Infinity: Army Update Oktober 2025 Teil 2
Corvus Belli präsentieren ein weiteres Army Update, insbesonder mit Next Wave.
ARMY UPDATE – OCTOBER 2025 – Part 2
Hello, Infinity players! Ready for a BIG update? Most of you were probably expecting that, as with every big pre-order, we’d just update Infinity Army to add the new goodies that come with a launch like this Next Wave drop. But here at CB we said… why not go big? So we rolled up our sleeves to bring you an update every bit as awesome as Next Wave’s dinosaurs (which are the best of the best—no debate!). Here’s what’s landing today:
- Rules PDF updated to version 5.2
- Infinity FAQs v5.0.0
- Infinity Army app updated with Next Wave
- Infinity Army app updated with a ton of tweaks here and there—especially in vanilla Combined Army, TAK and Military Orders—though other factions also see a few changes.
We’ll go step by step, so grab your popcorn—this is a loooooong one:
Rules PDF Update v5.2
All changes in this version appear in blue for easy spotting. Across the document you’ll find minor wording tweaks; below are the highlights:
- New Special Skills added:
- Cyberplug
- Peripheral (Cyberplug)
- Journalist
- Technorganic
- Tech-Recovery
- Public vs Private Information
- Trooper Attributes
- Added an Important Box to the “Spending an Order” sequence
- New “Sibylla Explains” in Zone of Control
- Revised wording in some Dice Roll examples
- Added examples to the Movement module
- Revised Important Box in the Wounds/STR section
- Revised wording in BS Attack
- Added Cover examples
- Revised wording in some Close Combat module examples
- Revised wording in “Other Restrictions” in CC
- Revised wording in Quantronic Combat (Hacking): Total Control, Trinity, and some examples; White Noise clarified
- Revised wording for Eclipse Ammunition
- Revised wording in various weapons entries:
- Boost
- Disco Baller
- Drop Bears
- Armed Turret
- Revised wording in the following Special Skills:
- Alert
- Place Deployable
- Request a Speedball
- Aerial
- Berserk
- Chain of Command
- Counterintelligence (requirements removed)
- Frenzy (added Sibylla Explains)
- FT Master
- Infiltration
- Engineer
- Inspiring Leadership
- Doctor
- MetaChemistry
- Protheion
- Marksmanship
- No Wound Incapacitation
- Strategos
- Surprise Attack
- Transmutation
- Revised wording in these pieces of Equipment:
- BangBomb
- Deployable Cover
- GizmoKit
- MediKit
- Cube / Cube 2.0
- TinBot
- Biometric Visor
- Multispectral Visor
- Revised wording in the Fireteams module
- Revised wording in the Victory & Defeat module
- Revised wording in the States module & Glossary:
- Camouflaged
- Deactivated
- Hidden Deployment
- Holoecho
- Holomask
- Unconscious
- Immobilized-A
- Decoy
- Sepsitorized
- Impersonation
- Weapons Chart reviewed
- Pitcher Range MOD adjusted.
Infinity FAQ v5.0.0
The first FAQ document for N5 is here, covering both N5 ruleset and current ITS season rules. Check it now!
Infinity Army profile updates
Important: Immunity (Shock) has been removed from all Troopers with VITA 2+ or STR.
Combined Army
- Added Next Wave sectorial with new units.
- Added Glyph Warcor to all Combined Army.
- Pandora is now exclusive to Next Wave and gains a new Chain of Command option.
- Achilles now has Lieutenant options exclusive to Next Wave.
- Teucer is now exclusive to Next Wave.
- Drakios is now exclusive to Next Wave; BS increases to 13, VITA to 2; points adjusted.
- Patroclus is now exclusive to Next Wave and gains three new FTO options.
- Unidron: Combi Rifle K1 options drop by 2 points.
- Nexus: BS increases to 13; gains Mimetism (-3) and Number 2; new Hacker options with different UPGRADEs.
- Med-Tech Obsidon: gains an option with Cyberplug (in vanilla and Next Wave).
- Ko-Dali: new FTO options, Next Wave only.
- Nox: MULTI Sniper options now cost 1 SWC.
- Cadmus: Seed-Embryo form gains PARA CCW (-6) and Chest Mine (Continuous Damage); loses Nanopulser on the options that had it.
