Dystopian Wars: Blick ins Regelbuch
Warcradle Studios stellen ihr Regelbuch für die kommende Version von Dystopian Wars vor.
Das Regelbuch soll visuell ansprechender und entschlackt worden sein
Our first priority with the new edition was to take what already existed and streamline things as much as possible. We followed the same principle with the Rule Book. It is intended to be a trusty manual, something that every Admiral, whether newly commissioned to the rank or a veteran of the Dystopian Age, will want to keep by their bunks at night and consult often in the heat of battle.
How did we go about doing that?
The first thing you will notice when you open your new Dystopian Wars Rule Book is its great use of colour. This is not just to make it visually appealing (though it does look appealing) but to make it easier to read and access, leveraging all the tricks and experience we gained from last year’s Armoured Clash.
Hierzu sind Informationen möglichst strukturiert dargestellt
You won’t see any big blocks of text here, just small, easy-to-navigate paragraphs with plenty of pictures, diagrams, box-outs, and handy subheadings to get you where you need to go. Additionally, making the transition from battlefield to open water requires page references. You need never look up the rules for Attack actions in the Index, only to spend the next five minutes hunting down how Action Rolls work.
Die Regeln wurden in Grundregeln und fortgeschrittene Regeln gegliedert.
As an additional step towards improving the accessibility of our rules, we have split the Rule Book into two handy sections: one for Core Rules, the absolute basics of movement and shooting that you need to play a game of Dystopian Wars, and one for Advanced Rules. These rules fill in some gaps, add some depth, and introduce different types of units, but aren’t strictly necessary if you’re more interested in learning the ropes.
The Core Rules give you just enough to get some ships on the table without worrying too much about complexity. Whenever the Core Rules skip over something that is covered in the Advanced Rules, this is clearly marked and colour-coded so you can easily find what you need later, once you decide to introduce these features into your games.
This is all, of course, entirely optional. If you are a battle-hardened miniatures wargamer with a fleet lying in wait, and want to leap in two-footed with a 2,500-point game, then by all means go for it. No one is going to stop you!
In the Advanced Rules section you will find everything you need to start fielding submarines, flying fortresses, and mighty colossi, rules for smashing your enemy’s ships to smithereens with ramming actions, launching swarms of attack aircraft from your carriers and lots, LOTS more.
Daneben enthält das Buch sechs Szenarien, Index und Glossar
You can, of course, play your games however you like, but the final section of the Rule Book offers six example Encounters; essentially common scenarios that battlefleets in the Dystopian Age might find themselves in, introducing specific victory conditions to add variety to your play.
You will also find a thorough Index, Quick Reference guide, and (my personal favourite) several dozen pages of juicy background lore for all eight Factions of the Dystopian Age, alongside a ton of brand new art.
That’s not the end of the story, of course.
As with Armoured Clash, we will be releasing a Rules Glossary containing all of the information you need to get the most out of your models and weapons. This will be freely accessible online. And even though everyone’s Faction will be fully supported at launch, we will be fleshing out and updating their ORBATs over the coming months. But more on that later!
Quelle: Warcradle Blog
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