von BK-Thorsten | 10.03.2020 | eingestellt unter: Conquest

Conquest: Neue Previews

Para Bellum zeigen zwei neue Charaktere die bald für Conquest erscheinen.

ParaBellum Conquest Steelshaper Prev

Introducing with our next releases:
The Tempered Steelshaper!

For many in the Tempered Caste, the Steelshaper represents the pinnacle of Dweghom development, but the sad truth is that none of those who aspire to this lofty title and incredible achievement truly understands what the transformation entails.

When a Dweghom sorcerer achieves such mastery over his power that he can control both primordial affinities, he is capable of ascending to a higher understanding of the powers he commands. This much is understood by all who walk the path of the Sorcerer, and is the source of the raw power that Magma Sorcerers can command. The mistake they make is in believing that mixing these primordial elements is anything like melding them.

Only a small fraction of Sorcerers ever attain this level of mastery over the Elements, with most simply stopping upon achieving mastery over Magma. The comfortable lie one might chose to believe in is that most Sorcerers simply lack the touch of genius needed to achieve such complete control. The most perceptive amongst those who speak to these Master Sorcerers might see the real reason hiding behind their gruff demeanors and overwhelming Elemental power: fear.

These eldest and most accomplished of Sorcerers are amongst the few living creatures that regularly interact with the Steelshapers. They are also among the few who can see past the awe they inspire and truly grasp the changes this final transformation brings. On the surface, it becomes impossible to tell where their armor begins and where their flesh ends. Their voices echo hollow and their eyes stare expressionless. They clearly possess a terrifying genius and an unparalleled mental capacity, which they fixate relentlessly on problems about one of their alien interests or an experimental project, to which they ceaselessly devote themselves. Their power itself is entirely alien, different in both invocation and effect from the raw elemental might they wove before. Still, it is none of those things that bring fear to the elder Sorcerers. It is not even the sheer, daunting weight of responsibility that hangs from Steelshaper shoulders, as almost all the functions within a Dweghom Hold and all the works of the Temple Forge depend on their unique and brilliant innovations, a weight they seem to bare seamlessly with borderline indifference.

It is simply that the Elders fear these beings are no longer Dweghom.

While none argue with their effectiveness on the battlefield, few can understand the sorceries they bring to bear. Those who can grasp the faintest edges of the power a Steelshaper possesses would be rightfully puzzled by the notion that an army containing one might be defeated or even challenged, for their control over metal is total. Those who have questioned a Steelshaper on this issue invariable receive the same, flat and unexplained answer: Balance is needed.

ParaBellum Conquest Shaman Prev

With the next releases for the Nords:
The Shaman!

The position and role of Shaman once commanded a great deal of respect in Nord society. Before the coming of the Einherjar, they were the only force capable of blunting the worst excesses of the Fimbulwinter and the Jötnar. Their rune castings and mist weavings could, and did, save countless villages from extinction. During the war with the Jötnar, Shamen were often found at the right hand of the Einherjar, granting their wisdom and guiding them through the many difficult decisions that had to be taken.

Given the pivotal role they played in the survival of the Nord people, one would expect their station to be rather more… exalted than it currently stands. Reduced to living on the edge of what villages will take them, Shamen have fallen on hard times. This decline can be directly traced to the rise of the Valkyrie Cult as a force within Nord society.

The conflict between these two forces within Nord society was, perhaps, inevitable. The Shamen had long treated with the Einherjar and the god-blooded as allies and equals. In them, they saw mortal men with tremendous gifts that had to be guided and controlled lest those gifts overwhelm them, a narrative which stood at complete odds with the fierce worship the Valkyries offered to the Einherjar. And when the popularity contest is between an orgiastic female warrior cult that worships living gods and crabby old men in the forest, the outcome was never in doubt.

As more and more of the Nords turned to the new cult, the Shamen found themselves shunned and ignored. As their influence waned, so did their fortunes as even their greatest allies, the Einherjar themselves, slowly vanished to the twin plagues of violence and their own gifts. Those few who remained possessed too little influence to protect their erstwhile allies, and the Shamen were forced to live on the edges of Nord society.

Driven from the comforts of what civilization exists in the wild north of Mannheim, only the most powerful, ruthless and resourceful of the Shamen have survived. Their proud duels and conflicts are now a thing of the past, as all the considerable resources of these Gifted individuals is bent on reversing their decline. The last few winters have once more witnessed a renaissance of sorts for the Shamen in Nord society. Their gatherings at the sacred stones of Aarheim have resumed, even if only under threat of retribution from the Graymane, the only Einherjar the Valkyries will not challenge. Gifted young men are slowly drifting into their orbit once more and the refined knowledge of these powerful elders is being bequeathed to a new generation. With their increased visibility and activity, some captains have even taken to bringing them along on raids.

Long forgotten and fallen into disuse, the mist weaving powers of a Shaman are quickly regaining the respect of field commanders. The ability to calm the weather is of tremendous aid when crossing the White Waste, while the mists help their forces close with unsuspecting foes with ease. Even the old tradition of rune casting, long persecuted by the Valkyries, is being turned to the benefit of the Nord war machine. Under these twin blessings, Nord Captains who brave the displeasure of the Cult are achieving tremendous success, their forces striking where their foe is weakest while under the cover of mist and shadows. It remains to be seen whether this newfound success will allow the Shamen to regain a portion of their old influence, or trigger a bloody internecine conflict with the increasingly agitated Valkyrie cults.

Quelle: Para Bellum Wargames auf Facebook


Brückenkopf-Online Redakteur und Tabletop Insider stv. Chefredakteur. Spielt Infinity, SAGA, Freebooter's Fate, Kings of War, Warhammer 40k, Warzone Resurrection, Dropzone Commander, Deadzone, Dreadball, X-Wing, Konflikt '47, Bolt Action, Dead Man's Hand, Dracula's America, Beyond the Gates of Antares, Dropfleet Commander, Frostgrave, Collision, Bushido, Shadespire, Aristeia! und Warpath.

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  • Der Schamane ist cool. Den würde ich durchaus holen.
    Was der andere darstellen soll, versteh ich nicht. Gefällt mir gar nicht.

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