von BK-Sebastian | 10.05.2025 | eingestellt unter: Dystopian Wars

Dystopian Wars: Infos zur neuen Edition

Warcradle Studios haben einige Informationen zur neuen Dystopian Wars Edition bekannt gegeben.

Die neue Edition ist von den Regeln von Armoured Clash inspiriert, bleibt aber eigenständig.

Our Development Team has learned so much with the release of Armoured Clash, and it makes sense to use those lessons and design principles in the updating of Dystopian Wars. Have no fear, we will not be taking every rule from Armoured Clash and working it into Dystopian Wars by any means. Continually exploding dice are staying for good! However, there are certain areas of mental load that we feel can be adjusted and streamlined for ease of play.

Etwa sollen nun nicht alle Schüsse auf einmal angesagt und dann abgehandelt werden sondern die Anzahl der Attacken einer Einheit beschränkt sein.

For example, in the current edition, a player has to declare all the attacks made by one of their units and their targets before rolling any dice. This leads to players having to remember weapon arcs, which targets each weapon is focused on, which attacks are affected by various conditions, which models have line of sight, which weapons have fired already. It can be a lot!

In the new edition of Dystopian Wars, each unit can make a limited number of attacks (or other non-combat actions) during its activation, with each target declared once the previous one has been resolved. This means that each decision you make becomes its own event, lessening the amount of information a player has to keep in their head at one time.

Die Sonderregeln und Waffenregeln sollen in die Einheitenprofile eingearbeiwerden

Changes will also be made to some of the other unit characteristics. Given the sheer number of Special Rules (in excess of 200!), we have endeavoured, where possible, to fold them into each unit’s Attributes instead. For example, Special Rules from the previous edition that allowed a unit to re-roll certain results might now be converted into an increased stat, or a Faction-specific bonus that covers almost every model in your Battlefleet. This, in turn, allows players to focus on making tactical decisions rather than remembering which of their many Special Rules they should be referring to.

Similarly, weapons will be added to units rather than having their own place at the end of the ORBAT. This allows rules like Heavy Firepower to be removed, as a Heavy Gun Battery on a Flagship to have its own dice and qualities and reduces the need to constantly refer to interacting rules, further reducing mental load.

Auch die Karten werden überarbeitet um ein ausgeglicheneres Spiel zu ermöglichen.

As for the core elements of the game, the Victory & Valour deck will be getting a significant upgrade. Feedback we received from players was that the cards allowing for double Activations were too strong. They have been removed. Additionally, in an example of lessons learned from Armoured Clash, we’re making Victory & Valour cards more integral to the game by shaking up how the Values interact with the rest of the game. No longer will there be values of 1 to 60 spread across the entire deck, but 1 to 12 with repetitions. If you’ve played Armoured Clash, you’ll be familiar with this already.

Quelle: Warcradle Blog

BK-Sebastian

Redakteur von Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop Armalion. Aktuelle Systeme: Freebooter's Fate(Alle Fraktionen), Bushido(Ito, Ryu, Ro-Kan),Moonstone, Summoners (Feuer, Luft), Deadzone, ASoIaF(Nachtwache, Targaryen), Dropfleet Commander(UCM, Scourge), Warmaster(Zwerge, Echsen), Eden(ISC, Resistance), KoW: Armada(Basilean, Ork) u.v.m

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Kommentare

  • Da drücke Ich mir mal die Daumen. Ich mag James Regelwerke. Fallout Factions ist auch super und Armoured Clash habe Ich mir jetzt endlich mal zugelegt. Hat mir beim Demospiel direkt besser gefallen als das aktuelle Dystopian Wars. Wenn sich die neue Edition daran orientiert, dann kann Ich das vielleicht auch endlich mal spielen und die Modelle verstauben nicht nur….

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