von BK-Herr Kemper | 04.08.2019 | eingestellt unter: Star Wars

X-Wing: Erweiterungen

Fantasy Flight Games kündigt die nächste Welle für X-Wing und drei kleine Erweiterungspacks an.

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Echoes of War

Announcing Wave VI for Star Wars: X-Wing


„When I was a kid that’s all I wanted. To be the best.”
–Kazuda Xiono, Star Wars: Resistance

The Galactic Civil War may be over, but the battle for the Star Warsgalaxy continues. The effects of this conflict reverberate to the farthest reaches of space and no one is truly free from their grasp. Soon, fresh-faced pilots will be ready to take up the fight and enter the white-knuckle battles of Star Wars™: X-Wing.

Continuing to explore the conflict between the Resistance and First Order, this wave adds bold new options to both factions, inviting you to assemble new squadrons and continue the fight. Meanwhile, the Rebel Alliance, Galactic Empire, and the galaxy’s most notorious Scum and Villainy can also expand their squadrons with ships returning from the game’s first edition, broadening the possibilities for casual and competitive play alike.

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Major Vonreg’s TIE Expansion Pack – 19,95 USD

As the personal ship of the First Order elite ace Major Baron Elrik Vonreg, the Sienar-Jaemus Fleet Systems TIE/ba Baron Space Superiority Interceptor strikes fear in the hearts of even the most grizzled Resistance pilots. Major Vonreg personally guided the enhancement of proven designs to create this precise and lethal craft.

Engineered with precision and lethality in mind, the TIE/ba interceptor has many ways to put pressure on your opponents. Whether you’re using its prodigious speed, fine-tuned thrusters, or missiles such as Mag-Pulse Warheads, a single skilled pilot can wreak havoc on squadrons unprepared to face them.

Within this expansion, you’ll find four pilots ready to fight for the First Order, as well as six upgrade cards to fine-tune your TIE/ba interceptor’s capabilities. Accompanying these are two Quick Build cards with pre-built combinations of pilots and upgrades to help you get flying right away. We’ll take a look at everything included in Major Vonreg’s TIE Expansion Pack in a future preview!

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Fireball Expansion Pack – 19,95 USD

A labor of love to the crew of Jarek Yeager’s garage, the Fireball is a highly combustible, scratch-built racing ship. Flown by undercover Resistance operative Kazuda Xiono, this explosion with wings is able to push the limit around the course before living up to its name. Lightly armed but lightning fast, the Fireball can careen around the battlefield, gaining superior position on almost any enemy.

Already an explosively-fast racing machine, adding a little Coaxium Hyperfuel can send the Fireball careening forward at a breakneck pace. Cobbled together as it is, though, you must be careful not to push the ship too far lest it break apart mid-battle.

The Fireball Expansion Pack contains everything you need to add one of these swift ships to your Resistance squadrons, including one Fireball miniature, four ship cards, and seven upgrade cards. Additionally, two Quick Build cards help you easily combine pilots and upgrades and get your Fireball to the start line as quickly as possible. We’ll look at everything inside this expansion—including all its upgrade cards—in a future preview!

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Saw’s Renegades Expansion Pack – 39,95 USD

Saw Gerrera’s partisans are deadly freedom fighters who have opposed tyranny since the Clone Wars. Now, they resist the Empire using every strategy and dirty trick available, zealously flying their customized T-65 X-wing and U-wing starfighters into battles that others deem hopeless or lost.

Previously released as part of Wave XIV of the game’s first edition, the Saw’s Renegades Expansion Pack contains a striking T-65 X-wing and a UT-60D U-wing miniatures painted in the colors of Saw’s partisans. In addition to these miniatures, you’ll also find ten ship cards and twelve upgrade cards identical to the second edition cards found in the first edition expansion, as well as four brand-new Quick Build cards that provide convenient pre-defined combinations of ships and upgrades.

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TIE Reaper Expansion Pack – 29,95 USD

Designed to deliver specialized soldiers, such as Director Krennic’s death troopers, into the raging heart of battle, the TIE reaper is the Empire’s premier high-performance transport. Equipped with advanced ailerons for precise atmospheric maneuvering, thick armor plating, powerful laser cannons, and the capacity to carry elite infantry, this menacing vessel struck fear into Rebel forces across the galaxy.

Within the TIE Reaper Expansion Pack, you’ll find a beautifully detailed and pre-painted TIE reaper miniature alongside the second edition versions of four ship cards, ten upgrade cards, and the Optimized Prototype condition card, all identical to the second edition content originally released as part of Wave XIV for the first edition of X-Wing. Finally, this expansion also includes two new Quick Build Cards providing exciting pre-defined combinations for you to begin experimenting with your TIE reaper.

