Es gibt ein neues Update zu Bloodfields von Titan Forge.
New Scenarios, 4 Armies Updated, Rulebook ChangesHello everyone!
The works on Bloodfields are never stopping and we are happy to release the effects of the last two months of development today. Although we have had some other large projects in the meantime, we have been continuously expanding the wargaming system. A short while ago we have begun cooperation with extra team members dedicated exclusively to Bloodfields. You can expect more good coming!SCENARIO GUIDE – NEW SCENARIOS
Let’s begin with something a lot of you were waiting for. From among dozens of new scenarios we have tested, we are ready to release the first three that we feel are competitive ready.
Today we are releasing the first version of our Scenario Guide which includes the outline of how to apply any scenario plus a Scenario Sheet for each. We are set on getting more scenarios more regularly from now on.The three new scenarios are:
Wide Front – This is a scenario that we are very happy to bring, as it features gameplay that will include the entire battlefield. The deployment zones are in the corners so the combat is spread out. And also, an additional objective is featured in each of the player’s deployment zones that can be claimed only by the opponent. This setup forces a lot of thinking when moving your units instead of just going straight all-in.The Vortex – We have had a lot of fun with that scenario and were eager to bring it to you. Although it features only two Objectives, they are worth more points, and also, once you claim the objective you have to nominate one of your units to enter the vortex which will teleport the unit into a random area in one of the deployment zones. Play it safe or push your luck for an ultimate flanking opportunity.Trial of Heroes – In the trial of heroes we have explored an alternative way to score Victory Points by sacrificing blood or inspiration when next to a new objective – Shrine. You can find the download link to the shrine here, in the Resource tab, or you can use the good old Flags as long as both players are ok with that. Players can focus on sacrificing their resources to get points, or can channel their power to gain a bonus, and punish the enemy who had rather gotten greedy.You can learn all the specific rules from the Scenario Guide.
On top of the new scenarios, we are releasing the first two Game Variants. Our goal when creating the first variants is to bring more balanced gameplay. The variants aim to provide comeback mechanics for the player that fell behind and to prevent snow-balling of the player who is ahead.We strongly encourage you to try out the proposed variants and adopt them in your games for a more head-to-head challenge.The variants can be found in the Scenario Guide and feature two extra modes summarized below:
Gloria Victis – A player that loses a unit gains additional Inspiration that they can allocate to their units later in the game. The more prominent the unit, the more INS will be received.
Bounty Hunters – Although this mode provides a player that defeated a unit with additional points, the mode features a way to claim those points back. Thanks to that a menacing unit will consider retreating to safety unless they want to risk losing all the obtained advantage. It also promotes a more considerate approach to spamming cannon fodder units like zombies and shrooms.Finally, we are working on the Scenario Book that will be included with Tournament Kits that will contain a list of scenarios to play along with the variants for an easy tournament setup. We will be working on growing the list of the scenarios for more variety in your games and more situations that will test your commanding skill and various strengths of all units and armies.
4 NEW ARMIESDemonic Kingdom, Bloodsail Ogres, Mythborn Yokai and Jurassic Amazons are officially leaving the BETA environment and are introduced with a full range of changes and perks. In order to celebrate the near completion of our goal to re-release all the armies, we are releasing a free STL model of Rotlings which are one of many support units in the Demonic Kingdom army.
We are still working on the last army that awaits the re-release. The Roaming Barbarians remake will be finalized in mid-May as we feel some more testing is needed. With that release, we will be able to regain our focus on providing you with completely brand new Bloodfields content. Our first goal is to bring back monthly updates correlated with the Patreon releases. A couple of models from each release typically will be added to Bloodfileds. Along with that, some old releases that you were enthusiastic about will also make it to the game, either as armies or as stand-alone models added to various lines. We are very excited about this change of pace and you can expect a lot of fresh approach.
Along with all the units from the Demonic Kingdom pack having been re-made, the new roster includes implemented models from a previous Patreon release – Demonic Asylum. Among the units you will now find:
- Lostrotos, the Deathwriter
- Demon Guards
- Grogo the Crusher (modular cavalry hero)
- Menacing Imps
The new Demon army features big demons that are a true menace (both in power-level and blood point cost). The army provides a lot of building options with different rosters so be sure to fully explore it. To further expand the distinctive playstyles, each demon has a subtype that represents their alignment to Lust, Ignorance, Decay, or Fury. When you play with a full-demon army, additional bonuses for each subtype are unlocked.
