Batman: Gotham City Chronicles Kickstarter
Der Kickstarter zu Batman ist online und wenig überraschend schon finanziert.
Und darum geht es:
Das ist in der Grundbox:
Add-Ons und Erweiterungen gibt es ebenfalls schon:
The Base Game Pledge for the core boxes gives you a complete game experience with dozens of stretch goal extras for even more replay value.
However, you can never have too much of a good thing, and the Batman universe is so vast that we couldn’t fit all of it into the core boxes.
The expansions listed below all add new miniatures, new gameplay, new game boards, new scenarios, or a mix of all of these. They expand your gameplay options to give you even more great content.
Here is the complete list of all the optional buys available during this Kickstarter campaign, and their price:
If you’re interested in purchasing any of these optional buys, please just click the “Manage Your Pledge” button on the Batman™: Gotham City Chronicles Kickstarter page, and add the amount of the items that you would like to get in the pledge manager. You don’t have to specify what you want at this stage. We will sort out what your extra money is going towards after the campaign has closed, when we send you a link to our pledge manager.
Das ist die erste Erweiterung:
What would Batman be without the Batcave? And what would Bruce Wayne be without his gothic manor and the Pennyworth family? Remove these iconic locations and the Hero of Gotham would probably not be the one we all know. The man lives above, playing the role of a billionaire playboy, while the Bat lairs below, investigating crimes and masterminding tactics.
This expansion includes two game boards: Wayne Manor and the Batcave, each of which includes three scenarios. The Batcave is divided into 4 boards to allow players to move into the well-known location under Wayne Manor, but also to other buildings, like those created by Batman Inc. This expansion contains only hero miniatures, like Bruce Wayne, Alfred and his daughter Julia. It also includes ally tiles for use in scenarios, or with the Command skill, and in the Versus expansion. Oh, and there is also a T-Rex!
In Arkham Asylum, violent and criminally insane villains are locked away from Gotham’s citizens in specially constructed cells. But often, these villains break free and it becomes Batman’s job to bring them back to the asylum before their darkest whims are realized. And, as is often the case, the Joker seems to be missing. Chances are he can be found in Jokerland, an abandoned funfair the Clown Prince of Crime converted into his own playground. Here, attractions are functional, but from a mad man’s point of view, and they aren’t really fun in any conventional sense.
This expansion includes two game boards: Arkham Asylum and Jokerland, coming with three scenarios each. Jokerland will include various attractions, shaped as double-sided overlays, which provide a lot of replayability, as the combination of attractions change with each scenario. These attractions offer unique atmospheres and terrain types that change the way you navigate the map. Of course, you can’t imagine an expansion like this without thinking about the villains. This box is absolutely brimming with bad guys and you won’t find a single hero among them. Within you will find a horrific faceless version of the Joker, as well as the Mad Hatter and his inseparable sidekicks, the Tweedle brothers.
Good versus evil. Light versus darkness. Heroes versus villains. Opposition is the core of the Batman universe. Sometimes villains turn to heroes and heroes to villains, blurring the lines, but the dichotomy is always there.
To represent this opposition, we developed a whole new mode which pits one player against another, each of them controlling their forces through their own command board, giving a more “skirmish” feel to the game. This mode adds an activation pool with a recovery system (very much like the Reserve and Fatigue zones work), dictating the pace of the game by allowing the player to decide how many tiles they want to activate each turn.
This expansion includes an additional plastic command board, 20 activation disks, and 55 tiles to play the Hero’s characters. It also adds 12 ally miniatures on the heroes’ side, boosting their forces to face the already numerous goons of the villain’s side. Finally, the expansion comes with 8 dedicated scenarios and, of course, the rules to play the Versus mode.
Und die vierte:
When you think about Batman and his legendary arsenal, the first thing that comes to mind is probably the Batmobile. This incredible vehicle has taken on many shapes and styles over the years, but we have chosen the design of David Finch to be part of this game.
This expansion includes the Batmobile and three scenarios: one for the Bank map, from the base game, one for the Batcave map from the Wayne Manor expansion, and one for the Jokerland map from the Arkham Asylum expansion. The Batmobile is played by the heroes, but does not function independently as a hero. Heroes will control it through a special tile which allows them to create shortcuts by destroying walls or to neutralize hordes of villains.
Ein paar Infos zum Spiel:
Batman™: Gotham City Chronicles is a scenario-based miniatures board game where 2 to 4 players control the Dark Knight and his allies in their never-ending battle against crime through an asymmetrical and open game system.
Each game involves an action-packed fight where two sides face off. One of the players assumes the role of the Villain and controls the most notorious criminals of Gotham City. The remaining players take control of the Heroes, who must work together as a team to foil the Villain’s plots. Each side takes turns, pitting their strategies against each other in order to achieve their objectives.
Each game of Batman™: Gotham City Chronicles is played according to a scenario which describes the plot, location of the action, setup of the game, number of turns, and the specific objectives each side is trying to achieve in order to win the game.
The game involves two opposing sides: the heroes and the villain. We wanted to represent that dynamic up front by making it obvious from the art on the boxes. That’s right, boxes, because one box will not be enough to fit everything you will get.
But this separation has another purpose: it eases the setup of the game. The hero box contains the hero boards, screens, cards…everything the heroes need to play a scenario. The villain box contains the miniatures, tiles, dice, and everything needed to prepare the command board for the fight to come. These 2 boxes will constitute the core game, which include all the base offerings plus all the Stretch Goals we’re hoping will be unlocked during the campaign.
Rulebooks in French and English coming second week of the campaign.
Zu den Helden:
Each player on the heroes‘ side controls one or many characters.
At the beginning of a scenario, the players may choose which hero they want to play from a large roster. Each hero is represented on the game board by a blue miniature.
Each hero has their own hero board detailing their characteristics, skills, and traits.
This hero board allows the player to control their hero to perform actions such as fighting or jumping from a walkway, by spending energy cubes from their reserve zone.
These energy cubes represent both a hero’s life points and their capacity to act. The more actions they perform, the more exhausted they become.
But when a hero gets wounded, they must transfer energy cubes from their fatigue zone to their wound zone, diminishing their capacity to perform actions in future rounds.
Schurken gibt es natürlich auch:
Facing the heroes is one player: the villain. They alone command their multiple troops represented on the game board by grey miniatures.
Each miniature or group of miniatures are represented by a tile that details the characteristics, skills, and traits of each character of that tile.
The villain controls their characters through a plastic dashboard called the command board, in which punchboards and the tiles are placed. The villain places the tiles in their command post in the order indicated by the scenario.
Außerdem gibt es einen Größenvergleich:
Die Kampagne steuert schnell auf die erste Million zu und läuft noch einen Monat. Spannend ist die Info zur deutschen Edition:
However, if during the campaign we reach at least 2000 Germans or 2000 Spanish backers, then we will translate the rules and scenarios into these languages. We will offer pdf files to download for free. However, only the rules and scenarios will be translated. The rest of the components contain relatively little text: the name of the asset cards and the name of the characters will remain in English. For example, Clay Maw will be called Clayface.
Quelle: Batman™: Gotham City Chronicles