Marvel Crisis Protocol: Adam Warlock, Moondragon & Quasar – Formatänderungen
AMG präsentieren eine Vorschau auf Adam Warlock, Moondragon & Quasar für Crisis Protocol, sowie Änderungen am Format.
Marvel: Crisis Protocol – From Panel to Play: Adam Warlock
Welcome back true believers! In today’s From Panel to Play a powerful new addition to the Guardians of the Galaxy affiliation. This new character is going to help that team of space faring misfits to battle enemies far and wide, including Thanos himself, on more even footing.
Rather than sit here stargazing, lets peer into the makeup of an entity that was genetically engineered to be perfect. Adam Warlock was a being of incredible might and power from his original creation. Immediately after being “born” he destroyed the facility that created him, escaping his creators and has only grown more powerful as time went on. He now wields magical powers, both the more conventional type and the more personal Quantum Magic and uses them to help upheld his moral code.
Adam Warlock joins Marvel: Crisis Protocol as a Peerless character, a being of such power you are unable to include him in a squad with another Peerless character. Even if you could though include him with another though, measuring the power he exudes comes in at a whopping 7 Threat. Thankfully that investment includes 15 Stamina spread across both sides of his card and various superpowers that will help keep him battling it out across the tabletop.
Before diving too deeply into his attacks and superpowers, we need to discuss a core concept of this character. Adam Warlock is a Gem Bearer and similar to Thanos, The Mad Titan, he can bear any of the six Infinity Gems. Unique to Adam Warlock though is the Infinity Gem: Bonded Soul.
Although you are not required to take it, given that it doesn’t add to his threat value like a normal Infinity Gem does, you will more often than not see Adam with this Gem. It provides a host of benefits; empowering Adam every time either an enemy or allied character is taken out of the fight and protecting his entire squad from losing power due to enemy effects.
At an even more basic level though, it means that he is gaining 2 power during the power phase due to the Infinity Gem’s core rules. This benefit will enable him to showcase his power in ways he otherwise couldn’t.
Adam wields a mighty weapon, known as the Karmic Staff, that allows him to focus his energies in ways he otherwise can’t. A Karmic Blast allows him to punish enemy characters pushing forward on a nearby secure objective while both sapping their power and empowering him.
Digging deep into his personal magics, an empowered Adam Warlock is also able to unleash a Quantum Bolt. Although it costs half of the total power a character can have, this far-reaching attack will crush unsuspecting enemies under its Mystic power. If they somehow survive the assault, they can then be thrown away a full medium move, meaning they could be almost half the battlefield away from Adam! Although good for a long-distance fight, this attack will also be useful for those fights where several of your squad members are bunched up around the secures as it allows him to remove a damage or condition from potentially your entire squad.
As we begin to look at his superpowers, we see the first big synergy with the Infinity Gem: Bonded Soul card. Universal Translation allows him to place himself within Range 2. With the Bonded Soul card, he will be starting every round with the power to use this superpower. This means he could move, place himself and then attack several positions even on Round 1. Once he’s dug into the fight, he can correct his position with this and then attack twice. It’s a powerful option to have available to this character.
Cosmic Energy Construct is also a superpower that’s quickly enabled by the Infinity Gem: Bonded Soul card. This superpower allows him to protect either himself or another squadmate within Range 4. Surprising your opponent with an additional two defense dice they weren’t expecting to deal with can mean the difference between carrying that civilian to safety or dropping them into the clutches of the villain.
One of his most powerful abilities, as evidenced by the 4 Power cost, is his ability to manipulate timelines. Chronokinesis allows him to substitute the current reality for an unknown future, causing both the attacker and defender of an attack to reroll all of their dice.
Last, but not least (especially when he might be almost half your squad) is his Being of Immeasurable Power superpower. On top of the aforementioned Infinity Gem rules, this superpower means he shrugs off the attacks of lesser beings, taking one less damage from any enemy effect.
That just about wraps up this box for us, although we’ll take a peek at one more of the Team Tactic Cards included in the box. The introduction of a long-awaited new Leadership for the Guardians of the Galaxy!
Although Adam Warlock doesn’t natively have a Leadership for the affiliation, he is able to leverage his powerful Cosmic Awareness to bring one to the battlefield.
Continuing the theme of the Guardians ability to think on their feet and adapt to any situation, this Leadership brings a new dice changing mechanic to the game. Starting off with a Block result, this leadership allows allied characters to swap a current die result with whatever result is currently sitting on the leadership card. Although it only allows one swap per turn, it can allow you to guarantee specific trigger results in an attack, swap out poor defensive results or a variety of other possibilities. It also supercharges Adam Warlock even further by allowing him to use Infinity Gem powers at no cost. What do you think you could get him to do when he starts with 3 power every round? We can’t wait to find out!