- Tensho: Journalist L1 renamed to Journalist.
- Caliban: new Specialist Operative option; Forward Observer option now has a Vulkan Shotgun.
- Mentor: vanilla Lieutenant options removed.
- Ikadron: MOV 4-4; gains Discover (+3), Dodge (+1″), and Dogged; cost increases to 11.
- Greif: Forward Deployment options now have Mimetism (-6).
- Umbra Legates: now is MI; BS up to 13; PH down to 12; Martial Arts becomes L3; gains Tactical Awareness; all options reworked.
- Umbra Samaritans: now available only in Onyx; Spitfires changed to Plasma Rifles.
- Nourkias: cost and SWC adjusted.
- Dukash: now is Shasvastii-only; new FTO option.
- Victor Messer: gains Technorganic, GizmoKit and MediKit (PH=13), a new UPGRADE on his Hacking Device, plus new weapons and one option with Minelayer (2).
- Dartok: FTO now is Morat-only.
- Morat Vanguard: K1 Sniper option now 1 point cheaper.
- Xeodron: K1 Marksman Rifle option now 1 point cheaper.
- Treitak Anyat: now 2 points cheaper.
- Charontids: MOV 6-2; gains Dodge (+1″). Pulzar becomes (+1B); Heavy Pistol becomes AP.
- Anathematics: MOV 6-2; gains Dodge (+1″). Hidden Deployment becomes a specific option on two loadouts. Heavy Pistol becomes AP; Monofilament CCW gains (-3). Costs reviewed.
- Avatar: CC to 19; gains Tactical Awareness; SWC +0.5; cost +2.
- Corax Hasht: new option with Strategic Deployment and Minelayer.
PanOceania
- Fusiliers: MULTI Sniper now 1 SWC.
- Drummers: new option with BS Attack (-3) and Forward Observer.
- Vargar: K1 Marksman Rifle option -1 point.
- Black AIR: K1 Marksman Rifle option -1 point.
- Coadjutor Crosiers: Spitfire option now has X-Visor; new HMG option with Multispectral Visor L2.
- Knight-Commander: now is MI; CC 18→20; ARM 1→2; gains BS Attack (+1B); Light Shotgun → Boarding Shotgun on old options; new Chain of Command option; costs reviewed.
- Order Sergeants: CC 16→18; gain Nanopulser; Escort Sergeant (Heavy Rocket Launcher) now has Neurocinetics; Auxbot gains Mimetism (-3).
- Infirmarers: MOV 6-2; gains Stealth and Terrain (Total); Pistol → Boarding Pistol.
- Orc Troops: in WinterFor, access limited to WinterFor options; +4 new exclusives.
- Knights Hospitaller: all options except Forward Deployment become FTO; MULTI Rifles now with (PS=6); some options gain TinBot: Firewall (-3).
- KOJ: gains Number 2; new Lieutenant + Forward Observer option; some costs reviewed.
- Teutonic Knights: Missile Launcher now with BS Attack (-3); Spitfire option now has X-Visor.
- Knights of Santiago: MOV 6-2; Pistol → Boarding Pistol; loses Nanopulser; new FTO Lieutenant Hacker option.
- Knight of the Holy Sepulchre: MOV 6-2; Chain of Command option swaps the Skill for a Multispectral Visor L1.
- Trinitarian Tertiaries: new Minelayer option with Forward Observer and Depoyable Repeater.
- Locust: Swaps Infiltration → Forward Deployment (+8″); costs reviewed.
- Machinists: Kestrel Machinists removed.
- Konstantinos: MSV2 → MSV1; gains CC Attack (-3) and Sensor; costs reviewed; Assault Pistol → Boarding Pistol; Hidden Deployment option’s weapons adjusted.
- Gabriele De Fersen: Hacking Device UPGRADE is now Trinity (+1 SD); two new options with MULTI Rifle + Light Flamethrower.
- Kyle Hawkins: MOV 6-2; PH and ARM -1; loses Berserk; gains BS Attack (-3); new option with BS Attack (+1B) + Boarding Shotgun.
- Mendoza: Forward Deployment folded into the first two loadouts; new FTO loadout with Number 2.
- Joan & Joan v2: non-Lieutenant options now gain Chain of Command (Non-Specialist).
