von BK-Nils | 11.07.2018 | eingestellt unter: Star Wars

X-Wing: Fang Fighter Expansion Pack

Fantasy Flight Games entsenden den Fang Fighter der Mandalorianer in die weit, weit entfernte Galaxie von Star Wars X-Wing.

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The Mandalorians have endured wars since before the formation of the Republic.”
–Fenn Rau, Star Wars: Rebels

Mandalorians are some of the most feared warriors in the Star Wars galaxy. Forged by centuries of warfare, the Mandalorian culture has a distinct martial edge that reveres the glory of combat. Although virtually all Mandalorians are considered fearsome warriors, only the most elite among them are chosen to join the Journeyman Protectors and pilot the Fang Fighter. The ship’s advanced pivot wing technology grants it exceptional agility, allowing its pilots to pull off some daring maneuvers. And when X-Wing™ Second Editionlaunches on September 13, you can bring these intimidating fighters to the table as part of your Scum and Villainy squadrons with the Fang Fighter Expansion Pack!

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Fang Fighter Expansion Pack – 19,95 Euro

Mandalorians are known throughout the galaxy as ferocious warriors, and the sight of their iconic armor enough to strike fear in even the most hardened Imperial or Rebel. When it comes to space combat, the pilots of Mandalore prefer one starfighter above all others: the Fang Fighter.

The Fang Fighter Expansion Pack includes a fully pre-painted Fang Fighter miniature, a maneuver dial, and all the ship cards, upgrade cards, and tokens you need to add one of these deadly starfighters to your squadron. In addition, the Fang Fighter Expansion Pack contains a few entirely new cards that have never before appeared in the game’s first edition. These new cards and associated punchboard are included in the Scum and Villainy Conversion Kit for the benefit of veteran players!

Within the Fang Fighter Expansion Pack, you’ll find a fully assembled, pre-painted Fang Fighter miniature featuring posable wings alongside everything you need to add one of these nimble fighters to your games of X-Wing Second Edition. Alongside the tokens, base, and maneuver dial, you’ll be able to choose from six unique pilots to take control of your Fang Fighter and four upgrades to improve it or your other ships.

If you’re a veteran X-Wing player, you can bring your existing Fang Fighters and other ships from the first edition into X-Wing Second Edition with the tokens, ship cards, maneuver dials, and upgrade cards found in the Conversion Kits available at launch. If you’re a new player, however, you can grow your collection of second edition ships with the six ship expansions launching with the Fang Fighter Expansion Pack and the Core Set. All of the ship and upgrade cards included in the Fang Fighter Expansion Pack can also be found in the Scum and Villainy Conversion Kit.

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Designed for Combat

Unlike much of the Scum and Villainy faction, the Mandalorian Protectors aren’t motivated by profit or personal gain. Rather, their loyalties lie with Mandalore and her people. Powers like the Galactic Empire and the Alliance to Restore the Republic may interfere in their affairs, but the Mandalorians will continue to cling to their cultural traditions. Chief among these traditions was a reverence for defeating a worthy opponent in single combat. As a result, Mandalorian warriors have a reputation as fierce combatants, using a number of advanced techniques in battle.

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This ferocity is reflected in the design of the Fang Fighter. The ship features a robust maneuver dial and action bar that most pilots would use to slip out of an enemy’s firing arc, especially if their ship only had four hull like the Fang Fighter. But the Journeyman Protector pilots of the Fang Fighter prefer just the opposite. As we saw in Star Wars Rebels, they charge headfirst into combat, facing down enemy ships at high speeds with their Concordia Faceoff ship ability. Putting yourself directly in the line of fire may seem counterintuitive, but the Concordia Faceoff guarantees at least one evade result if your Fang Fighter is at Range 1 and in the attacker’s front arc. This gives you a good chance of shrugging off any enemy fire you may face while pulling off your own attack with extra power.

What’s more, the Fang Fighter’s ability to link a barrel roll or a boost action into a focus further helps aggressive pilots get in prime position to launch a devastating strike against an enemy ship. Rather than using these close-quarters movement actions to escape an enemy firing arc, a daring pilot can quickly move directly into an enemy ship’s path and focus, readying them to modify their dice during the ensuing attacks.

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The Concordia Faceoff ship ability allows Joy Rekkoff to change one of her defense dice to an evade result when she’s attacked from Luke Skywalker’s front arc.

Far from solely being a trait of the Fang Fighter itself, those who pilot it are also prepared for head-on confrontations. Representing the best pilots Mandalore has to offer, it should be no surprise that Fang Fighter pilots are exceptionally skilled. Of all the pilots included in the Fang Fighter Expansion Pack, only the Zealous Recruit has an initiative less than four.

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This means that most Fang Fighter pilots can gauge their movements in relation to enemy ships that are already in place, while also giving them a good chance of firing first. Charging in head-on, then, could deal massive damage to an enemy ship—or even destroy it in one fell swoop.

