von BK-Thorsten | 30.04.2019 | eingestellt unter: Wild West Exodus

Wild West Exodus: Neue Vorbestellungen

Warcradle erweitern die Welt von Wild West Exodus um einige neue Bewohner.

WWX Portal Vanguard Posse 01 WWX Portal Vanguard Posse 02 WWX Portal Vanguard Posse 03

Portal Vanguard Posse – 35,00 GBP

It was once Elita Nura’s dream to join the ranks of the Cor Caroli; to become a vessel for a fragment of the Allshard and to serve the Order more fully as such. Despite her desire, Nura was given command of the Spica Astraea – the Portal Vanguard. This elite team are sent in to conduct lightning raids on enclaves of Tainted men and women as well as covert missions. There are few places safe against a well-trained team armed with portal technology.

Nura believes that this assignment was as much because of her opposition to High Sircan Abner as her portal mastery and ability to command. The position dictated that she be promoted to the rank of Sircan and therefore able to urge Abner and his followers to more direct action against the Tainted. The High Sircan is a constant source of frustration for Nura and those within the Order who demand they take the fight to the Hex and uncover all those who have been turned by its corruption. She would be the spark that lights the fuse, the catalyst that starts the great crusade against their ancient foe.

Elita Nura continues to be held in check by Abner and while she is an advocate for change and a more aggressive approach, she lacks enough support to put enough pressure on him to make a change. It goes without saying that Nura fights with passion against any foe but especially those who have been tainted by the Hex. Her use of portals is second to none and she uses this to devastating effect on the battlefield by appearing from nowhere and laying waste with her Sircan Stave.

The other members of the Spica Astraea have been hand picked by Nura. Her trusted lieutenant is Aeron Bran, who has ascended through the ranks of the Spica in just a few years becoming a trusted field operative and has served Nura on countless missions. He is the and solid dependable centre of the team, always ready with a creative solution to any problem. In battle, he is ready to be deployed through a portal to engage the enemy with his Vibro Gauntlet and his family’s Relic Pistol.

Janna Salto is a fellow devotee of portal technology and has been working alongside Nura for many years. She is not as outspoken as her leader and holds her own counsel during discussions regarding politics, but the pair work very well together and coordinate their portal network with ease. Janna has a highly disciplined mind and is stoic in the face of danger, allowing her to best deploy her Portal Glove as both a tool and a weapon. Salto also has contacts in the Union Secret Service and Infernal Affairs making her a vital component in the Orders intelligence gathering network.

Venatici Helios is utterly devoted to Nura. The sole survivor of a disastrous mission to Greece, Helios shows little sign of mental anguish or trauma and has instead proven both charismatic and effective at leading small groups of Spica on raids. Helios has contacts in a large number of frontier settlements and is able to rouse locals to take up arms to assist their team in achieving their goals, typically unbeknown to them.

To compensate for the relative fragility of the Astrea, Procyon Makara has attached several of her Cor Caroli to the division. Noth and Khaatan are excellent examples of their kind, both are a dominating presence on any battlefield they deploy to. Wielders of the deadly Stola Chain, these are incredibly difficult for a mortal to use let alone master to the level that these two have. Only with their experience of many lifetimes have they managed to perfect their art. The chains are launched with weighted blades at the end that wrap or pierce the enemy, who is then dragged in close for the killing blow. When used after emerging unexpectedly from a portal, the effect only adds to the terror sown by such demigods.

The Portal Vanguard Posse kit builds eight multi-part resin miniatures;

  • 1x Elita Nura
  • 1x Aeron Bran
  • 1x Janna Salto
  • 1x Venatici Helios
  • 1x Noth
  • 1x Khaatan
  • 2x Allshard Portals
  • 8x Base

WWX Grey Elite Myriad 01 WWX Grey Elite Myriad 02 WWX Grey Elite Myriad 03

Grey Elite Myriad – 18,00 GBP

The Grey Elite Myriad kit builds four multi-part resin miniatures;

  • 4x Grey Elites
  • 4x Bases

WWX Creation Vii 01 WWX Creation Vii 02 WWX Creation Vii 03

Creation VII – 20,00 GBP

Creation VII was the result of a visit by Countess Augusta Byron to the Antarctican coast. An evening of parlour games at Leonidas Spire involving Absinthe and Phrenology turned into a wager with her host, Fairuza Moreaux, to create something that would prove twice the ability of any one of Moreaux’s creations. Taking her host’s challenge literally, Creation VII was the result of an ingenious fusion of two of the most brutish and towering specimens Moreaux had available. None could dispute that the result was impressive, even compared to other such marvels of galvanic application. After being lauded by the Enlightened of Leonidas Spire, the Countess made the request that her new creation would accompany her home and enter into her service there. Despite Lord Sturgeon’s insistence that no new technology created on the continent could be removed from it without his permission, Moreaux readily agreed. After all, the vivisectionist was confident she could replicate what she had seen of the Countess‘ work.

Creation VII has a number of innovations over previous monstrosities. Reinforced spinal braces have given Creation VII a supremely erect posture that allows for four weapon arms to be brought to bear against targets, something that is impossible with similarly massive creatures with their stooped gaits, such as Creation V.

