von BK-Herr Kemper | 21.06.2020 | eingestellt unter: Science-Fiction

A Billion Suns: Preview

Mit „A Billion Suns“ wird im August 2020 ein neues Weltraumkampfspiel erscheinen.

A Billion Suns Interstellar CombatA Billion Suns Interstellar Combat5 A Billion Suns Interstellar Combat6

A Billion Suns – Interstellar Combat – August 2020

What is A Billion Suns?

A Billion Suns is a tabletop science-fiction miniatures wargame of interstellar combat for 2-4 players from the team behind Gaslands, due for release by Osprey Wargames in August 2020. Each player commands a fleet of mighty battleships, sleek destroyers and agile fighters as they join a mad gold rush to claim the new frontier of humanity’s conquest of the stars.

When combined with some spaceship miniatures, a tape measure, a deck of playing cards and some dice, this rulebook provides everything you need to play exciting and tense tabletop games of interstellar exploration and combat.

  • 2-4 Spieler
  • erscheint bei Osprey
  • dahinter steckt das „Gaslands“-Team

What makes this game different?

No pre-selected army lists!

Each player begins the game with no ships in play. In the Jump Phase of each game round, players spend CMD tokens to requisition and deploy jump points and battlegroups. Players do not need to select a fleet in advance, they select and deploy ships as the strategic situation emerges.

Play across multiple tables!

A Billion Suns is designed to be played across multiple tables at once. It will seem weird at first, but playing with multiple opponents across multiple tables creates a joyously chaotic deep space gaming experience of jumping ships in and out from table to table. It is one of the unique elements of A Billion Suns, and is much simpler to achieve than you’d initially imagine.

Army build points and victory points are the same resource!

In the hyper-competitive war for corporate dominance across the vast depths of interstellar space, resources are utterly critical. Deploying ships costs you the very victory points you are seeking to capture and defend.

Choosing the “right” number and type of ships to deploy, and at what stage of the game, is the tension at the heart of A Billion Suns. Invest too heavily and you may not be able to earn enough revenue to get a positive return on your investment. Invest too meekly and you may not be able to compete effectively for even the small number of credits you need to cover your outlay.

CMD Tokens for exciting tactical flexibility!

Players have a limited resource, called Command Tokens, which can be spent on a range of tactical abilities, from seizing the initiative and jumping in new battlegroups, to diverting power to weapon systems or shields during play.

Intuitive combat system that models the massively disparate sizes of interstellar craft!

Each ship class has a silhouette value. Larger ship classes have higher silhouette values, and larger weapons roll attack dice with more sides (e.g. the lightest weapon types roll a D6 and the heaviest weapon types roll a D12). Because of this, it is both statistically easier to hit a small ship with a lighter weapon than a heavier one, and also statistically easier to hit a larger ship (a barn door, if you will) with all weapon types!

The bigger the gun, the more damage it does, so if you do score a lucky hit on a small ship with a big gun, it will be creamed. Most larger ships in A Billion Suns also have a shield system, which acts as a saving throw and can be powered up with CMD tokens.

Design Your Own Faction!

In order to provide maximum flexibility for folks to play the sci-fi tropes of their choosing, the game doesn’t have pre-set factions, but instead has a “design you own faction” system.

Players buy “competitive advantages” for their fleet, which provide access to special rules and unique powers, and in turn unlock access to more powerful perks, in a sort of “tech tree”. Players can either buy these up front for one-off games or earn them through the in-built campaign system.

 

  • Keine fixen Flottenlisten vor dem Spiel – Schiffe und Kampfgruppen werden während des Spiels aufs Feld gebracht und lassen sich der aktuellen Situation anpassen
  • Spiel auf mehreren Tischen – Schiffe können die Raumsektoren (Tische wechseln)
  • Armeepunkte = Siegpunkte; wer mehr Ressourcen ausgibt steigert seine Chancen, reduziert aber seine Siegpunkte
  • Command Tokens (CMD) sind limitiert und erlauben die Einflussnahme auf Situationen, z. B. neue Schiffe ins System springen zu lassen oder Energie auf die Schilde umzuleiten
  • Schiffe werden entsprechend ihrer Größe nach Silhouetten-Wert klassifiziert; kleine Schiffe lassen sich mit leichten Waffen besser treffe, als mit schweren – große Schiffe lasse sich mit allen Waffentypen generell leichter treffen
  • benutzt verschiedenen Würfelsorten D6 bis D12
  • Flotten und Schiffsdesigns sind nicht vorgegeben, sondern lassen sich anpassen um alle Settings zu bedienen, es wird Spezialfertigkeiten und eine Art „Technologie-Baum“ geben, der optional im Rahmen einer Kampagne entwickelt wird.

A Billion Suns Interstellar Combat2A Billion Suns Interstellar Combat3 A Billion Suns Interstellar Combat4

How “big” is the game?

A Billion Suns is a game for 2 to 4 players.

When setting up a game of A Billions Suns, the players agree the “scale” of the game. This scale of the game affects a number of rules within the game, to ensure the game remains balanced regardless of its size.

A game can take as little as 30mins for a small scale game, up to several hours for a larger scale game.

The larger the scale of the game, the more objectives there are to fight over. With more objectives to claim, you’ll need to jump more ships in to get the job done. With more ships on the table, your opponents are more likely to jump additional ships in to contest objectives and attack your key assets. The speed of this escalation is largely dependant on the players and their play-style, creating a fascinating new dynamic for a tabletop wargame.

This means that the game scales from a handful of small ships to battles between massive fleets, and remains carefully balance for tension and fun at both ends of this spectrum.

At “scale 3”, expect a handful of small craft and a game that takes around 45 mins. At “scale 8”, you can expect to see twenty or more ships of various classes on each side.

  • Spiele für 2 bis 4 Spieler
  • Skalierbare Größe: z B. Scale 3 (45min, weniger leichte Schiffe); bei größeren Flotten kann das Spiel auch schon mal ein paar Stunden dauern

Will I like it?

  • If you want to tell exciting and cinematic science fiction stories on the tabletop…
  • If you want to fight chaotic deep-space battles with ships and fighters swirling in every direction…
  • If you want to create a four-dimensional chess puzzle for your opponent and watch her try to solve it…
  • If you want to fight hard and then hit the self-destruct button when your crazy plan doesn’t come off and take them all with you in a ball of fire…
  • If you want a uniquely science-fictiony gaming experience unlike anything you’ve played before…

…then A Billion Suns is the game for you!

Check out how to get started.

Quelle: A Billion Suns

BK-Herr Kemper

Mostly Harmless. Im Hobby seit den 80ern..... Spielt: Infinity (Nomads & Aleph), Warmachine (Khador & Mercs), BattleTech (Alpha Strike), 7TV Adventures, In Her Majesty's Name, Dust, Batman TMG

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Kommentare

  • Sind ein paar interessante Ansätze dabei.
    Kann man bestimmt bald bei Ash in Aktion sehn 😛

  • Ich finde die Sternenbasen interessant. Kann man auch gut für Star Trek, evtl. sogar 40k nutzen.

  • Hört sich auf jeden Fall interessant an. Gespannt bin ich ja mal auf den Absatz mit dem Anpassen der Flottenlisten nach Situation. Systeme ohne das „Jeder Spieler kauft für X Punkte“ Prinzip haben es meistens etwas schwerer anzukommen, weil sie sich seltener als Club Games eignen und eher davon profitieren, wenn die Spielergruppe als ganzes mitzieht.

  • Das mit mehreren Tischen/Spielebenen hat schon bei Wormhole wunderbar geklappt, schön das das auch mal jemand anderes aufgreift.

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