von BK-Nils | 28.01.2019 | eingestellt unter: Wild West Exodus

Wild West Exodus: Februar Neuheiten

Von Warcradle Studios gehen die Februar Neuheiten für Wild West Exodus in die Vorbestellung.

Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 1

Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 2 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 3 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 4 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 5

Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 6 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 7 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 8 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 9

Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 10 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 11 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 12 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 13

Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 14 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 15 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 16 Warcradle Studios Wild West Exodus HOUR OF THE WOLF POSSE 17

Hour of the Wolf Posse – 35,00 GBP

Data Sheet

Faction Warrior Nation
Unit Type Posse Set
Unique Yes
Allegiance Spirit Walkers
Material Resin

An honourable and gentle soul when at rest, Ghost Wolf is insightful and wise, fond of storytelling and enjoying the company of his extensive family. All too often he is roused to war and his talents are put to a more bloody purpose.

Though a powerful Spirit Walker, Ghost Wolf often remains in his mortal form as the Warrior Nation has a great need for his leadership and tactical mind.The wolf within him calls to his kin and often he is always accompanied by a number of his brother wolves. These hunting wolves have been blessed by the Great Spirit to be larger and stronger than their kin as well as possessing more intelligence. They are as fast as the wind and their powerful jaws are potent allies. When they attack in a pack there is little that can stand against them. The wolf spirit ensures he is often accompanied by those Spirit Walkers of the Weylyn who can embrace the animal spirit and aid their chieftain.

Ghost Wolf can always rely on the support of Hawkeye and Moonswift, two experienced warriors who are carving out their own legend within the Nation. Hawkeye is second to none with a bow, capable of hitting the eye of a running hare. With a kinship that approaches family, Moonswift is almost as fast as her Hunting Wolf brothers and sisters. Adept at channelling spirit energy, Moonswift is able to leap over her enemies and bury an axe in an exposed flank.

The Hour of the Wolf Posse builds seven multi-part resin miniatures;

  • 1x Ghost Wolf
  • 1x Hawkeye
  • 1x Moonswift
  • 1x Weylyn Spirit Walker I
  • 1x Weylyn Spirit Walker II
  • 2x Hunting Wolves
  • 7x Bases

Please note:

  • Miniatures are supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.

Warcradle Studios Wild West Exodus LEGENDARY IRONTOOTH 1 Warcradle Studios Wild West Exodus LEGENDARY IRONTOOTH 2 Warcradle Studios Wild West Exodus LEGENDARY IRONTOOTH 3

Legendary Irontooth – 16,00 GBP

Data Sheet

Faction Warrior Nation
Unit Type Legendary Face
Species Beast
Gender Male
Unique Yes
Allegiance Spirit Walkers
Material Resin

Irontooth is the youngest of the Warrior Nation’s leaders and a man who has grown up within the new society forged by Raven Spirit rather than the old divided tribes that preceded it. From an early age, Irontooth showed great skill and power in the ways of the Great Spirit and he soon took his own path to become a Spirit Priest. This was short lived as only weeks into his training his people were butchered by an interloping Union patrol. Instinct took over and he embraced his Spirit Guide: the Mountain Lion. Irontooth ‘awoke’ to find he was a Spirit Walker and like the lion in his vision, he was soon stalking his enemies, his teeth sinking into flesh and talons ripping his foes open as they fled screaming into the night. While the transformation from man into Spirit Walker is usually achieved only through a long and intense ritual, this change had occurred spontaneously. This gift has even raised an eyebrow from Raven Spirit when he heard tell of it.

Irontooth’s path has been chosen for him and a life of dedication to the Great Spirit was now to take a very different route. He is a Spirit Walker, a warrior of formidable strength and skill and Irontooth is often found leading warrior bands through the mountain paths to strike at their enemies.
To his wife, Silver Spear, Irontooth confesses he would rather that this path had not been chosen for him and that he could live out his days with her in peace. He knows the Great Spirit hears him and he also knows that the Great Spirit can see his heart and can see that despite these private thoughts Irontooth will continue to fight the enemies of the Warrior Nation even with his last breath should it come to that.

The Legendary Irontooth kit builds one multi-part resin miniature;

  • 1x Legendary Irontooth
  • 1x Base

Please note:

  • Miniature is supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.

Warcradle Studios Wild West Exodus LEGENDARY GUSTAVE EIFFEL 1 Warcradle Studios Wild West Exodus LEGENDARY GUSTAVE EIFFEL 2 Warcradle Studios Wild West Exodus LEGENDARY GUSTAVE EIFFEL 3

Legendary Gustave Eiffel – 28,00 GBP

Data Sheet

Faction Enlightened
Unit Type Legendary Boss
Species Human
Gender Male
Unique Yes
Material Resin

One of the most influential figures within the Enlightened (though acknowledging there may be others is not an advisable notion to air in his presence), Gustave Eiffel has been working to carve out his own power base within the Egalitarian movement from the moment he arrived in the West. Seeing fealty to the Egalitarians as a way to break free of Lord Sturgeon’s constricting Custodian theology, Eiffel has embraced the wide proliferation of RJ-1027 that his fellow Egalitarian Enlightened promote.

