von BK-Thorsten | 15.01.2020 | eingestellt unter: Dropzone Commander

Dropzone Commander: Neuheiten

Nachschub für Kommandanten in Dropzone Commander.

TTCombat DZC Zhukov Constantine 01 TTCombat DZC Zhukov Constantine 02 TTCombat DZC Zhukov Constantine 03 TTCombat DZC Zhukov Constantine 04 TTCombat DZC Zhukov Constantine 05 TTCombat DZC Zhukov Constantine 06 TTCombat DZC Zhukov Constantine 07 TTCombat DZC Zhukov Constantine 08

Zhukov / Constantine – 15,49 Euro

The M20 Zhukov is based on the M9 Hannibal hull and shares its renowned resilience as well as its weaknesses. However, the Zhukov takes the complexity and expense of the M9 to a whole new level. It was only available in limited numbers before the invasion and is ever rarer today. It is equipped with one of the first magnetic accelerator weapons ever mounted to a production tank, the 32mm Rail Cannon.

One of the more unusual variants of the M9 hull is the M22 Constantine. Trading outright firepower for a bulky active countermeasures system to protect nearby units, it has become an incredibly useful chassis for Resistance Commanders since most improvised vehicles have little protection of their own.

On the reliable M9 chassis, the Zhukov and Constantine have a fantastic survivability, with Armour 15, 2 Damage Points and Active Countermeasures, they’re some of the best armour a Resistance commander has access too.

The Zhukov is an excellent Heavy choice, bringing the 32mm Rail Cannon, which is extremely good at targeting aircraft. With a 2+ to hit and Devastator-2 against both Aircraft and Vehicles, it makes it an extremely reliable damage dealer all round.

The Constantine has lower damage output (although still gets an Energy 9 shot from its hull-mounted 90mm Cannon), but its Countermeasures Projector gives Active Countermeasures to units close by, and Countermeasures Booster reduces the range of enemy weapons when targeting heavy armour. Very useful!

Contains 2 resin miniatures with the choice of weapons to make 2 Zhukov or 2 Constantine. These miniatures are highly detailed, approximately 47mm in length.

Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

TTCombat Interceptor Bomber 01 TTCombat Interceptor Bomber 02 TTCombat Interceptor Bomber 03 TTCombat Interceptor Bomber 04 TTCombat Interceptor Bomber 05 TTCombat Interceptor Bomber 06 TTCombat Interceptor Bomber 07 TTCombat Interceptor Bomber 08

Archangel Interceptor / Tactical Bomber – 15,49 Euro

The Archangel’s best protection is its excellent manoeuvrability and high speed, since it features only light armour. However, its low cost also ensures that wingmen will never be far away, providing safety in numbers.

The Archangel Interceptor is a thoroughbred air-to-air craft, designed solely for air superiority missions. It is a small ship, built around a pair of conventional Retribution 40mm cannons, leading to the moniker „The Last Gunfighter“. These are devastating at close range and feature low energy consumption, freeing the power needed to close distance and dogfight with lethal poise.The aircraft can also be pressed into service for ground attack operations when the need arises, designated as the Archangel Tactical Bomber.

Through the Reconquest, dug-in Scourge pods have been found, inhabiting buildings, ruins, and dense jungle. With Razorworms and Eviscerators making ground assault extremely deadly, the UCM Navy have traded the Interceptor’s cannons for airbursting incendiary missiles. Designed to flood a garrison with fire, it burns out occupants while only lightly damaging key structures, leaving behind shells for UCM troops to take and hold – the entire ethos behind the Reconquest.

The Archangel is a strong aircraft. Taken as an Auxiliary choice, it has a lot of flexibility in activation, although its Fast special rule does mean it’s sometimes harder to control. With a massive maximum move of 36″ though, it can be in and out of a battle before your opponent even realises. Combined with a massive Evasion of +5 and it’s very safe against all but the most dedicated anti-air firepower.

The Interceptor is armed with the famed Retribution Cannons, which are good at targeting light vehicles, but really excel against other aircraft. With AA-3 the Interceptor can take aim at most fast movers without much penalty, making it one of the premier air-to-air fighters.

The Tactical Bomber’s Incendiary Missiles make it a very different craft. At Energy 2 they won’t cause much damage, although can hurt infantry at a push. Their prime use though is targeting scenery, where they automatically cause 2D3 Collateral Damage – perfect for burning out any occupants.

Contains 2 resin miniatures with the choice of weapons to make 2 Interceptors or 2 Tactical Bombers. These miniatures are highly detailed, approximately 62mm in length.

Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

TTCombat Buses Turrets And Bomb 01 TTCombat Buses Turrets And Bomb 02 TTCombat Buses Turrets And Bomb 03 TTCombat Buses Turrets And Bomb 04 TTCombat Buses Turrets And Bomb 05 TTCombat Buses Turrets And Bomb 06 TTCombat Buses Turrets And Bomb 07 TTCombat Buses Turrets And Bomb 08

Battle / Remote Bomb Buses – 15,49 Euro

Resistance use of improvised civilian vehicles also extends to the role of troop transport. When the Resistance need to move large numbers of troops in expendable vehicles they usually turn to the Battle Bus. Once civilian public transports, they are up-armoured and equipped with practical additions such as extra doors. In their basic unarmed state, these vehicles are plentiful and very easily replaced. However, if a little armed protection is required it’s not uncommon for mechanics to rig up a combat dais on the back of the transport. These have room for several gunners and weapons for either anti-tank or anti-air capability.