Demon: Demons automatically pass all Morale Tests. For the purpose of effects that require Morale value, Demons‘ Morale Statistic is 9.
Demonic Kingdom Loyalty Bonus: +1 Inspire Token per Round. Your Demons gain additional bonuses depending on their alignment. 𝗗𝗲𝗺𝗼𝗻 𝗼𝗳 𝗙𝘂𝗿𝘆 – May lose 1 HP to change all Inspire results to hits in an attack (cannot be used when the demon has 1 HP left)
𝗗𝗲𝗺𝗼𝗻 𝗼𝗳 𝗜𝗴𝗻𝗼𝗿𝗮𝗻𝗰𝗲 – Once per turn, may reroll a Magic Test.
𝗗𝗲𝗺𝗼𝗻 𝗼𝗳 𝗗𝗲𝗰𝗮𝘆 – When an enemy deals damage to it with a melee attack, apply Weakness to that enemy.
𝗗𝗲𝗺𝗼𝗻 𝗼𝗳 𝗟𝘂𝘀𝘁 – When an enemy enters combat with it, the Demon gains a basic melee attack against that enemy (in case of a charge, the attack is gained before the free attack from the charge).
Horrid Spirit – 32mm
Lilith – 32mm
Lord of Decay – 60mm
Lord of Fury – 60mm
Lord of Ignorance – 60mm
Lord of Lust – 40mm
Garoth (previously Razoth) – 40mm
Demon Guard – 32mm
Grogo the Crusher – 40mm
Lostrotos – 60mm
Menacing Imp – 32mm
Rotling – 32mm
Our intention for the new Ogre army was to maximize the fun and provide you with the feeling that you are playing with a band of ruthless warriors that love to party. The new Line Bonus provides them with a strong yet unpredictable ‚Tavern Wreckers‘ attack with variable damage, dice, and pushing capability. Anything can happen in a drunken brawl. Although not well armored, remember that Ogres cannot receive more than 1 damage from each unsaved hit, making attacks with 2 or more damage per dice a lot less effective.
Still, as true sailors, Ogres bring some admirable ranged attack capabilities and in-your-face smashing strenght.Ogre: Each unsaved hit cannot deal more than 1 damage to an Ogre.Goblin: Enemies cannot use melee attacks against Goblins while there are non-Goblin units in combat with them.Bloodsail Ogres Loyalty Bonus: +1 Inspire Token per Round. Ogres gain access to a Tavern Wreckers melee attack. 𝗧𝗮𝘃𝗲𝗿𝗻 𝗪𝗿𝗲𝗰𝗸𝗲𝗿𝘀 = Inspire Cost: 0 / On damage: Push D6″/ Damage: D3 / Attack Dice: D3.
Ackimo – 40mm
Bongos Blackwaters – 32mm
Captain Narom – 40mm
Choppa Blackwaters – 32mm
Deck Goblin – 32mm
Fishgutt Sharkkiller – 40mm
Jolly Roger – 40mm
Kommander Komodo – 60mm
Kush Mastbearer – 60mm
Miko – 40mm
Ogre Crewman – 40mm
Rodrigo de Ogra – 40mm
Sharkman – 40mm
Shooshaka Jungle Hag – 40mm
Shuaavek Shotcaller – 40mm
Amazons always used to be a strong pick thanks to some power powerful magic by Slanita and fierce charging capabilities. Now, they are getting even more tools to wipe the battlefield. Especially the old units from the first pack have gotten their cards filled with new mechanics. Prepare to zone out your enemy, as with the line bonus Amazons can perform multiple charge actions per turn.
Amazon: Amazons can use charge action after a successful flee action.
Jurrasic Amazons Loyalty Bonus: +1 Inspiration Token per Round. Your non-Mercenary units may use charge action any number of times in a turn.