You can pre-order Adam Warlock, Moondragon and Quasar right now at your favorite local game store or at the Asmodee Web Store!
Check back with us soon when we will cover Moondragon and Quasar! Until then, Atomic Mass Games Signing off!
From Panel to Play: Moondragon & Quasar
Welcome back true believers! In today’s From Panel to Play we return to the Guardians of the Galaxy affiliation and cover Moondragon and Quasar, rounding out the character pack they share with Adam Warlock.
First up we’ll be exploring Heather Douglas, better known as Moondragon. This psychic martial artist from Earth owes her current life to Thanos. Although he got her here by causing the death of her parents when she was young…so its more revenge that she owes then thanks. She now travels the stars, battling foes and adventuring alongside other heroes such as Quasar and the Guardians of the Galaxy.
Moondragon brings a new dimension to the Guardians of the Galaxy in the form of a low threat Mystic focused brawler. She has a relatively average stat line for her Threat level, but she is on the sturdier side of those characters with 12 total Stamina. Similar to her father, Drax, she wants to be up close and personal to the fight!
Having trained her powers with the Priests of Pama, her first line of offense is a lightning quick Psionic Barrage. Although this attack doesn’t pack much force behind it in a single blast, due to the Rapid Fire special rule she can often fire off two attacks in a row before the enemy knows what hit them.
When she has a moment to prepare herself though, she can unleash a power stemming from the insidious invasion of her mind by the Dragon of the Moon. This attack has a relatively short range, which her higher Stamina values should help her reach, but it packs a powerful punch for her Threat level. It not only has the chance to Hex her target, denying them value from their critical results, it bends the opponents own fear against themselves, adding successes to her results for any failures they roll.
Of great value to a brawling character such as Moondragon, we have more than half of her superpowers focused on her standing toe to toe with her opponents. The following three superpowers also synergize together perfectly, allowing her to be a singular pain in the opposing characters side when she has been powered up.
She can Charge forward with her medium movement for a small power investment, allowing her to quickly insert herself into an awkward position while still firing off an attack. Even better, due to her Psionic Barrage automatically granting her a power per attack, she can set herself up to mess with the minds of any enemy characters within range 3. When she is close enough to an enemy character performing an attack, she is able to spend a single power to reroll one of their dice. This superpower may not seem powerful at first, but it allows her to deny the opponent critical results in their dice rolls, which allows you to selectively deny the opponent much of the power of their attacks by turning off whichever of their special rules you desire. Having spent years of her life training at the Shao-Lom monastery has also shaped her fighting habits, allowing her to better protect herself in these situations. This superpower allows her to consider Blank results as successes when being attacked at close range.
She isn’t entirely one dimensional though. She does bring some support powers to her squadmates through two avenues. She is able to Shield Mind herself or allies within Range 4, protecting them from the mental suggestions of their opponents attacks or superpowers. Even more interesting though, is that at the cost of increasing her threat value to 4, she can equip the Infinity Gem: Mind.
This means that given the power she generates in the power phase due to having an Infinity Gem, she could potentially Charge up the field, attack a character twice with her Psionic Barrage (which will generate two more power no matter what!) and then use the Mind Gem to advance either that character or another character short towards her teammates, setting them up to pile on the pain!
Continuing a common theme for Guardians of the Galaxy Team Tactic Cards, Moondragon also brings two new and interesting team up cards to the affiliation.
We’ll start by taking a look at what she can do with her dad (or at least, the entity reborn with his soul).
This card has so many potential applications it’s hard to quantify all the ways in which it could be useful. It’s a heavy power investment, but being able to spread it however you wish across two characters makes it as flexible as it could possibly be. From allowing both characters to double team a single strong foe, to allowing you to attack a character on the opposite side of the battlefield or reposition Drax to undo an enemy throw, there are numerous possible ways to get value out of this card.
We’ll finish up by looking at what she can do with her partner.
When these two are together, their relationship allows them to transcend their limits. You can benefit from this card in many different ways. Maybe you want to have them hunker down on an important secure objective, refusing to be moved or perhaps you want them to lead the offensive by daisy chaining their Charge superpowers for a reduced cost. Many options exist to have this card help showcase their powers.
Let’s move on to reviewing the other member of this power couple and take a look at Phyla-Vell as Quasar.
Phyla-Vell is…complicated; the daughter that never was, brought into existence by the temporal disturbances of her insane brother destroying and recreating the universe. She has a history of greatness to live up to with her father being Captain Mar-Vell, the originator of many great heroes bearing the name Captain Marvel. Wielding the powerful Quantum Bands, she now joins Marvel: Crisis Protocol as the hero Quasar!
Quasar brings a new 4 threat powerhouse to the Guardians of the Galaxy affiliation, providing a durable character with above average defenses. Her Flight superpower and medium speed means that there is little in the way of terrain that will impede her bringing her sword down on the enemy.