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Hound’s Tooth Expansion Pack – 49,95 USD

The reptilian bounty hunter Bossk is as tenacious as he is notorious, pursuing his targets doggedly in his customized YV-666 light freighter, the Hound’s Tooth, or launching his Z-95-AF4 Headhunter to engage other starfighters up-close and personal. Beside Bossk, the YV-666’s spacious triple-decker design makes it popular with bounty hunters of all stripes, who often retrofit an entire deck for prisoner transport.

Now, the infamous Hound’s Toothcan be a part of your Scum and Villainy squadrons, giving you a contingency plan if a battle turns in your opponent’s favor. Any pilot can escape via the Nashtah Pup, but Bossk himself can partner with whoever pilots the Hound’s Tooth to track down a target together.

The Hound’s Tooth Expansion Pack contains everything you need to start your own bounty hunting career, including a YV-666 light freighter miniature and a Z-95-AF4 Headhunter miniature painted in the striking Nashtah Pup scheme. Joining these miniatures are six ship cards—four for the YV-666 and two for the Z-95-AF4 Headhunter—and fourteen upgrade cards. Finally, three Quick Build Cards give you even more options for deploying your YV-666. The Bossk Z-95-AF4 ship card contained in this expansion will also be available in the Hotshots and Aces Reinforcement Pack for the benefit of veteran players.

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TIE/in Interceptor Expansion Pack – 19,95 USD

With incredible engine output, a lightweight frame, and precise thrusters for close maneuvering, the TIE/in interceptor is a vessel for the most elite Imperial aces. Only those with nerves of steel can ride the knife’s edge to draw out this craft’s full potential. This includes the ship’s four wing-mounted laser cannons, a dramatic increase in firepower over its predecessors.

Not only is the TIE/in interceptor the craft of choice of the Empire’s elite Saber Squadron, this fighter group is led by the legendary Soontir Fel, one of the best starfighter pilots in the galaxy. Taking full advantage of the ship’s maneuverability, Fel is the bane of Rebel squadrons across the galaxy.

The TIE/in Interceptor Expansion Pack gives you the chance to put Fel and three other pilots at the controls of this swift and deadly craft. Joining them are five upgrade cards that give these elite pilots even more advantages in the thick of a space battle. Finally, two Quick Build cards provide useful combinations of pilots and upgrades, allowing you to test all of the TIE/in interceptor’s capabilities.

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TIE/D Defender Expansion Pack – 19,95 USD

A fighter so powerful and advanced that Phoenix Squadron feared its mass production could make the Imperial Navy unbeatable, the TIE/D defender features powerful shields, speed and maneuverability, and a suite of potent weapons including missiles and cannons. In the right ace’s hands, the TIE/D defender can bring down nearly any target.

As a departure from the design of most Imperial starfighters, the Defender opens a wide range of possibilities for Imperial squadrons. Rather than rely on large numbers of small fighters, this ship gives the Empire an option that can match more powerful Rebel fighters. The TIE/D defender is also highly customizable, and systems like a set ofAdvanced Sensors can give it an advantage over your opponents.

Within the TIE/D Defender Expansion Pack, you’ll find everything you need to bulk up your Imperial squadrons, including a TIE/D defender miniature, five ship cards, and four upgrade cards inviting you to outfit your ship with new systems, missiles, and cannons. Meanwhile, two Quick Build cards provide exciting combinations of pilots and upgrades, inviting you to see everything the ship can do.

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RZ-1 A-Wing Expansion Pack – 19,95 USD

The favored craft of Rebel aces who value precision handling, the RZ-1 A-wing can fit through narrow gaps between obstacles or fly circles around enemy craft. What these nimble interceptors lack in durability, they more than make up for in speed and maneuverability.

The RZ-1 proved its worth by crippling Star Destroyers during the Battle of Endor, and it now adds its deadly speed to Rebel squadrons across the galaxy. Skilled pilots make the most of the RZ-1’s capabilities, turning the ship’s maneuverability into an offensive asset as they Juke  their targets.

The RZ-1 A-Wing Expansion Pack includes everything you need to add one of these speedy ships to your Rebel Alliance squadrons. An RZ-1 A-wing miniature painted in the colors of Phoenix Squadron is accompanied by four ship cards representing the Rebel pilots willing to take on the challenge of flying this craft. You can improve these pilots’ capabilities in battle with five upgrade cards of your choosing, or you can take the recommendations of two Quick Build cards for even more ways to use your RZ-1 A-wing.

Make Your Name

As the effects of past conflicts ripple into the future, new aces emerge to battle for their faction and the title of the galaxy’s best pilot. With the tools you find in Wave VI for X-Wing, you’ll have everything you need to claim superiority in the battles of X-Wing.

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Aces in the Hole

Announcing Three Expansions for Star Wars: X-Wing

“Traveling through hyperspace ain’t like dusting crops, boy. Without precise calculations, we’d fly right through a star or bounce too close to a supernova and that’d end your trip real quick, wouldn’t it?”
–Han Solo, Star Wars: A New Hope

From the skies above Coruscant to distant nebulas on the edge of the Outer Rim, there’s no telling where the next space battle in the Star Wars galaxy might erupt. When it does, squad leaders need to use the pilots under their command, their ship’s weapons and systems, and even the environment itself if they hope to claim victory. Soon, your games of Star Wars™: X-Wing will be more varied than ever before.

