One Page Rules: Alien Hives Unveiled Helden & Patch Notes
One Page Rules präsentieren die Helden ihrer nächsten Kampagne zu Alien Hives Unveiled, sowie Patch Notes.
Alien Hives Unveiled: Meet Troseis & Nisuv
Alien Hives Unveiled will be launching next month on MyMiniFactory’s Frontiers! Not only will you get the brand new Alien Hives Faction Book, but you can also expect to get four new Narrative Heroes for the faction. Today we’ll be taking a look at two of them: Trosies and Nisuv. Even better, their stats are live now on Army Forge if you want to check them out, today!
Prime Troseis Loithn Khe, “The Gluttonous”
Despite his reputation as a brute, Troseis is an ingenious Prime Warrior, whose obsession with digestion led him to a bio-weapon known as the Bileburner. This is because he would eat so much of whatever material he could get his claws on that his body responded by developing incredibly fierce digestive fluids.
With the help of other fellow Hivers, Troseis managed to design the Bileburner, which can project streams of corrosive acid onto foes. This did not earn him a lot of popularity at the beginning, as he was assigned to the defense of the insides of Hiveship Okhredoz.
The walls of the living ship did not respond well to being doused in burning liquids, and the muscle spasms triggered by Troseis’s experiments caused significant chaos and damages. Still, he was so obstinate and singleminded that no one could convince him to stop perfecting the Bileburner.
His glory day came when a Robot Legion raid targeted Okhredoz, and the Prime Warrior found himself holding the line. In a stroke of genius, he triggered muscle spasms in the tightest corridors of the Hiveship, which crushed the Robots into scrap metal.
Now assigned to scouting new planets where he can spray acid to his heart’s content, Troseis is happy, always accompanied by Khīkhī, a defective explosive spore unable to blow up. Troseis swears that coating the end of his Bileburner with the combustible fluid oozing from Khīkhī makes his acids burn brighter than any flame.
As the primary object of Troseis’s focus, The Bile-Burner is the main way he likes to commit in battle. With 2 Attacks and Blast (3) he can douse a lot of infantry in acidic bile. Reliable makes sure that those initial hits actually hit to spread out the blast, and Bane makes sure that Regeneration wont be an issue and any lucky 6’s turn into an enemies downfall instead. Khīkhī supports Troseis by adding Piercing Tag which will give some AP to any unit shooting at the tagged targets. Together they can take down even well defended units with a combination of AP and Rerolls.
Nisuv Rezaith Zārē, “The Nectar Tongue”
Tempering the most aggressive tendencies of the Hive Lords on Hiveship Ikhanoz’s council, Snatcher Lord Nisuv views cooperation as essential to the Hives’ prosperity in Sirius, an extension of the Mother’s teachings, saying that the best fights are the ones that never happen.
Snatchers are a peculiar species, even within the very diverse population of the Hives. Their psychic abilities and skill for infiltration has caused some to see them as untrustworthy or devious. However, Snatcher Lord Nisuv is a shining example of the opposite.
He is well known for preaching harmony and attempting to open negotiations even with the most bellicose opponents, often with successful results. But when time comes for battle, these peaceful traits become devastating weapons.
While he despises senseless violence, Nisuv remains deeply connected with the natural cycle, and has no qualms about putting down threats ruthlessly before they can become a danger to his Hiveship and the planets it is nurturing.
His charisma and genuine empathy towards his adversaries has allowed him to turn foes into friends many times; on more than one occasion, entire enemy battalions have switched sides, joining the Alien Hives because the Snatcher Lord had convinced them this was in their best interest.
Said to speak over a hundred languages and have a network of friends across three Sectors, Nisuv is a fearsome opponent, because when he steps on the battlefield, he already has exhausted all other options, and his determination is unmatched.
Nisuv is both smart and nimble in combat. With a combination of Fast, Scout, and Strider, he can get to where he needs to be rather efficiently. His positioning will be important for his Psychic abilities, represented by Caster (2). He’ll want to be in range to make sure the right units get the right Buff or Debuffing Spells and Attack Spells are getting targeted exactly where they need to. On top of that his Pacification Spores are an additional Precision Debuff he can use to force an enemy unit to get -1 on their next attack roll, protecting more vulnerable hivers from weapons fire or melee assaults.
