von BK-Jonah | 09.12.2025 | eingestellt unter: Conquest

Conquest: First Blood Regelupdate

Para Bellum geben in einem Blogpost erste Einsichten zum generalüberholten Regelwerk für ihren Skirmisher, First Blood.

Intro to the new edition of First Blood!

At last, the next era of First Blood is upon us! Accompanying the revamped gameplay experience is a striking new logo that matches the ferocity and exhilaration that is First Blood. In the upcoming months we will be featuring articles that highlight different aspects of the new First Blood, all leading up to the grand release. In time all will be revealed!

Today we would like to talk about the overarching goals and design philosophy of the new First Blood, and what you should expect as a player; both as a veteran and those joining in on the bloodshed

Conquest First Blood Regelupdate

What’s in a Name?

The new First Blood is mechanically a brand new game system, yet the familiar fundamentals remain. Players take command of a Warband composed of a variety of Regiments and Monsters led by powerful Warlords and Heroes in a fluid skirmish experience. Warriors Clash and Volley their way to victory, all while battling within dynamic scenarios to determine the victor. First Blood has been crafted with its own identity, sharing concepts and terminology from its rank & flank brother but executing and expanding on those core concepts in its own way. The lower model count of skirmish scale combat allows more design space for interactions between individual warriors and their abilities.

From Zero to Hero

From the ground up, we crafted the new First Blood with the goal of making every dice roll and Warrior as important as they deserve to be. This is reflected in the comparative dice system, how Regiments activate, and the glow-up that Officers received. Comparative dice rolls, where the face values of every die are compared to those of your opponents, allows for more nail-biting moments as even a great roll can be matched by an even better roll by the other player. This focus on individuality carries over to Regiment Activation. First Blood utilises a blend of regimental and individual activation. When a Command Card is activated, every Warrior belonging to that regiment is activated one at a time. Warriors are also no longer tied to maintaining coherency; after deployment, Warriors are free to wreak havoc wherever they see fit. Every Officer, from a humble Servite to an Avatar of the Hunt, now possesses their own Command Card and acts as an independent Hero on the battlefield. Even Leaders of Regiments are expanded upon, giving them access to basic Command Abilities and the option to purchase upgrades.

Size isn’t Everything.

New First Blood is designed around being the “Scalable Skirmish” game, where both small engagements of just a handful of Warriors per side and larger clashes of mighty armies both offer an exciting and fulfilling experience within the same ruleset. We know players and their communities have their own preferences and needs when it comes to how they Conquest; some enjoy quick & deadly smaller model count games while others prefer the strategic challenge and chaotic fun that larger games provide. Each will find their home within First Blood.

The Sword is Mightier than the Pen.

Games should be fought on the tabletop. The more time spent scouring an esoteric tome is less time rolling dice. Interrupting your game to bury your nose in a rulebook breaks the flow of the experience. Minimizing these pauses during games is a goal for First Blood. The new system has been written to deliver as much tactical depth through intuitive interactions with as little text as possible. While the new First Blood offers a more robust gameplay experience than before, it does so both lean and mean.

Thanks for tuning in. We cannot wait for all of you to throw down some games of First Blood, and we hope you are as excited as we are! We will have updates for you every week until the rules launch in February.

Quelle: Para Bellum auf Facebook

Hier geht es zum Blogpost auf der Website von Para Bellum.

BK-Jonah

Seit 2023 im Hobby und damit das Nesthäkchen beim Brückenkopf. Erste Tabletop-Liebe: Warhammer Fantasy durch Total War, was über Umwege zu AoS geführt hat. Danach und bis heute verliebt in Conquest: The Last Argument of Kings. Aktuelle Projekte: AoS – Helsmiths of Hashut, Kharadron Overlords Conquest – City States, Sorcerer Kings 40k – Emperor’s Children

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