von BK-Sebastian | 09.06.2025 | eingestellt unter: Dystopian Wars

Dystopian Wars: Neue Schadensregeln

Warcradle Studios geben einen Ausblick auf die kommenden Änderungen bei der Schadensermittlung in der neuen Dystopian Wars Version.

Die Regeln zu Schaden und Crippling sind ziemlich gleich geblieben, der Zitadellenwert wurde jedoch gestrichen.

Warcradle Studios Dystopian Wars Dice

This is almost untouched from the previous edition of the game. When making an Attack Action, you make an Action Roll, deduct any Hits due to Counters from your opponent’s Resistance Roll and then group the remaining Hits according to the target’s Armour rating, with each full result inflicting 1 Damage. For example, if I score 12 Hits against a model with an Armour rating of 5, I’ll inflict 2 points of Damage.

If a model takes an amount of Damage equal to its Hull rating, it becomes Crippled. While in the Crippled state, models become slower than usual, may find it challenging to act, and provide Victory Points to the opponent. So far, so simple.

But note how I said almost untouched…

Grizzled admirals will probably have noticed that I have made no reference to a Citadel Value. This is because Citadel has been removed from the new edition, and in its place, there are other ways of inflicting Critical Damage Effects on enemy ships. Chiefly, Boarding actions and SRS Attack Run missions will be your main ways of inflicting these nasties.

Alternatively, you can simply cause enough Damage to Cripple a ship. When a Crippled ship would receive one Damage, it instead receives a Critical Damage Effect. Acquire too many of these, and you will soon find your prized flagship sinking to the bottom of the briny deep, or worse, exploding catastrophically.

Critical Damage Effects linger long after they have been dealt, negatively affecting your model in various ways. Perhaps your ship has suffered a Breach, dealing extra Damage every turn, or a System Failure, preventing you from using Generators and any of the other technological marvels on your precious ship. Add to this the fact that models can now suffer multiple instances of the same Critical Damage Effect, and your once pristine battlefleet can descend into total chaos.

Daneben wurden die Disorder Regeln besprochen:

Warcradle Studios Dystopian Wars Damage 2 Warcradle Studios Dystopian Wars Damage 1

Speaking of chaos, Disorder is another way that your models can have (to put it mildly) a bad time. This represents previously-disciplined crews panicking, fires spreading across multiple decks, and the chain of command fragmenting during the chaos of battle.

Disorder can arise from multiple sources, from coming under heavy fire or being attacked by weapons that throw literal flame, to colliding with other models or Terrain Features or suffering certain Critical Damage Effects such as Hazard. This will, in turn, make your models less effective, as they find it harder to perform Crew Checks and their attacks become less reliable. A prudent admiral may decide to forgo Attack and Maintenance actions in order to Rally and maintain discipline aboard ship.

Quelle: Warcradle Blog

BK-Sebastian

Redakteur von Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop Armalion. Aktuelle Systeme: Freebooter's Fate(Alle Fraktionen), Bushido(Ito, Ryu, Ro-Kan),Moonstone, Summoners (Feuer, Luft), Deadzone, ASoIaF(Nachtwache, Targaryen), Dropfleet Commander(UCM, Scourge), Warmaster(Zwerge, Echsen), Eden(ISC, Resistance), KoW: Armada(Basilean, Ork) u.v.m

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Kommentare

  • Interessante Änderungen, die auch ein wenig die neuen Einheitenkarten erklären, die seit der UK Game Expo herumschwirren. Unterm Strich hält ein Schiff damit doppelt so lange durch, da man die Hüllenpunkte vom alten System, wo die HP in Battle Ready und Crippled aufgeteilt waren, nun komplett dem Battle Ready zugeschlagen hat. Hat ein Schiff jetzt keine HP mehr, ist es erst dann criplled. Und ab dann nimmt man bei jedem weiteren Treffer kritischen Schaden. Damit sind Schiffe aber auch schwerer komplett zu versenken, wenn die kritischen Tabellen so bleiben, wie sie sind.

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