- Redeye: BS 14; gains Tech-Recovery and Sensor; Grenade Launcher gains (Continuous Damage); costs reviewed.
Yu Jing
- Zhanshi: MULTI Sniper now 1 SWC.
- Chung-hee Jeong (and Reinforcements): K1 Combi option -2 points.
- Yín-Shé: gains Terrain (Total); FTO removed from options; Pistol → Boarding Pistol; Boarding Shotgun options gain BS Attack (+1B); loses Sapper option; gains a Marksmanship option.
- Lóngwáng: Light Riotstopper → Heavy Riotstopper; PARA CCW now is (-6); Mk12 option SWC reduced to 1.
- Imperial Tactical Wing Feiquan: BS 13; gains Tech-Recovery; E/M Carbine option gains BS Attack (+1 SD); cost/SWC of X-Visor option reviewed.
- Xi Zhuang: BS 13; gains Discover (ReRoll); new BS Attack (+1B) option; the other option gains Minelayer; Pistol → Heavy Pistol.
- Ninjas: Tactical Bow options are now Tactical Bow (+1 SD); cost +1.
Ariadna
- Konduktors: Shock Marksman Rifle option swaps BS Attack (+2) for (BS=12); Camouflage option gains Chain-colt.
- Spetsnazs: now MI; Parachutist options gain Decoy (1) and (2); Parachutist with AP Rifle → AP SMG (+1B); Pistols → Suppressor Pistols; costs reviewed.
- Dynamo: Pistols → Boarding Pistols.
- Streloks: new TAK-exclusive Specialist Operative; T2 Marksman Rifle option gains (BS=12); K-9 gear gains (DMG=5).
- Kibervolk: Trench-Hammer now (DMG=4).
- TankHunters: BS 13; WIP 13; several options gain Minelayer; costs reviewed.
- Minutemen: Dodge (+1″) → (+2″); CC Attack (-3) → (-6); gain BS Attack (+1 SD), Immunity (IMM-B), and MediKit (PH=15); X-Visor option removed; Forward Observer gains NCO; Heavy Pistol now AP; some costs reviewed.
- Veteran Kazaks: BTS 0→3; gain Dodge (+1 SD), Immunity (IMM-B), MediKit (PH=15), Terrain (Total); Paramedic and Forward Observer options gain X-Visor; costs reviewed.
- Volkolak: MOV 6-2; Dodge (+1″) → (+2″); gains CC Attack (+1B), Dodge (-3), Immunity (IMM-B); new Paramedic + T2 Rifle option; T2 Rifle options gain BS Attack (AP); Heavy Pistol gains (PS=5); CCW becomes AP + DA (PS=5); costs/SWC reviewed.
- Kosmosoldat: gains BS Attack (-3); MSV1 becomes general equipment; two new options (one Paramedic, one Lieutenant (+1 Order) exclusive to Kosmoflot); costs reviewed.
- Ratnik: gains BS Attack (+1B); BATTLE RAVAGED form BS 13; Trench-Hammer (PS=4); Heavy Rocket Launcher option 39→41 pts.
- Blackjacks: gain BS Attack (-3); BATTLE RAVAGED form BS 13; T2 Sniper gains BS Attack (AP); costs reviewed.
- Hardcases: Tactical Bows gain (+1 SD); Pistol → Boarding Pistol.
- Scouts: BS Attack (Shock) → BS Attack (AP); Boarding Shotgun and Sniper now T2; Minelayer becomes Minelayer (2).
- Dog-Warriors: Dogface form MOV 6-4; gain Berserk and Dodge (+1″); Grenades gain (PS=6); cost 24→21.
- Devil Dog Teams: gain Dodge (+2″); Chain Rifle gains (+1B); Heavy Shotgun no-K-9 option is now FTO and gains Grenades (PS=6); K-9 gains Grenades (PS=6); costs reviewed.
- Polaris Team: Bearpode BS 7→5; gains Frenzy, Berserk (+3), Dodge (+2″); Grenades now (PS=6); BETA option now (BS=11); ALPHA option is now cheaper.
- Vassily Plushenko: gains BS Attack (AP); Decoy (1) → (2); costs reviewed.