Bases – Pack I:
Ava Seprentmage – 32mm
Coyotla Archhuntress – 32mm
Heir of Kong – 60mm
Raptor – 32mm
Skyhuania Windstopper – 40mm
Slanita Tempestborn – 60mm
Talia Feathermage -32mm
Zanya Pathfinder – 32mm
Bases – Pack II:
Brutosaur Rider – 60mm
Carnina Sabertooth – 60mm
Itza Totemwielder – 32mm
Jurassica Chargeleader – 60mm
Tayanna Serpentguard – 32mm
New Yokai becomes a stand-alone army completely separate from the Dragon Empire’s trait. As one of the newest armies, it has mostly gotten refreshed and adapted for the new Yokai mechanics that feature a Yin-Yang coin. Your Yokai units will gain various bonuses depending on which side the coin is. You will also find that many Yokai skills will become stronger if you find the correct Yin-Yang rhythm.
Learn everything about the new feature of the Mythborn army below.
Yokai:Take a Yin-Yang Coin and at the beginning of the first round, place it with Yin or Yang side up next to the battlefield. Depending on which side is up, Yokai will receive different bonuses during the round. At the beginning of each round, flip the coin to the other side. You may choose to keep the coin on the same side by reducing the INS you generate this round by 2. For the entire game, each round will either be a Yin round or a Yang round.
- 𝗗𝗨𝗥𝗜𝗡𝗚 𝗬𝗜𝗡: When a Yokai is destroyed, all other units in 3″ receive 1 damage.
- 𝗗𝗨𝗥𝗜𝗡𝗚 𝗬𝗔𝗡𝗚: When a Yokai is destroyed, all other units in 3″ restore 1 HP.
Mythborn Yokai Loyalty Bonus: +1 Inspiration Token per Round. Once per game, at the beginning of a round, you may choose to trigger a powerful Yin-Yang round. When you do, do not flip the coin to the other side. For that entire round, your Yokai receive both Yin and Yang bonuses of their skills. Additionally, the Yokai Race Rule is replaced with
„𝗗𝗨𝗥𝗜𝗡𝗚 𝗬𝗜𝗡-𝗬𝗔𝗡𝗚: When a Yokai is destroyed, all enemies in 3″ receive 1 damage and all allies in 3″ restore 1 HP.“
Please note that some units from add-ons have been moved between Yokai and Dragon Empire armies to better match the armies.
Hori Mizu – 60mm
Oni – 60mm
Raion – 32mm
Kappa – 32mm
Karakasa – 32mm
Karyobinga – 40mm
Otohime Harati – 32mm
Takiyasha on Suzaku – 60mm
Tanuki – 32mm
Tengu – 32mm
We are featuring some changes to the rulebook. Please note that the Rulebook from the Library>Rules will not be updated for a while. We are also having a little trouble compressing the rulebook to the proper size at this moment. However, if you would like to dive into changes, you may download the updated rulebook here:
Be sure to especially pay attention to the Blind Status change!
Page 3 – Round Summary – we have added some slight changes to better reflect the order in which effects happen at the end of the round and when to score Victory Points.
Page 14 – Attack Twice – if the attack with ‚attack twice‘ or ‚attack three times‘ etc. is affected by a buff or debuff, that effect applies to all attack rolls in that attack.
Page 15 – Receiving Hits – a while ago we have introduced a ‚Receive X hits‘ mechanic that allows non-attack skills to deal damage. We have added a clarification that cover does not apply when receiving hits.
Page 20 – Blind Condition – we are featuring huge changes to Blind! Now, the blinded unit, on top of not being able to use the charge action, also deals one damage to itself for each blank result in any attack roll. Be sure to check out this new hindrance and find a new power in units that apply Blind.
Page 20 – Shields and Dot – damage from DOT can no longer be prevented by shields.
Page 20 – Stun – you can find now clarified Stun rules. The effect remains the same, but the point of the changes was for it to work on the next action the unit performs. This means that if the unit receives a stun during its turn and has an action remaining, the stun will apply to that next action. The stun also applies to an action that a unit would receive outside of its turn. Once the action is cancelled, the stun token is removed.
Page 21 – Effect’s Order outside of units‘ turns – typically, if many effects trigger at the same time, the order is chosen by the player whose unit’s turn it is at the time. However, in some situations, like at the beginning or end of a turn, when there is neither player’s turn, the effect order is now arranged by the player with the Initiative Token.
Page 21 – Support Deployment – supports deployed during the support activation will not perform their action until the next support activation.
Page 21 – Mercenaries and Loyalty Bonus – we have updated the rulebook to reflect the changes after the introduction of mercenaries. You can now add them to your roster without losing your Line Bonus.
Page 23 – Items and Magic – you can now find all updated info about using Potions, Charms, and Schools of Magic.