Over recent years, the field of advanced mechanical augmentations has become an obsession for him. Building on his original Widower constructs, he now works feverishly pursuing the next great breakthrough in the field.

Reluctantly tearing himself away from his iron wrought creations, Eiffel enters battle piloting a spider-like combat chassis of his own design. Rumours persist that this is but a prototype for a much larger articulated colossus to rival those of the military powers of the world, a machine to stride across the Union bringing the influence of the Enlightened to every part of the continent, and beyond…

The Legendary Gustave Eiffel kit builds one multi-part resin miniature;

  • 1x Legendary Gustave Eiffel
  • 1x Base

Please note:

  • Miniature is supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.

Warcradle Studios Wild West Exodus LEGENDARY MARIE LAVEAU 1 Warcradle Studios Wild West Exodus LEGENDARY MARIE LAVEAU 2 Warcradle Studios Wild West Exodus LEGENDARY MARIE LAVEAU 3

Legendary Marie Laveau – 28,00 GBP

Data Sheet

Faction Hex
Unit Type Legendary Boss
Species Beast
Gender Female
Unique Yes
Allegiance Nazombu
Material Resin

To the world at large, Marie Laveau is Queen of the Bayou and Vodun priestess to all of New Orleans. Believed to be the latest in a long line of women whose lineage stretches back into the mists of time, even in an age of scepticism and science, her powers defy understanding or explanation. Chanting to dark spirits she dances lewdly while waving her fetish staff and seeds the ground with ingredients taken from the pouches hitched to her belt or strapped about her person on leather thongs. In this way is she able to manifest bolts of corrupt energy, control the beasts of the dark places or summon spectral creatures to do her bidding.

This is all for show. Marie Laveau is an invention, a glamour used to cloud the eyes of man from the true horror that crawls across the land behind beguiling magics. In truth, the woman known as Marie Laveau has no name that mortal tongues can pronounce. She is a monster, a grotesque aberration. She has dwelled in the Louisiana bayous for as long as they have been and they are her fiefdom.
As part of the Dark Council, Marie Laveau is invigorated by the power of the Hex, something she passes off as “Voodoo Magick” and is the oldest servant of the stygian fragment of the Hex in the Americas. She has seen members come and go, she has even had a hand in removing some personally, most notoriously the Dark Shepherdess whose monuments can still be found in the wilds of the Disputed Territories. As such she is considered the senior member and her judgement is deferred to in any situation where the Council members cannot reach a unanimous decision. This gives her a disproportionate amount of influence on the direction of the Hex’s plans. Whether she was once human and her extended exposure to the pure energies of the Hex have turned her into the creature she is now or whether she is something altogether more sinister, only she knows for certain.

While abroad, Marie Laveau dons her glamour to bewitch and beguile the men and women she has dealings with. None can see past her deception as her magic is strong though there are those of sufficient wit or power that may see not the shadow of a beautiful woman thrown out by fire or moonlight but the writhing tentacles of her true form. In recent years Marie has had dealings with the Confederate Rebellion, aiding them when their goals have aligned. Though the rebels do not appreciate her true nature or form.

In battle Marie appears far stronger than the average woman, hitting harder than her slight frame suggests and crossing even the most treacherous ground with ease. Combined with her “magick” she is a formidable foe but should even this not be enough for her to prevail she will throw off her glamour and bring her full power to bear. Once revealed and free from the drain on her concentration maintaining her falsehood requires, Marie is a beast. Larger and stronger than any man she clambers over obstacles on her six tentacles, wrapping her enemies in their embrace and crushing the life from their bodies or hurling them into the air. Spitting curses in some unknowable tongue she withers men to dust where they stand or sees them consumed by vermin that seemingly crawl from thin air to engulf them.

When holding court in her bayou Marie is another person altogether as if the bestial creature that breaks men so contemptuously is but another glamour of hers. Here she is a tender and kindly figure to the swamp peoples of Louisiana. She is sage and midwife, mother and patron to those who share her homeland. She does not wear her glamour whilst on her home soil, the people she walks amongst knowing and loving her despite her appearance. With the same arms and tentacles, she would wring the life from a mortal soldier she cradles the children and newborn of the swamplands. Family means much to Marie Laveau for she has nurtured her people since they first arrived in her lands and she is never more terrible than when they are threatened. It is for that reason that the Union has not made a more concerted effort to move into her territories though they do not know the true nature of the forces that sabotage their forward posts or leave their pioneer forts little more than stinking charnel houses.