These expansions gather a range of obstacles and upgrades released across multiple X-Wing products, giving you a wide variety of options for customizing your ships and the environments where your battles take place. More than simply collecting previously released content, however, these expansions also introduce new ways to play X-Wing, drastically reshaping your games. In addition to new pilots and upgrades, you’ll also find environment cards that offer a way to quickly add scenarios with new combinations of obstacles and special rules that change the fabric of your games.

Read on for more information on these expansions and what they bring to X-Wing!


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Never Tell Me the Odds Obstacles Pack – 14,95 USD

In the vast depths of space, one can find countless wonders—comets with icy trails, nebulas filled with ionizing gas, or even living creatures, like mynocks, hiding within the wreckage of past battles. When starfighters come into contact with these features during a dogfight, there’s no telling what might happen.

The Never Tell Me the Odds Obstacles Packs collects every X-Wing obstacle in one convenient package. In addition to adding nine asteroids, three debris fields, and three gas clouds to your collection, this pack also contains six environment cards that reflect the strange and terrifying places a space battle could take place.

Each environment card changes the placement or rules around obstacles, adding even more variety to your games. If you find yourself battling amidst an Asteroid Shower, for example, you’ll find yourself maneuvering around an increasing number of asteroids as you attempt to gain the upper hand on your opponent.

We’ll take a look at even more environment cards from the Never Tell Me the Odds Obstacles Pack in a future preview!


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Fully Loaded Devices Pack – 14,95 USD

The space battles of X-Wing are fought with much more than laser cannons and torpedoes. These battles also see heavily armed bombers wreak havoc on enemy formations by dropping powerful bombs into the middle of enemy flight paths, causing massive damage to any ships unfortunate enough to be caught in the blast radius.

Within theFully Loaded Devices Pack, you’ll find numerous deadly devices that can be used to arm your squadron to the teeth, including the upgrade cards and tokens for Proximity Mines, Proton Bombs, Seismic Charges, and Bomblets, as well as an Electro-Proton Bomb and a Connor Net. Additionally, this pack also sees the return of Cluster Mines and Ion Bombs fromX-Wing’s first edition.

On top of these cards and tokens, this pack also contains an additional six environment cards that use devices as part of their setup, allowing players to battle indeadly minefields,fly their ships through starfields riddled with unexploded ordnance, or even maneuver to avoid continuous bombardments.

We’ll take a look at more of the environment cards included in theFully Loaded Devices Packin a future preview!

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Hotshots and Aces Reinforcements Pack – 14,95 USD

A squadron is only as good as the pilots that make it up. From the Rebellion’s ragtag band of freedom fighters assembled from across the galaxy to TIE/fo pilots trained in space combat from childhood, every X-Wingfaction has pilots that put their own spin on piloting the galaxy’s most iconic starfighters.

Now, with the Hotshots and Aces Reinforcements Pack, you can enhance your squadron options and launch new pilots into battle. This pack contains a variety of new pilots for numerous ships in the Rebel, Imperial, Scum, Resistance, and First Order factions, allowing you to add iconic characters like K-2SO to your squads.

No matter how skilled they are, any pilot could use some upgraded weapons or technology, so Hotshots and Acesgives you even more ways to customize your ships. In addition to new pilots, this pack also contains a suite of 31 sought-after upgrade cards—including Mag-Pulse Warheads and Autoblasters —giving you the opportunity to tailor your ships to better fit their pilot’s individual abilities.

We’ll take a look at everything included in this pack—including all the new ship cards—in a future preview!

Prepare for Battle

The space battles of X-Wing could take you anywhere in the Star Wars galaxy. Be prepared for any situation and take your squadrons to the next level with these expansions!

Star Wars X-Wing ist unter anderem bei unseren Partnern Fantasy-In und Taschengelddieb erhältlich.
Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Asmodee.

Quelle: Fantasy Flight Games


BK-Herr Kemper

Mostly Harmless. Im Hobby seit den 80ern..... Spielt: Infinity (Nomads & Aleph), Warmachine (Khador & Mercs), BattleTech (Alpha Strike), 7TV Adventures, In Her Majesty's Name, Dust, Batman TMG

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  • Die Fireball muss ich haben, sieht einfach nur geil aus. Ansonsten gibt’s jetzt auch einfach Erweiterungen nur mit Karten und dann direkt 3 Stück? Keine Ahnung was ich davon halten soll. An sich ganz cool dass da quasi so Szenariopacks kommen, aber, wie eigentlich die komplette 2. Edition, einfach zu teuer. Abgesehen davon dass man im Prinzip gezwungen ist soe aich zu kaufen, wenn man alles haben will…

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