These large buses are a regular sight on the battlefield, and enemy commanders have become wise to the use of them. Their speed and damage output can be seen as predictable, and the enemy wait until the opportune moment to strike, dealing devastating blows to the Resistance fighters inside. Resistance pods are wising up though, and some commanders have been seen remote controlling these ancient vehicles through crude electronics. These buses are filled to the brim with explosives, offering their enemies a deadly surprise as what they assumed was filled with low armoured infantry turns out to be a Remote Bomb Bus. Often they discover too late and the resulting explosion leaves the enemy with little chance to update their tactics from beyond the grave.

The Bus chassis is quite large, and although it only has low Armour, its decent speed and 3 Damage Points still make it a formidable transport to deal with.

A Battle Bus can transport 4 units of Infantry, making it an excellent unit to bring in masses of troops. Try 4 units of Occupation Veterans for some potentially lethal anti-tank fire, or 4 Berserkers to make a mess of any infantry. The Battle Bus has firing ports for the infantry inside to fire from, meaning it can be used for drive-byes as well as being a regular transport. You can also choose to upgrade it with battery of Rocket Launchers or Heavy Machineguns!

The Remote Bomb Bus trades all of that transport capacity for a massive explosion! What this lacks in subtlety it makes up for in raw explosive fun. It only has one weapon, and once it uses it, it’s destroyed. But that weapon? Wow. It’s an Area weapon with Devastator-3 (All) which means basically everything is in trouble when it chooses to blow up. That said, there’s a fairly decent chance that it will blow up if destroyed, so Resistance commanders should be careful in their deployment!

Contains 2 resin miniatures with the choices to make both as Battle Buses or Remote Bomb Buses. Also contains parts to upgrade the Battle Buses with Rocket Launcher Batteries or Heavy Machine Gun Batteries. These miniatures are highly detailed, approximately 60mm in length.

Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

TTCombat DZC Hades 01 TTCombat DZC Hades 02 TTCombat DZC Hades 03 TTCombat DZC Hades 04 TTCombat DZC Hades 05 TTCombat DZC Hades 06 TTCombat DZC Hades 07

Hades / Persephone – 30,99 Euro

The Type-4 Super-Heavy Walker is one of the largest frontline ground units yet encountered by the forces of the Reconquest. It is an armoured behemoth of staggering proportions, a pillar of strength and fighting prowess around which the centre of a PHR battlefront can be built.

The most common load-out is the Hades. Armed primarily with a tail mounted Super-Heavy Rail Repeater, a weapon of epic proportions, it has awesome power and a fearsome rate of fire. The Hades is also armed with a less obvious, more insidious weapon. In the centre of the Hades‘ armoured hide lies the Nanomachine Hive. This technological marvel can expel vast clouds of nanomachines to attack enemy units or repair friendly units within range.

An alternative design has been seen on the battlefields of Earth, which doubles down on the PHR’s use of nanomachines. This horrifying invention has been nick-named Hellion Nanomachines. The colossal hive of machines is housed from tip to tail, and can expel vast clouds of these microscopic „creatures“, swarming through enemy steel and flesh alike, with no care for walls or the best defences. Once a Persephone is seen in the field, UCM commanders warn all allied forces to stay clear, since the nanomachines rarely distinguish between friend or foe.

What’s better than a giant scorpion? A giant scorpion with a massive gun! What’s better than that? A giant scorpion with a swarm of nanobots! The Type-4 is a massive unit, with Armour 14 and 8 Damage Points, this thing isn’t going down quickly. While it is slow, it can be safely transported in a Poseidon, dropped into battle and left alone – that’s what your opponent will be hoping to do!

A Hades is armed with a Super-Heavy Rail Repeater, which can fire 3 times per round thanks to Strafe-3, and will mostly wreck anything thanks to its 36″ range and Energy 12. If that weren’t enough, the Hades comes equipped as standard with a Black Nanomachine Swarm which can hit anything within 18″ thanks to its Indirect rule. It also has White Nanomachines, which help to keep friendly units repaired throughout the battle.

A Persephone comes with White Nanomachines too, but that’s not what you’re reading this for. The Hellion Nanomachine Swarm makes a mess of heavy vehicles, with 3 shots at Energy 9. Alternatively you can fire the Surge, which absolutely tears through infantry, whether they’re in a Garrison or not thanks to the Flame rule. 9 shots inside a building? Yes please!

Contains 1 resin miniature with the choice to make either a Hades or a Persephone. These miniatures are highly detailed, approximately 135mm in length.

Resin miniatures supplied unpainted and unassembled. This kit will require cleaning and assembly, and could need some small holes filled.

Dropzone Commander wird in Deutschland über den Verlag Martin Ellermeier vertrieben.

Quelle: TTCombat

 

 

BK-Thorsten

Brückenkopf-Online Redakteur und Tabletop Insider stv. Chefredakteur. Spielt Infinity, SAGA, Freebooter's Fate, Kings of War, Warhammer 40k, Warzone Resurrection, Dropzone Commander, Deadzone, Dreadball, X-Wing, Konflikt '47, Bolt Action, Dead Man's Hand, Dracula's America, Beyond the Gates of Antares, Dropfleet Commander, Frostgrave, Collision, Bushido, Shadespire, Aristeia! und Warpath.

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