Batman: Details zur zweiten Edition
Knight Models haben Informationen zur neuen Batman-Edition veröffentlicht.
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To begin with, we have decided to restructure the crews that currently exist in the game. While the configuration of a crew will remain the same with regards to Bosses, Sidekicks, Free Agents, etc., we want to make a more dynamic approach, so that players can more intuitively form alliances between like-minded heroes and villains.. Do you want to see how Spartan and Gordon work together? Or check if the Two-Face and Black Mask thugs can team up without resorting to infighting? Keep reading!
For example, where once we had three similar crews – Batman, Green Arrow, and Law Forces – we now have one single crew: The Brave and the Bold. These crime-fighters stand ready to protect the streets of Gotham, Central City or Star City at a moment’s notice, and often work together. By removing the need for specific Affiliates, players will be able to team the Flash (New 52) with Arrow (TV Series) freely, or have Nightwing as a crew’s Boss and Aaron Cash as a Sidekick.
While some players will undoubtedly choose to theme their forces to specific affiliations or even storylines, we think the new rules will allow players much greater freedom to tell their own stories of Batman’s world, their own way.
In our second new-look crew showcase, we take a look at some more crews that have undergone some changes.
The Poison Ivy crew has been renamed the Sirens, allowing a much greater variety of thematic options within the game. The 2nd edition launch will include several starter sets, one of which will be an excellent example of this deadly new crew, containing the three Arkham City versions of the Sirens – Poison Ivy, Harley Quinn and Catwoman (even if that union is a little crazy!).
Organized Crime has undergone a major overhaul, increasing its options and allowing several powerful alliance. This faction brings together Gotham’s greatest mobsters from the existing Organized Crime crew, Two-Face and Black Mask.
Although these crime-bosses frequently squabble, they’re also united in their lust for power and wealth, and their hatred for Batman. With the new Organized Crime Affiliation, new alliances emerge, allowing for characters such as Hugo Strange to join with Two-Face, or for Carmine Falcone to call in the Penguin (Gotham TV Series) to help him attend to his ‘business matters’.
Finally, in an effort to add variety to the ranks of Gotham’s freaks, we’ve decided to change the Mad Hatter’s Rank from Leader to Free Agent, allowing this manic milliner to align himself with any number of villainous crews. As a stalwart of Batman’s rogue’s gallery, the Mad Hatter also gains the Hates: Brave and the Bold trait, cementing his place as one of Gotham’s most wanted. “But what about his crew?” we hear you cry! Fear not – all of the Mad Hatter’s gang get the Organized Crime Affiliation. In addition, Tweedle-Dum and Tweedle-Dee keep Affiliation: Joker, while White Rabbit keeps Affiliation: Bane.
With the advent of the 2nd Edition of Batman Miniature Game come the consecrated changes in the rules and the way of playing. One of the great aspects that we wanted to simplify and improve were the measurements and movement of the models by the gaming table; let’s see these changes:
The most significant and important change is that we have changed the measurement system from centimeters to inches (marked with the symbol “), which is one of the most used measurement systems in miniature games and we want the most comfort for our players. Before, a normal model moved 10 centimeters and could see another enemy in the night of Gotham at 30 cm; now it will move 4” and will see at 12”.
In the previous Edition, the Action Counters assigned on a model to the Movement Skill (called MC) could be used to throw six-sided dices and add the results to its basic movement distance, being an interesting randomize option but makes feel the game complicated. Now the system has been simplified so that, for each MC spent, the model adds 2″ to its basic movement distance. With this change you will know exactly how far you will move in youractivation, being able to accurately calculate your moves and making the enemy know how far the danger is lurking!
Quelle: Knight Models