- Van Zant: Martial Arts L2 → L3; NCO removed; gains Berserk (+3), Immunity (Shock), Tactical Awareness; new option with BS Attack (+1B) + T2 Boarding Shotgun; AP CCW → AP + T2 (PS=5).
- Unknown Ranger: new MSV1 + Mk12 option; costs reviewed.
- Briscards: Forward Observer added to Lieutenant option; AP Sniper option cost reduced (also in Reinforcements).
- Equipe Mirage-5 (and Reinforcements): Margot gains Dodge (+1 SD) and MediKit (PH=14); costs reviewed.
Haqqislam
- Hafza: new Lieutenant (+1 Order) option.
- Odalisques: MOV 6-2; CC to 19; gain Discover (+6), Natural Born Warrior, MediKit (PH=15), and Stealth; old options removed; new options include BS Attack (+1B), Marksmanship, or Paramedic.
- Hortlak Janissaries: K1 Marksman Rifle option -1 point.
- Al Fasid: gains Albedo (-3); HMG option gets BS Attack (SR-1); Heavy Rocket Launcher option gets BS Attack (+1 SD); +1 point cost.
- Haytham: BS 13; STR 2; loses Forward Deployment (+4″) and No Wound Incapacitation; gains BS Attack (Continuous Damage) and Tech-Recovery; gains MSV1; weapons changed on both options; costs reviewed.
- Zeybek: BS 13; gains BS Attack (-3) and Tech-Recovery; Spitfire becomes AP; Operator raises BS to 13 and gains BS Attack (-3), Specialist Operative, Stealth, Terrain (Total), and D-Charges; cost reviewed.
- Saladin: gains Inspiring Leadership (cost +2).
Nomads
- Triggermen: CC Attack (-3) removed; gains CC Attack (+1B), BS Attack (+1 SD), and Regeneration (PH=14); MULTI Rifle option removed; Forward Deployment (+4″) option also gains Surprise Attack (-3) and Decoy (1); Pulzar (+1B) added to all options; weapons & costs reviewed.
- Switchers Gruppa: gains Tactical Awareness; Martial Arts L1 → L2 on the Enhanced Profile; Viral CCW (PS=6) → (PS=5); costs reviewed.
- Go-Pod: Tech-Recovery added to both Go-Pod and Go-Bot; MULTI Rifle option SWC becomes 0; costs reviewed.
ALEPH
- Dakini: MULTI Sniper SWC now 1.
- Tamiris: Journalist L2 → Journalist.
- K2 Auxiliaries: Parachutist option gains Specialist Operative and GizmoKit; +2 points.
- Deva: Lieutenant options only in ALEPH and OperationS.
- Satrah: now is MI; PH 11; gains Stealth and Climbing Plus; MULTI Rifle option removed; new MULTI Marksman Rifle option; Hacker option gains (UPGRADE: Firewall -3).
- Dart: gains Decoy (1); SMG → AP SMG; Viral Tactical Bow gains (+1 SD); new Minelayer option.
- Makhai: K1 Combi option cost 31→29.
- Rudras (and Reinforcements): K1 Marksman option 35→34.
- Artalis (and Reinforcements): K1 Combi options -2 points.
Tohaa
- Kiiutan Imposters: added to Tohaa and Ikari Company.
- Kiel-Saan: gains BS Attack (SR-1) and Warhorse; costs reviewed.
- Makaul: CC Weapons gain (PS=6).
- Kriigel: AVA increases to 2.
- Draal: AVA increases to 2.
- Reex: K1 Marksman option -1 point.
- Sukeul: K1 Sniper SWC reduced to 1; costs reviewed.
- Kosuil (and Reinforcements): K1 Combi options -2 points.
- Hatail Aelis Keesan (and Reinforcements): K1 Combi options -2 points.
O-12
- Kappa: MULTI Sniper SWC reduced to 1.
- Bluecoats: Discover (+3) → (+6); all weapons reviewed; new option with Disco Baller.
- Firebat: BS 13; ARM 4; loses BS Attack (SR-1); gains BS Attack (+1 SD), NCO, and Tech-Recovery; weapons, costs, and SWC reviewed; added to Starmada (AVA 1).
NA-2
- Added a new profile: Ruby Monday. Available in Corregidor, OperationS, Kestrel, Shindenbutai, and Next Wave.
