von BK-Nils | 14.08.2022 | eingestellt unter: Warhammer 40.000

GW: Leagues of Votann Trikes Preview

Mit der Leagues of Votann wird bald eine neue Fraktion die Schlachtfelder der fernen Zukunft von Warhammer 40.000 betreten und in einer neuen Vorschau wird ein genauerer Blick auf die Trikes geworfen.

No Wheels Are Better Than Three – How Leagues of Votann Trikes Were Reimagined and Redesigned

The grim darkness of the 41st Millennium is about to change for good – the Leagues of Votann, the newest faction to join the carnage, are soon to blast onto store shelves, battlefields, and painting stations all around the world.

Games Workshop No Wheels Are Better Than Three – How Leagues Of Votann Trikes Were Reimagined And Redesigned 1

Armed to the teeth with practical, yet high-tech weaponry, the Leagues dispatch Oathbands and Prospects to roam the galaxy seeking out fresh resources and mounting aggressive defense of their Holds. Roving before these expeditions are the Hernkyn Pioneers – hardy outriders dispatched for days or weeks at a time to scout ahead of the main force.

It took a team effort to bring the Leagues of Votann to life. We spoke to Andy Clark and Jes Goodwin about what went into designing these aviating outriders.

“The Hernkyn are rugged survivalist types who set out in small, self-reliant bands to adventure and prospect on behalf of their Kindreds,” says Andy, one of the heads behind the lore of the Kin. “This is a big deal, as Kin prefer to remain close – family is the most important thing to them – so it’s a very brave and selfless act to head out ranging like this.”

Games Workshop No Wheels Are Better Than Three – How Leagues Of Votann Trikes Were Reimagined And Redesigned 2 Games Workshop No Wheels Are Better Than Three – How Leagues Of Votann Trikes Were Reimagined And Redesigned 3 Games Workshop No Wheels Are Better Than Three – How Leagues Of Votann Trikes Were Reimagined And Redesigned 4

“Visually, they’re like the Votann themselves,” adds Jes, who took charge of the miniature design. “Chunky, rugged, and tough. Even the magna-coil tech utilised in their gimballed lifter coils is unsubtle, contrasting with the sleek elegance of Aeldari anti-grav. I imagine them kicking up dust as they manoeuvre.”

“In a lot of factions, bikers are shock troops, swift hunters, or even (in the case of Orks) just marauding speed-crazed loons,” Andy explains. “By comparison, the Hernkyn Pioneers serve as armoured cavalry. They are extremely sturdy, highly mobile, and pack a tremendous amount of firepower – which to my mind makes them a more central and powerful element of the main Kin battle lines than some other factions’ bikers.

“Their magna-coil bikes are fast and manoeuvrable, even over the most difficult terrain or bodies of water, which might confound more conventional bikes with wheels. What’s more, they have some seriously big guns, and with their multiwave comms arrays and pan-spectral scanners they have all the supporting tech needed to operate as intelligence gathering assets.”

Games Workshop No Wheels Are Better Than Three – How Leagues Of Votann Trikes Were Reimagined And Redesigned 5

“They wear lighter void suits than the Hearthkyn,” Jes notes, “and distinctive heavy coats, no doubt lined with protective weaves and shielding. Leather skull caps, face scarves, goggles, and visors, even parka-style hoods are all in evidence. These are explorers and frontiersmen – even more so than their Hold-bound comrades.

“Their hand-held weaponry is similarly prosaic, with bolt pistols and shotguns, and big plasma knives. On the other hand, the bikes themselves mount weaponry that employs some of their more advanced technologies. Their variant uniforms and weaponry give a contrast to the more armoured Kin, adding texture to the range and a distinctive image to an important element of Kin society.”

Interestingly, as an offshoot of human civilisation from the Dark Age of Technology, the Leagues of Votann share a visual language with certain Imperial technologies.

