Stargrave: Preorder gestartet
Joseph A. McCullough Frostgrave im Weltall kann bei Osprey vorbestellt werden.
Stargrave – 25,00£
Science Fiction Wargames in the Ravaged Galaxy
Author: Joseph A. McCullough
Illustrator: Helge C. Balzer, Sam Lamont
Publication Date: 29 Apr 2021
In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can.
In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess.
Once the players‘ crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
Auf seinem Blog The Renaissance Troll spricht McCullough über die Piraten in Stargrave:
Stargrave: Preparing the Pirates
Is it really less than four months until the release of Stargrave? I guess I should really start talking about it a bit! For today, let’s talk about ‘pirates’.
Stargrave is set in the aftermath of an apocalyptic war between two great empires that resulted in mutual destruction. Into this power vacuum came the pirate fleets. With no organization big enough to challenge their power, these fleets of ruthless cutthroats roam through the Ravaged Galaxy, taking what they want and crushing anyone that dares to challenge their power. How, exactly, the Independent Crews run by the heroes feel about this situation is up to them, but, regardless, they must move quietly if they want to survive.
These pirates not only form an important part of the background of the game, but also contribute to the mechanics. When I created the rules, I wanted to put some kind of ‘clock’ on the games, something that would drive the players to complete their tasks as quick as possible. Eventually, this became the ‘Unwanted Attention’ rule that generally replaces the Random Encounter table for many scenarios, especially those set in a more urban environment.
Essentially, the longer a scenario goes on, the greater chance all of that gunfire is going to attract attention. At first, this might be low-level law-enforcement, or gangs, or the like, but eventually, its going to be the pirates. And once the pirates are committed, they won’t stop coming…
So, players are going to want to have some miniatures available for this unwanted attention. Here’s the different types you’ll need.
Ruffians (low level grunts in light armour carrying pistols)
Pirate Troopers (Standard baddies in heavy armour with carbines)
Pirate Shock Troopers (Elite baddies in combat armour with carbines)
Bounty Hunters (Bad News in combat armour with carbines)
You’ll want a good handful of ruffians and pirate troopers, a couple of shock troopers, and maybe a bounty hunter or two. Generally, they only show up in small numbers, but potentially they can keep coming forever…
What all of these guys look like is up to you, so feel free to fit them to your favourite science-fiction setting. Alternatively, I happen to know that Osprey Games & North Star are working on a couple of plastic box sets for the game that are going to give some amazing options for constructing these guys… and so much more.
Quelle: Osprey Publishing
Quelle: The Renaissance Troll