- Warcors: Journalist L1 → Journalist; removed from Combined Army.
- John Hawkwood: K1 Sniper options—SWC and costs reviewed.
- Hannibal: now is MI; CC 15, BS 13; loses Discover (+3); gains BS Attack (+1 SD), Counterintelligence, Sensor, and Tactical Awareness; Biometric Visor removed; options/weapons reworked and repriced.
- Aïda Swanson: on Minelayer option, Decoy (1) → (2).
- Táowù: new Chain of Command option; SWC 0 in Druze & Ikari; SWC 0.5 in Imperial Service & White Co.
- Oktavia: gains Albedo (-3); costs reviewed.
Fireteam & Availability changes
Combined Army
Availability changes:
- Added RODOK
- Added VICTOR MESSER
- Added SARTROIDS: RANTERS
- Added SARTROIDS: PUZZLERS
- R-DRONES AVA changed
- Removed NOX TROOPS
- Removed UMBRA SAMARITANS
- Removed TAIGHA CREATURES
- Removed DUKASH
- Removed PANDORA
- Removed TEUCER
- Removed DRAKIOS
- Removed PATROCLUS
Fireteam Chart:
- Achilles Team Fireteams removed
- Rodok added to MORAT Fireteams
- Nexus added and Dukash removed in Overdron Fireteam
- Legate FTO and Victor Messer added to Wildcards
Tartary Army Corps (TAK)
Availability:
BARSUK Territorial Defense Regiments AVA adjusted
Fireteam Chart:
- RATNIK Fireteams removed
- Veteran Kazaks added to LINE KAZAKS Fireteams
- Dynamo Fireteams renamed to MOBILITY Fireteams
- New Gunnery Fireteams
- Barsuk FTO added to Wildcards
Shasvastii Expeditionary Force
Availability:
R-DRONES AVA adjusted
Fireteam Chart:
- Added (Shaveshii) to Jayths and Gwailos in Shaveshii Shock Fireteams
- Added (Shaveshii) to Hasht and Victor Messer in Wildcards
Military Orders
Fireteam Chart:
- Knights Fireteam renamed to Velox Fireteams; Santiago and Joan removed
- Santiago FTO added to Military Orders Fireteams
- Santiago FTO and Black Friars added to ORDER SERGEANTS Fireteam
- Hospitalier FTO and Santiago FTO added to CRUSADE Fireteam
- KOJ gain (Knights Hospitaller); Santiago FTO removed; Montesa FTO and Menzoa FTO added to Wildcards
WinterFor — Svalarheima Winter Force
Fireteam Chart:
- Infirmarers removed and Blade-Ops FTO (Fusiliers) added in Fusiliers Fireteam
- WinterFor Machinist removed from Nisses Fireteam
- Infirmarers removed from WinterFor Beta Fireteams
- Infirmarers and WinterFor Machinist added to Wildcards
White Banner
Fireteam Chart:
- Yin-She FTO changed to Yin-She (Ye Mao) in White Banner Fireteams
Qapu Khalqi
Fireteam Chart:
- Kaplan Fireteams removed
- Janissary Fireteam renamed to Bekçileri Fireteams with Kaplan added
- Odalisques now have (Ghulam) in GHULAM Fireteam
- Djabanzan now have (Qapu Khalqi); Rafiq FTO removed in Qapu Khalqi Fireteams
- Rafiq FTO removed in Zırhlı Fireteams
- Rafiq FTO and several tag additions to troops in Wildcards
USARF
Fireteam Chart:
- New USAMC Fireteams
- Wild Bill gains (Grunts) in GRUNTS Fireteams
- 112 Motorized gains (Mavericks) in MAVERICKS Fireteams
Jurisdictional Command of Tunguska
Fireteam Chart:
Triggermen added to Wildcards
Tohaa
Fireteam Chart:
- Kiel-Saan added to Reex Escort Fireteams
- Kiel-Saan added to Chaksa Fireteams
If you made it all the way down here, know that I love you. And it shows you love us and our game, too. Thank you from the bottom of our hearts. We at Corvus Belli will keep working hard to deliver the best Infinity experience possible. Now: dive into Army, build your lists, get your minis on the table, have fun, and tell us how your games went. Thanks for playing Infinity day after day, and for being part of the best community in gaming!
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