von BK-Nils | 27.02.2019 | eingestellt unter: Kickstarter, Science-Fiction

OmegaWars: Kickstarter läuft

Ein Miniaturen Spiel nach einem Atomkrieg, in dem die Überlebenden um die verbliebenen Ressourcen kämpfen soll mit OmegaWars über Kickstarter finanziert werden.

About

OmegaWar is a miniature game, set in a post atomic world in the near future, where humans have used a little of their nuclear arsenal to fight a global war, lasted just a few hours. In this quick time span, the world’s largest cities were destroyed, making the political orders to collapse. Megacorporation rise from the ash of the nuclear fall out, replacing the old political social organisations.

In this universe different factions fight for control over the planet’s remaining resources, in order to expand their economical riches and military power, or to simply survive! The players take control of a faction Platoon that can be assembled choosing troops, officer and vehicles that best adapt to their own game style!

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Everyone who buys the basic offer will get the exclusive BACKER LIMITED EDITION miniatures. These are „The Krueger“ and the „Old Sarge“, Mercs that can be used by all the Megacorporations.

The basic goal contains 2 factions ready to be played: the NEEB and EX.O.Vault. A total of 40 miniatures is included, but if the Kickstarter perform well, we can increase the models, adding extra soldiers and Contractors. And if it go further well, you will have the chance to choice to switch one of the basic faction with a new one.

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Every box contain a colored scenery element, to let you create a perfect gaming environment on your table.

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The miniatures are realised by both traditional or 3D sculpting, they are of extraordinary quality. Design aim was offering the maximum realism on the table as well as making the miniatures easy to paint.

Kickstarter plan will contain more factions than those included in the basic offer, and improvements consisting in support units and vehicles.

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OmegaWar is a miniatures game based on Platoon.
Platoon are composed by several units, a few vehicles and an Officer that lead it.
Squads are composed by soldiers, specialists and leaders.
Soldiers are the bulk of every unit.
Specialists normally increase the unit firepower or give some others unique special abilities.
Leader have leadership skill that increase the morale of their unit.

There are different types of units for every faction, each one with their own fighting skill. So you can play with the same miniatures in a lots of different way.
Vehicles complete the Platoon offering protection to the infantry with an increased mobility and firepower.

To control the natural players vehicles spamming, when you listing your Platoon, is important to take into account the resources availability. In a devastated world, were resource are few, it is not always possible to dispose of every type of military assets.

Every faction have their own style of fighting, unique troops and equipment, that reflecting their traditions, history and philosophy.

Omega War is a game in which players alternate by activating one unit each.
Each unit that is activated in general can execute two different orders in the desired sequence (for example your active unit can move and shot, shot and then move or aim and shot, or shot and then go to ground). There are so many types of orders, they can reflect the tactical choice that every unit can make in a battle.
Officers can use additional peculiar orders that reflecting their skill to lead and control the troops in battle.

In order to win the players must holding the mission randomly chosen before the set up.

Every player after the rolling for the main mission, can chose to use secondary missions. Also this one are randomly selected before the start of the game.
Each player can chose to use it or not. Secondary mission contribute to reach the victory if you achieved it and loss if you fail.

Every Megacorporation will have a specially armory, where the Officers can purchases special or experimental equipment, that can improve their fighting and leadership skills.

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 For example the “soldiers” of EX.O.Vault can be used as Okame, Shigarau or Koriuky. This arrangement allow you to use the same model in different way, ensuring greater longevity to your games.

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We wil produce the miniatures in a Italian factory, which allows us to have more control over the quality and the production process in a direct manner, and we can deliver a finished product with high quality details.

We want to keep the production cost under control, so we don’t need to invest in expensive tooling for plastic casting, allowing us to significantly reduce our funding goal. This means that anything over the funding goal will unlock more stretch goals that give our backers more options for physical rewards.

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Shipping

As worldwide shipping costs can vary considerably, and we are unable to predict what your pledge reward selections will be and therefore the weight of your package, we are not including an international shipping fee in the project levels. However, please be aware that you will be responsible for any shipping charges before we can send your package to you.

Here you can see estimated rates by region. We will calculate the shipping cost at the end of the campaign and we’ll send it to you to validate. Note that shipping costs are paid for each pledge level you take, and are not increased by the amount of add-ons selected.