The chance to eliminate an opposing ship before it even takes a shot is certainly enticing and the Fang Fighter pilots all have abilities that synchronize nicely with the Concordia Faceoff strategy. For example, at Range 1,  Fenn Rau can roll an additional die while defending or attacking,

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granting him a whopping five dice for an attack and four dice while defending. Those extra dice give Fenn Rau the leeway to be extra aggressive, relying on a large number of dice to dole out damage and keep him safe from incoming fire. Making Fenn Rau a Daredevil can help him become even more dangerous,

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granting him the ability to pull off a tight turn when boosting to snap into the perfect position to open fire.

The Concordia Faceoff is an undeniably aggressive and risky maneuver, one that could easily lead to a Fang Fighter’s untimely destruction. This risk can be reduced a bit, however, if Old Teroch is in the pilot’s seat.

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When the Engagement Phase begins, he can force an enemy ship at Range 1 to remove all of its green tokens if he is in its front arc, robbing it of the opportunity to enhance any attack.

Similarly, when getting up close to enemy ships you want to press your advantage as much as possible. Beyond its primary attack, the Fang Fighter also features a concealed torpedo tube that the Mandalorians like to use at the last possible moment to catch their opponents off-guard. In addition to the torpedoes this allows the ship to carry, Joy Rekkoff has found another use for her torpedo tubes.

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She can spend a charge from an equipped torpedo upgrade such as the Ion Torpedoes contained in this expansion to force a defender to roll one fewer defense die.

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At the close range of the Concordia Faceoff, this ability puts the defender at an even greater disadvantage, giving Joy Rekkoff a better chance of landing some hits.

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Kad Solus performs a speed-two Tallon Roll, gaining two focus tokens and a stress token for executing a red maneuver. 

The Concordia Faceoff is such an effective tactic that perhaps the Fang Fighter’s biggest weakness is that opposing squadrons will be prepared to do whatever it takes to keep them from moving in close. While most Fang Fighter pilots choose to zoom straight at enemy ships, Kad Solus prefers to be a bit more unpredictable.

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He gains two focus tokens after fully executing a red maneuver, perfectly preparing him to enhance both his attack and defense rolls—especially if he can use a Koiogran Turn or Tallon Roll to enter a Concordia Faceoff. This can be difficult to pull off, but equipping Solus with Afterburners could give him the extra boost he needs to close the distance after performing a Koiogran Turn.

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The Joy of Combat

Mandalorians are not ones to back down from a fight. Rather, they seek out the honor and glory of facing a worthy adversary. Accept the challenge and show of all of your skills with the Fang Fighter Expansion Pack for X-Wing Second Edition!

The Fang Fighter Expansion Pack (SWZ17) is launching alongside the X-Wing Second Edition Core Set on September 13, 2018. Pre-order your copy at your local retailer or online through our website today!

Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Asmodee.

Quelle: Fantasy Flight Games


Nils, Redakteur bei Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop: DSA Armalion. Aktueller Fokus liegt auf Skirmish-Systemen und Warhammer 40.000. mehr auf https://www.instagram.com/nerdydutchman/

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  • Ich habe mich noch immer nicht an das Design der neuen Karten für X-Wing gewöhnt.

    Für mich ist das kein typisches Star Wars Design sondern eher generische SciFi…

    • Das einerseits, aber die gehörige Preiserhöhung plus die Tatsache, noch mal für Upgrade-Sets zu blechen, die natürlich nicht zu meinen Bestandszahlen passen (also auch mehr zu zahlen für Zeug, das übrig bleibt), motivieren nicht, das System in die neue Edition zu überführen.

      • Ich bin aber eh nur Gelegenheitsspieler, also kann ich beim alten Design bleiben, das noch nach Star Wars aussieht, und den Regeln, die zum Rumschieben und Filmsounds Imitieren bisher ausgereicht haben 😉

      • Da stimme ich völlig zu. Die neue Edition, kommt mir nicht ins Haus. Besonders der unverschämte Appzwang, disqualifiziert sie für mich völlig.

      • Kann ich gut verstehen,
        hat schon Warmachine/Hordes in der Szene den Hals gebrochen.
        Und die Preiserhöhung von 14 auf 20 Bucks ist schon dreist.

      • Es gibt keinen Zwang, die App zu benutzen. Alle Informationen sind ebenso als PDF erhältlich.

      • Verkompliziert es aber unnötig. Und das neue Design wirkt im Vergleich irgendwie billig.
        Die Preisanhebung ist jedenfalls happig.

      • Klar geht das mit der App viel besser als mit PDFs. Darum ging es aber nicht.
        Dass die App genutzt werden muss ist schlicht falsch. Auf mehr wollte ich nicht hinweisen.

      • Mann muss die app bei Warmahordes nicht nutzen. die karten stehen auch so zum ausdrucken zur verfügung.
        Und ob grade das allein Warmahordes den hals gebrochen hat, ist auch ungewiss. das waren schon mehrer dinge wenn dann.

  • Schön designtes Schiff…das hätte ich gerne als Modell im üblichen TT-Maßstab. Wäre eine schöne Grundlage für viele Umbauten

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