Games Workshop No Wheels Are Better Than Three – How Leagues Of Votann Trikes Were Reimagined And Redesigned 6

“Rather than matching Leagues of Votann tech to a particular, existing style of STC devices, the idea was that their tech had slowly evolved from more ancient designs,” says Jes. “The Leagues and the Imperium share a common root in the STCs that were prevalent in those days, and you can spot the commonalities, but they’ve diverged over the millennia. The Leagues’ kit is less clunky and temperamental, while the Imperium has lost so much…

“That being said, their armour style has a rounded, almost muscular feel, with additional layers and countersunk bolts that are reminiscent of the Kastelan Robot used by the Adeptus Mechanicus. Some of the Imperial weapon types usually described as ‘relics’ are more commonplace in the Leagues, and they also possess better versions of most Imperial technologies – even common ones like las weapons. Just look at the HYLas rotary cannon that can be mounted on a Hernkyn Pioneer – HYLas is short for High Yield Laser.”

The Hernkyn have been dispatched and the main Oathband is on the march – meaning that the Leagues of Votann will be here sooner rather than later.

Warhammer 40.000 ist unter anderem bei unseren Partnern Fantasywelt und Taschengelddieb erhältlich.

Quelle: Games Workshop

BK-Nils

Nils, Redakteur bei Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop: DSA Armalion. Aktueller Fokus liegt auf Skirmish-Systemen und Warhammer 40.000. mehr auf https://www.instagram.com/nerdydutchman/

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Kommentare

  • Die muss ich live sehen. Bei Pioneers hätte ich jetzt viele kleine Taschen für Reparaturen uä erwartet. Die Ttenchcoats mögen vlt mit rule of cool im Hinterkopf designt worden sein, aber ich hätte dann eher eine Weste mit vielen Taschen designt. Die hätte ja dann vom Design auch mit einer Biker-Kutte verwandt sein können.
    Mal schauen ob die als Bemalprojekt mich live mehr überzeugen.

  • Die Überschrift mit „Trikes“ ließ mich doch noch etwas Anderes erwarten. Ok, die fliegen, und sie haben drei – ja wie nennt man die Dinger – Schwebeteile… gut. Aber nicht meins.

  • Warum können die nicht Mal beide Arme am Lenker haben? Irgendwie macht GW das bei gefühlt fast allen Bikemodellen…

  • Jain. Ich mag die Fahrer, die Waffen und die Details. Aber diese Anti-Grav-Rasenmäher-Dingsi und der 50er Jahre Look ist nicht so meins.

  • „Günthyr, reich‘ mir mal den 65er Schlüssel, wir müssen das vordere AG-Feld auswechseln!“

    Die Sechskantmuttern unter den Hoverpads sehen ja mal handgelenkdick aus. Aber gut, wenn man die mit einem Kniff im Feld direkt wechseln kann! Typischer Zwergenpragmatismus =D

    • Ach das ist doch garnichts, ich arbeite im Anlagenbau für Turbomaschinen, da haben wir Sechskantmuttern, die sind Oberschenkel dick.
      Aber das es die gute alte Schraubenmutter bis ins Antigravzeitalter geschafft hat, überrascht mich dann doch 😅

      Zu den Modellen:
      Ich bin unentschlossen.
      Ich finde die nicht schlecht, aber so richtig gefallen wollen sie mir auch nicht.
      Ich einerseits sind sie eine geschickte Hommage an die alten „Rocker Squats“ mit ihren richtigen Trikes.
      Andererseits brechen sie doch sehr mit dem Stil der neuen Votanns, welche sich ja bewusst doch sehr von den alten Squats unterscheiden möchten. Und in diesem Kontext stört mich dann diese Hommage doch etwas und wirkt ein wenig gezwungen.
      Aber dennoch interessante Modelle welche auf jeden Fall frischen Wind in das angestaubte 40k Design bringen.

  • Och Mensch, nach dem 6-radligen Sagitaur war ich positiv gestimmt – aber diese Dinger – die passen nu wieder nicht zu dem Sagi, und schön finde ich die schonmal gar nicht (erinnern mich irgendwie an die Biker-Gang von Boba Fett, brrr). Säuftz. (Und bin ich das oder sehen die Squat-Wummen total nach Primaris-Wummen aus?)

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