The Legendary Marie Laveau kit builds one multi-part resin miniature;

  • 1x Legendary Marie Laveau
  • 1x Base

Please note:

  • Miniature is supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.

Warcradle Studios Wild West Exodus LEGENDARY VIRIDIAN ALPHA 1 Warcradle Studios Wild West Exodus LEGENDARY VIRIDIAN ALPHA 2 Warcradle Studios Wild West Exodus LEGENDARY VIRIDIAN ALPHA 3

Legendary Viridian Alpha – 23,00 GBP

Data Sheet

Faction Watchers
Unit Type Legendary Boss
Species Viridian
Gender Male
Unique Yes
Material Resin

 

 

 

 

 

The Viridian have been at the forefront of Watcher Hegemony incursions across the galaxy for millennia. Though the Watchers take pains to leave no witnesses to their involvement in the shaping of sentient life, their likeness is captured in the crudely drawn cave paintings, diagrams from ancient manuscripts, petrified wood carvings and any other number of ancient records preserved for prosperity and displayed within museums or held as research material for universities on a number of worlds. On Earth their species has become known as the Locusts.

The Viridian Alpha is larger than its more numerous Locust kin. Its powerfully muscled frame is covered with a gnarled hide complemented with additional armour plates that incorporate various alien devices and defensive systems. It wields the Viridian Staff, a symbol of office and deadly weapon able to cleave a man in twain with a single blow. Mounted on the Viridian Alpha’s shoulders is a Reaper Array sporting two independently targeting energy weapons of terrible power.

The Watcher’s situation on Earth is dire. They have no contact with the greater Watcher Hegemony after the closure of their gate and as their plight grows raids against humanity become more numerous as materials are gathered and possible threats eliminated. Posses find themselves faced with a new threat as the alien invaders are encountered more frequently and their presence more brazen. The Viridian Alpha is quite the match for anything a group of weak and feeble humans might throw at him. To complicate matters further he often leads his Viridian Clade who harry their enemies on the ground and from the air. Those who have glimpsed the Viridian Alpha and been lucky enough to tell the tale have devised a number of colourful monikers for him, many of which would not be repeated in polite society.

The Viridian Alpha has ultimate responsibility and control over the martial forces of the Hegemony on Earth. This is a role for which he has been created, a process of genetic manipulation that has refined him into a formidable warrior and tactical genius. While he may not have the flexibility and creativity of humans (two of the attributes that have caused the Hegemony to notice Humans in the first place) his understanding of warfare is second to none and while the strikes and feints of the Watchers may seem random they are always part of a larger strategy.

The Legendary Viridian Alpha kit builds one multi-part resin miniature;

  • 1x Legendary Viridian Alpha
  • 1x Base

Please note:

  • Miniature is supplied unpainted and some assembly will be required.
  • Character Unit Cards are not included and can be found on the Wild West Exodus website.
BK-Nils

Nils, Redakteur bei Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop: DSA Armalion. Aktueller Fokus liegt auf Skirmish-Systemen und Warhammer 40.000. mehr auf https://www.instagram.com/nerdydutchman/

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Kommentare

  • Wie der mal ein ganz großartiger release.
    Leider nix für mich dabei ich warte noch auf die Golden Army

  • Ich find es cool wie die immer mit echten historischen Persononen spielen. auch wenn Marie Laveau dem original nicht besonder ähnlich sieht. 😀
    Die gute Dame kann man sicher auch gut für andere Spiele nehmen.
    Die Robo Spinne find ich auch sehr cool…

    btw.
    „Well, I’m a badass Cowboy livin‘ in the Cowboy days.
    Wiggy, wiggy, scratch, yo, yo, bang, bang.
    Me and Artemus Clyde frog go save Salma Hayek from the big metal spider.
    A wiggy wig wig wiggy wiggy wig
    Fresh cowboy from the west side
    Wiggy wiggy scratch yo yo bang bang
    Me and Artemus Clyde frog go save Salma frog polly prissy pants“
    😀

  • Also ich fand den „alten“ fluff extrem genial…gerade die Bücher.

    Bei den neuen Sachen und den Fraktionszuordnungen steig ich einfach nicht mehr durch.

      • Leider doch. Zb. Sind die watcher jetzt mehr richtung föderierte friedenswächter der galaxie gerutscht. Früher waren sie das grobe werkzeug für das dark council um eine spezies auszulöschen die nicht das gewünschte ergebnis erbracht hat.

      • Klar, z.T. – aber das Große Ganze ist nach wie vor WWX, so dass man sich nicht komplett neu orientieren muss.
        Etwas Anpassung darf ja sein, ist zu begrüßen das Warcradle das Spiel inkl. Setting weiterentwickelt. Das meiste, das passiert (Terrain, Puppens usw) ist eindeutig ein Schritt nach vorn, zumal einiges ja auch nur rudimentär bisher war…!🤠😎

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