a brief description of two troop types available to the Trench Pilgrim warband:

++Ecclesiastic prisoners++

Manacled and laden with the weight of imminent destruction, these prisoners are nothing but pawns in a macabre spectacle of redemption. With hearts gripped by a desperate desire for absolution – or minds utterly destroyed by their sins – they are propelled towards the heretic lines, their every step haunted by the imminent detonation of the bombs strapped mercilessly to their backs. Bound in chains, their minds consumed by a desperate resolve, they surge forward, driven by the slim hope that their sacrificial charge will somehow cleanse their tarnished souls. In this harrowing display of twisted faith, their existence becomes a tragic paradox — an embodiment of both damned and destroyer, forever bound to a fate where redemption lies at the bottom of a crater.

++Shrine Sentinel++

A colossal suit of machine armour fuelled by diesel and faith, the Shrine Sentinel stands as a grim symbol of humanity’s despair. Within its spiked, blood-stained interior, the pilot-monk endures a terrible form of penance, his anguished prayers and chants echoing across the battlefield. This grotesque amalgamation of suffering and devotion instils fear in the heart of the heretic, as the Sentinel, a malevolent weapon draped in holy iconography and weeping gore, emerges to unleash a symphony of slaughter, where the wretched union of man and machine heralds the demise of all who oppose the Almighty.


Trench Crusade Overview 4 Trench Crusade Overview 5

+++𝗧𝗿𝗲𝗻𝗰𝗵 𝗖𝗿𝘂𝘀𝗮𝗱𝗲 𝗼𝘃𝗲𝗿𝘃𝗶𝗲𝘄 𝗯𝘆 𝗧𝘂𝗼𝗺𝗮𝘀 𝗣𝗶𝗿𝗶𝗻𝗲𝗻+++

Trench Crusade is a skirmish-scale tabletop miniature game that will plunge players deep into a horrifying alternate timeline. During the Crusades a heretical band of Templars dared defy the Almighty and, casting aside their sacred vows, unleashed the forces of Hell upon the Earth. Over 800 years later, in the Year of Our Lord 1914, this brutal, merciless war between the forces of Heaven and Hell rages on. This is not just a fight for survival, but a cataclysmic struggle that will decide the very fate of humanity’s soul.

𝗚𝗮𝗺𝗲 𝗠𝗲𝗰𝗵𝗮𝗻𝗶𝗰𝘀 𝗢𝘃𝗲𝗿𝘃𝗶𝗲𝘄

The game uses an alternating activation system where players take turns to control one of the warriors in their warband. Each time you attempt any action except movement, you roll to see how well you succeed. This mechanic governs most actions of the game.

At its heart, this core mechanic is simple: Decide which action you attempt to take, pick two 6-sided dice and roll to see if an action succeeds. Typically, you need 7 or more to succeed. Your warrior may also be extremely competent (for example a sharpshooter trying to hit an enemy with a Sniper Rifle could have a bonus of up to +3 to the roll!).

Each model may take as many Actions as they are allowed based on their profile and the weapons and equipment they carry. These could be attacks in melee or ranged shots, sprinting, climbing and many others.

However, there are many modifiers that can make the chance of success easier or harder! In the example above, if the enemy is behind cover, the target number becomes 9. Other circumstances may make the target number even higher, as high as 12! For example, should your opponent be heavily armoured, the difficulty level of attacking them in melee or in missile combat will be increased.

Choose which actions you attempt carefully, though! The Activation of the model ends immediately if you fail an Action, at which point your opponent can activate one of their models. So your sniper may have an Aim Action which will make the shot they take much easier, but if you fail, your Activation ends before you can even pull the trigger!

Various modifiers, special skills, weapons and equipment may also grant Bonus and Penalty Dice. Each Bonus Dice will allow you to roll one additional D6 and then pick the two highest results amongst them, while each penalty dice does the opposite. These bonus and penalty dice can come through special skills, equipment or abilities the warriors may have.

In combat, should your attack prove successful, you roll on an Injury chart with a D6. A result of 5 or more means a typical opponent is taken out of action, while a result of 1-4 means the warrior is merely knocked down. However, should your foe be especially tough or well-armoured, you might need a 6 to take them out, or in the case of some mighty monstrosities a first hit will never take them out – you have to first knock them down before you can try to take them out for good! Some other opponents, such as the zombie-like Metastatic Vessels, are immune to being knocked down and keep coming unless they suffer a debilitating damage.

These examples only scratch the surface, of course. The aim of the rules is to be easy to pick up, but offer unrivalled depth. We want the game to have the depth of the old-school games without saddling the player with undue book-keeping or having to remember a plethora of rules at all times.

The Rules will include the following:

  • 12 different scenarios to challenge your force
  • Rules for six different warbands including the Trench Pilgrims, the demonic Black Grail, stalwart forces of New Antioch and more!
  • Selection of Mercenaries you can hire to bolster your own force
  • Campaign system where the scenarios and the Loot you find change and evolve the further the campaign continues
  • Glory system that allows your heroes to gain favours, equipment and weapons which no amount of money can buy
  • Permanent Injuries that can maim your unlucky warriors in mind, body and soul
  • Experience and Character progression system with more than 40 skills for your warriors to acquire through hard-fought battles
  • Start your warrior at humble level 1 and see them climb up to a mighty level 24!
  • Alternative rules for vehicles, critical hits and much more!

And there you have it – a brief overview of the forthcoming Trench Crusade game. Are you ready to join the faithful on the front lines?

Trench Crusade Overview 6 Trench Crusade Overview 7 Trench Crusade Overview 8

Quelle: Trench Crusade auf Facebook


Chefredakteur und Betreiber von Brückenkopf-Online. Seit 2002 im Hobby, erstes Tabletop Warhammer Fantasy (Dunkelelfen). Aktuelle Projekte: Primaris Space Marines, Summoners (alle Fraktionen), Deathmatch, Deadzone/Warpath (Asterianer und Enforcer), diverse Raumschiffe und allerlei Mechs.

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    • Hab ich auch grad gedacht 😀

      Man nehme die Verzweiflung des ersten Weltkriegs und mische sie zu gleichen Teilen mit religiösem Fanatismus…
      lecker, lecker. ^^

  • Mir gefällt schon Sludge und das hier schlägt für mich in die selbe Kerbe. Ich find’s ziemlich geil.

    • Heftige Bilder, die schon wieder Lust aufs world building machen, danke fürs verlinken.

      Für mich ist das auch ein gesetzter Pflichtkauf, bis da was rauskommt, schwelge ich noch in den Landschaften von Elden Ring oder zocke Verdun. Minis zum kitbashing habe ich dank „The last War“ aus der Forbidden Psalm Reihe eh schon angehäuft.

      • Kitbashing ist hier echt das Motto, find ich.
        Das ist doch der größte Spaß bei sonem Setting.
        Sich die ganzen historischen Kits nehmen und daraus irgendnen apokalyptischen Horror basteln…

  • Kann es kaum erwarten bis meine Minis angekommen. Die Minis von James waren egal ob über Crooked Dice oder direkt von ihm immer spitzen Arbeit. Leider konnte ich beim KS nicht so gierig zuschlagen wie ich es gern getan hätte.

  • Zeit für eine Grabenkampf-Platte, die kann dann direkt für Last War, Gloom Trench, Trench Crusade und Co. verwendet werden. ggf. auch für never Going Home 🙂

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