Risks and challenges

Risks and challenges
We have already realized the biggest part of the prototypes so the risks are really low.
We could encounter
• unexpected production issues in factory.
• Additional work related to the stretch goals.
• Timely release.
All components shown may suffer variations during production in order to adjust and optimize the production.
Unexpected problems affect us all, but we are part of our close-located production area network, so we can very quickly monitor the production to be efficient and avoid delays.
It is impossible to predict how many of our stretch goals will be funded.
Work has already started on some goals, so the first ones are not expected to extend any delivery deadline.
However, a large list of stretch goals will generate extra work that may take some extra time to complete.

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Die Kampagne steht bei 2.411,00 USD, das Ziel liegt bei 11.358,00 USD bei einer Restlaufzeit von 19 Tagen.

Quelle: OMEGA WAR – CLOSE FUTURE MINIATURE WARGAME auf Kickstarter

BK-Nils

Nils, Redakteur bei Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop: DSA Armalion. Aktueller Fokus liegt auf Skirmish-Systemen und Warhammer 40.000. mehr auf https://www.instagram.com/nerdydutchman/

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Kommentare

  • Was soll das für ein scale sein ?
    Sehen irgendwie wie 15mm aus aber ich glaube die sollen GW Proxy tauglich sein.

    Die Präsentation ist mir zu wage und altbacken .
    Die Informationen zu generisch.

    Ich Park das mal unter scamstarter bis das geteil bewiesen ist.

    • Warum scam? Sieht mir überhaupt nicht danach aus; nur eben nicht besonders professionell aufgezogen, was heute ja leider für jeden KS dringlichste Pflicht zu sein scheint.

  • Grad mal ein bischen auf der Website geschaut, die Bases sind 20mm, die Minis 25mm „at eye-line“.
    Als generische proxies wäre da evtl. was dabei gewesen, aber mit dem Maßstab kann ich nun wirklich nix anfangen ^^

    • Warum schreiben sie das nicht in ihren KS?

      Und 25mm (Eyeline) Figuren sind schon ein sehr absonderlicher Massstab. Wie kommt man auf die Idee das dafür jemand Geld ausgibt?

      Okay Herzensprojekt und so verstehe ich ja, aber das ließt sich alles sehr vollmundig aber eben auch sehr generisch als wäre es einfach aus verschiedenen Beschreibungen zusammen gerührt wurden.

      Allein die Boxen die von der Aufmachung so GW Anfang der 90ziger sind das es grusselig wird. Gibt aber pluspunkte dafür das die unterere Hälfte als Gelände bedruckt ist.

      • 25mm Eyeline sind das was im Historischen bereich zumindest nominell sehr üblich ist.

        Ob das hier jetzt als Historisch durchgeht…

      • @Lighteater:
        GW war noch nie True in Scale zu irgendwas noch nicht mal zu ihren eigenen Figuren.

        Und echte 28mm Figuren gab und gibt es bisher nur von Hät und die sehen schlimm aus (weils halt ungewohnt ist).

        Was den Masstab angeht mal meinen Historischen Spieler (ein echter Crack was alte Hersteller angeht) angestubst der sagt das war mal ein beliebter Massstab bevor die meisten zu 20 oder 15mm gewechselt haben. Entspricht 1/64 was S bei modelleisenbahnen ist und erklärt warum es diesen Massstab überhaupt mal gab. Und er meinst die meisten 20mm Sachen die er kennt waren eher hässlich…

        Ihm fällt kein Hersteller ein der die Ranges noch (mit Neuheiten) bedient, die meisten sind auf 28mm rauf gegangen (weil schöner) oder auf 15mm und 20mm runter (Weil man dann mehr minis aufs Feld bekommt).

      • Nah, historische 28er von Perry & Co sind doch auch 25 Augenlinie und 28 Scheitellinie…
        Das Gesagte gilt für die alten 25mm Minis, die zum top of the head 25 hatten. War in den 80ern nominell auch bei den fantasy ranges die Ansage (bevor es 28 mm als „scale“ überhaupt gab).

      • Das Problem mit eyeline und scheitel gab es schon vor GW jede Firma hat das anders gehandhabt was sie meinen

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