Launching on MyMiniFactory’s Frontiers
The Frontiers Campaign Features:
All-New Faction Book for the Alien Hives
Four New Hero Models
A Full Grimdark Future Army Featuring Over 100 Models!
And More!
Coming Soon – Sign Up Now and Get:
Two Free Minis Today
A 5% Discount Code on the Main Tiers at Launch!
Happy Wargaming!
– OPR Team
Patch Notes – January 28th, 2026
Hello everyone,
Today we’re pushing the first quarterly patch for the games, which is a little bit different from how we used to do things before, so let us explain what that means.
Based on community feedback, it has become clear that generally players would like longer periods of stability between balance patches, so starting this year, we’re going to change how the quarterly patches work. Instead of having a balance patch every 3 months between editions, which might require players to re-adjust their armies, we’re only going to have 1 balance patch every year, giving players a full 6 months before they might need to re-adjust their armies.
Between each new edition and balance patch, we’re going to have a hotfix, which is used to patch up any game-breaking issues we find, as well as provide small quality-of-life updates wherever possible. That being said, the goal of the hotfixes is that they’re relatively minor, so players don’t have to re-adjust their armies.
To make things clearer, so far, this is how we’ve been releasing game updates:
September – New Edition
December/January – Balance Patch
March/April – Balance Patch
June/July – Balance Patch
September – New Edition
From now on, this is how we’ve been releasing game updates instead:
September – New Edition
December/January – Hotfix
March/April – Balance Patch
June/July – Hotfix
September – New Edition
No matter what, we are keeping our commitment to not updating the core rules between editions, so you can rest assured that those are staying the same for a full 12 months as we’ve been doing for the past few years. This means that overall the games will remain stable for longer, and require less re-adjustments for players.
We hope that you like this new release models, and that it gives you more time to breathe between patches. 🙂
Please note that as always, we will be updating armies that are getting new model releases outside of this schedule, so that players can play with all of their new models as they are released on Patreon. For example, this year you can expect fantasy Orcs and sci-fi Ratmen Clans to get some updates as models are released.
With that in mind, let’s move on to talking about today’s hotfix.
Overall the changes are relatively minor, with some rules being slightly re-written to be simpler to understand, as well as fixing a bunch of rules that were not working correctly for AoF: Quest / GF: Star Quest. We’ve also updated the Heavy Impact rule to reduce the length of some statlines, and are going to keep our eyes peeled for more opportunities where we can streamline things this way.
Based on player feedback, we’re bringing back Smasher weapons for Goblin Reclaimers, because the faction was left without effective anti-tank measures, and we’re going to be taking steps to further tweak army weapon rules in the next edition. We’re also adding a few new units for the Ossified Undead, so that players can build more well-rounded and interesting armies with them.
The only major thing that’s being updated is the cost of Shred and related rules, which unfortunately means that some armies will be more affected by this patch than what we’d like. Generally speaking, our goal with hotfixes is that they shouldn’t affect point costs, however the math behind Shred was broken to the point that it made anything related to it unbalanced, so it had to be updated. We apologize for any inconveniences caused by this.
Alright, onto the patch notes!
General Updates
Fixed cost of Shred and related rules
Clarified that Mend can only be used before attacking
Growth rules were re-written to be clearer and simpler to understand
Heavy Impact was re-worked to reduce number of rules needed for the same effect (plus fixed broken cost)
GFSQ/AoFQ – Fixed Spell Accumulator only working once per game
GFSQ/AoFQ – Frenzy rules now lose all markers when reinforcements are deployed
GFSQ/AoFQ – Re-worked Vengeance to work with unconscious heroes
Grimdark Future
Goblin Reclaimers
Smasher weapons are back, and Bolt-Smasher weapons now have +6″ range
Rebel Guerrillas
Fixed Light Dropship having the Guerrilla rule
Age of Fantasy
Orcs
Fixed Great Boar, Giant Boar, and Giant Boar & Crew mounts being on the wrong hero
Seit 2002 im Hobby mit Mage Knight, gefolgt von Confrontation, um dann bei Warmachine/Hordes hängen zu bleiben.
Aktuelle Projekte: OPR, Halo Flashpoint, SW Shatterpoint, SW Imperial Assault, Infinity und Kill Team.
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