Her Quantum Sword is a powerful energy construct that she wields with deadly accuracy, piercing through her enemies’ defenses. Even when they are blocking perfectly, Quasar is able to find the tiniest gaps in their form.
Her sword not only allows her to engage an enemy one on one, it also allows her to unleash Nega-Quantum Blast Wave’s. This powerful attack will drain her of energy quickly, but it unleashes a Beam of energy that pummels her foes, lighting them on fire and blasting past any defense they can bring to bear.
In a similar vein to her romantic partner mentioned earlier, she also wants to be able to stand toe to toe with her opponent. This means she will be Charging into battle with her first superpower, both moving and attacking for a small power cost and an action. This action economy can be pivotal to the success of these brawling characters.
The Quantum Bands provide her a power seldom seen or recreated across Marvel: Crisis Protocol. This superpower allows her to drain an enemy character of up to four Power, almost half of what a character can possibly hold. To add insult to injury, she also causes them damage if they are unable to pay the power bill.
Of course, a character rushing into battle might need a little help now and then, which we see in her final two superpowers. Able to erect a powerful Force Field that protects against physical or energy damage, she can buffer herself against the retaliation sure to come her way.
Lastly, as a being born of both Kree and Titan genetics, she is more durable than most people. She doesn’t bring the average damage reduction superpower to the fight though; she has a more flexible version at the cost of a power when she wants to use it. Assuming she is still standing after being damaged by an enemy, she is able to remove either one of the damages she suffered or a special condition currently plaguing her.
Power up your ship and be ready to join these characters in the stars by Pre-ordering your Adam Warlock, Moondragon and Quasar character pack from your local store or the Asmodee webstore today!
Until next time, Atomic Mass Games, signing off!
Marvel: Crisis Protocol Format Change
Hello everyone and welcome to another Atomic Mass Games transmission!
The Marvel: Crisis Protocol documents have been updated to include the new characters and Team Tactic Cards in CP129: Blue Marvel and Spectrum and remove The Great Refuge Team Tactic Card from the Standard Format. You can find the Base Size, Affiliation List, and the new Formats documents on the Rules page for Marvel: Crisis Protocol on our website. The Challenger document can be found on the Organized Play page for Marvel: Crisis Protocol.
Standard Format ChangeSince releasing The Great Refuge, we have noticed an emergent play pattern centered on early KO’s with little counterplay. This kind of interaction does not align with our design philosophy, so we have made the decision to remove The Great Refuge from the Standard Format.
Marvel: Crisis Protocol Document ChangesWe’ve noticed some confusion around Marvel: Crisis Protocol and how the Banned and Restricted list, The Challenger Event Document, and the Timeline Event Document interact and relate to each other so we’d like to take a moment and chat about all that!
We’ve renamed the Banned and Restricted document to the Formats document and moved the list of all legal cards for a format into that document from the Challenger Event Document. The changes were made to clarify what is meant for Standard games of Crisis Protocol and what is meant for players using the Challenger Event rules for Crisis Protocol.
The “Standard” format is what we here at Atomic Mass Games develop and design the game for primarily – this is every day play between friends, colleagues, and even strangers meeting up to play Crisis Protocol. That is not to say that we do not pay attention to and wish to curate the experience of Challenger players, but Standard is our primary focus. Standard is the primary driver of what we put our efforts into and what we describe in the Core Rule Book.There is no mention of any of the above documents in the Core Rule Book, however we do suggest that people playing Standard play adhere to the “Standard” format Banned and Restricted list – this list is put together to remove cards or restrict access to cards that have been problematic from a balance perspective. We consider the Standard list of cards balanced and appropriate for every day play. Any additional formats with their own Banned and Restricted lists are also contained inside of this document and should be played by players wanting a more open and less restricted access to all of the components previously released for the game. You may notice the name of these lists have changed from Timelines to Formats – more on that in a moment!
The Challenger Event Document is meant for players that want to engage in more competitive events and is designed around tournaments. It gives an even more restrictive way to play than the Standard Format by further reducing the number of options available to players in the form of Crisis Cards. Players playing non-Challenger games should feel free to utilize any and all Crisis Cards legal in the format they wish to play (Standard or Extended for example), but the Challenger Event Document further restricts what Crisis may be included in rosters due to several reasons ranging from balance to play experience or even narrative.
The Timeline Event Document has not seen an update at this time, but we would like to call out the change in name from the Banned and Restricted list document to no longer call out “Timelines”. The use of this name in two different places to mean two different things, while very thematic, was confusing. We’ve removed the references to Timelines from all non-Timeline Event documents to decrease this confusion.
Hopefully that helps bring clarity to everything! Thank you all for tuning in!
Quelle: AMG Transmission




















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