Thanks to the combined mental power of a series of slaved logic engines directly interfaced with the necrotised cerebral tissue of the two original donors, Creation VII is capable of independent, if not erratic, action.
This not only allows Creation VII to use all of its extra limbs simultaneously, but it also has the ability to carry out more complex orders than its contemporaries and to act apart from its designated controller. There is a drawback to this design, the two anonymous head donors do not always agree on the same course of action, causing Creation VII to sometimes grind to a halt in the middle of its assigned task. This inactive stance can be extremely inconvenient if it happens in the heat of battle. Unless the heads can resolve their conflict quickly or their handler directly intervenes, Creation VII can remain frozen mid-action for extended periods whilst battle rages around it.

Boosted muscle mass and additional pneumatic bracing means that the weapons Creation VII carries into battle are suitably large and brutal. For attacking at long range it is equipped with a Razorspine Rotor, a heavy rotary cannon that fires specially designed shells that splinter apart after leaving the barrel, creating an expanding line of razor-thin spines propelled forward at speed. For medium range, Creation VII is fitted with an incendiary spray cannon that fires a sticky liquid that erupts into flame when it makes contact with air. The mixture adheres to whatever it lands upon and even burns underwater.

It is up close, however, that Creation VII is most dangerous. Its upper right arm ends in an Industrial drill while its left is fitted with an industrial grade double buzzsaw. So versatile is this combination of weapons and tools that Countess has often had cause and compensation to lend this tireless behemoth to her fellow Lords and Ladies. Indeed many of the deeper tunnels beneath the Warcradle are thanks to Creation VII.

The Creation VII kit builds one multi-part resin miniature;

  • 1x Creation VII
  • 1x Bases

WWX Phonic Blaster Menials 01 WWX Phonic Blaster Menials 02 WWX Phonic Blaster Menials 03 WWX Phonic Blaster Menials 04

Phonic Blaster Menials – 18,00 GBP

The Phonic Blaster Menials are a combination of Carpathian’s own tried and tested method of creating menials and Thomas Edeson’s sonic technology. Edeson has taken advances in communications and applied his own considerable intellect to expand the field of sonic based technology. His most significant achievement to date has been the development of the Phonic Blaster; a highly versatile weapon capable, if the frequency is right, of rupturing eardrums, skin and also internal organs.

These constructs advance unerringly towards the enemy and can lay down an assault of sound capable of rupturing flesh and bone as well as armoured targets, by simply changing the frequency of their Phonic Blasters.

The Phonic Blaster Menials kit builds three multi-part plastic and resin miniatures;

  • 3x Phonic Blaster Menials
  • 2x Phonic Blasters compatible with the K9 Gun Dogs kit.
  • 3x Base

WWX Magenta Alpha 01 WWX Magenta Alpha 03 WWX Magenta Alpha 02

Magenta Alpha – 17,00 GBP

The race that eventually became the Magenta was an apex predator on their homeworld. The Magenta naturally evolved the means to stalk, chase and run down prey much larger than themselves and a strong pack mentality increased their effectiveness ten-fold. Once the Magenta reached space flight they were welcomed into the Watcher Hegemony, their natural weapons, speed, strength and agility making them ideal at spearheading assaults.

The Magenta Alpha is a prime example of the species and is further augmented to increase their physical prowess beyond natural limits. When a mission calls for overwhelming physical force, the Magenta will be employed to overrun enemy positions before they even know they are under attack. She will then disengage and disappear before striking from a different direction or going to ground until the time is right.

The Magenta Alpha is heavily invested in the Watcher’s mission to seek out the Hex and Order influence on humanity and eradicate any trace of it. Based on targets identified by Cerulean infiltrators, the Magenta Alpha leads fast and lethal strikes. In close combat she has few equals, her Bladed Gauntlets slice effortlessly through her enemies and her speed ensures that she is already moving onto her next target, whilst the previous die in startled ignorance.

The Magenta Alpha kit builds one multi-part resin miniature;

  • 1x Magenta Alpha
  • 1x Base

Quelle: Wild West Exodus

BK-Thorsten

Brückenkopf-Online Redakteur und Tabletop Insider stv. Chefredakteur. Spielt Infinity, SAGA, Freebooter's Fate, Kings of War, Warhammer 40k, Warzone Resurrection, Dropzone Commander, Deadzone, Dreadball, X-Wing, Konflikt '47, Bolt Action, Dead Man's Hand, Dracula's America, Beyond the Gates of Antares, Dropfleet Commander, Frostgrave, Collision, Bushido, Shadespire, Aristeia! und Warpath.

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Kommentare

    • Die alten gefallen mir besser! 😀
      Aber nein, kann dir leider nicht helfen, da ich nie eine Mini in den Fingern hatte.

    • Die alten, die ich habe, sind etwas weniger scharf als die ganz neuen. Ansonsten kommen einfach ziemlich coole neue posses und Puppens nach.😎🤠🤩

  • Die alten Cor Caroli (Zain & Oron) hatte Warcradle zuletzt passend zum Rest der Divine Intervention Posse etwas größer produziert.
    Aber die normalen Humanoiden wie Janna Salto / Venatici Helios / Aeron Bran bleiben beim selben Scale.

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