John Carter of Mars: Kickstarter läuft
Modiphius hat den “John Carter of Mars” Kickstarter erfolgreich gestartet.
With scarcely a parting glance I turned my eyes again toward Mars, lifted my hands toward his lurid rays, and waited…” – John Carter, Gods of Mars
John Carter of Mars – Adventures on The Dying World of Barsoom is a planetary romance tabletop role-playing game. We’ve created it under license and with the cooperation of the estate of Edgar Rice Burroughs, author of the original Barsoom novels. We’ve also had guidance of Scott Tracy Griffin one of the leading scholars of his works to ensure utmost authenticity. Using a pulp-action inspired narrative variant of Modiphius’ 2d20 system, Momentum, John Carter of Mars allows players to take the role of various adventurers and heroes as they travel, battle, and romance their way across the wondrous and dangerous world known to its natives as Barsoom. Play as John Carter, the princess Dejah Thoris or the fearsome Thark warrior Tars Tarkas – or create your own new heroes from a wide variety of options.
Ziele des KS:
We’ve spent the last two years working on the John Carter of Mars roleplaying game as a labor of love, everything you see in the project is of utmost quality, from the beautiful landscape book to the stunning resin 32mm multi-part miniatures. We hope to unlock additional art budget to fill our core book with stunning works, to unleash the Swords of Mars campaign book which will include the battle rules for miniatures but also a full RPG campaign. We also want to bring you dozens of gorgeous miniatures to let you see our beloved heroes in action and lots of great geomorphic adventure locations such as airships and ruins.
The core book is being laid out in stunning landscape format which allows us to create extra long landscape artworks bringing Barsoom to life in vivid detail. Produced in our European print house which is renowned for its excellent hardback binding quality we can assure you of a truly beautiful book to last the ages. The Collectors slipcase is designed in portrait format so you can store your book upright if desired and will also house the Swords of Mars Campaign book once unlocked.
This will be just the beginning of an all encompassing John Carter of Mars tabletop games line with a planned boardgame coming next.
The core book is fully written, and now in layout, depending on what other books are unlocked in the line, we will be aiming for one shipment in the summer prior to a retail release in the fall. As soon as the Kickstarter closes and payments have been processed you will be given access to the complete documents for the core book as well as the full PDF before we go to print, to provide last minute proofreading.
“As I gazed upon it I felt a spell of overpowering fascination – it was Mars, the god of war, and for me, the fighting man, it had always held the power of irresistible enchantment.” – John Carter, Princess of Mars
Included in the core book are:
- An overview of Burroughs’ Barsoom and its peoples, perfect to introduce new players to the wondrous world of John Carter of Mars.
- Detailed chapters on technology, creatures, and various cultures.
- A new skill-less Talent focused narrative variation of the 2d20 system called Momentum, including a step-by-step character generation system designed to create heroes from a variety of backgrounds and concepts.
- Choose a wide variety of characters such as a dashing Red Martian duelist, a brilliant First Born scientist, a savage Beastmaster, a courageous airship officer, a disciplined assassin, or even Earthborn characters, so players can follow in the bounding footsteps of John Carter himself!
- A detailed Narrator’s section with information on how to run genre-and-setting appropriate games and campaigns, including information about the great secrets of Barsoom.
- Three eras of play based on the adventures of John Carter himself. Play during the early days of Dotar Sojat, adventure during the time when Carter was a Prince of Helium and in the years after when he was believed dead, or fight alongside Carter and his allies during the later Jeddak of Jeddaks era.
- An introductory adventure, the Mind Merchants of Mars, to get players and Narrators started on their adventures.
- Click below to read our sample chapter of the Red Kingdoms
Downloads: Auszug aus dem Buch und Character-Sheet
The Momentum system is a streamlined version of the 2d20 system used in other games such as Conan, Infinity, Mutant Chronicles and Star Trek Adventures. It focuses entirely on the abilities of the characters you play by allowing characters to build talents out of whole cloth and eschewing granular details that just aren’t important in describing the ultra-competent characters of Barsoom.
Characters in Momentum are described by six attributes that combine to form the Target numbers of all tests. There are no skills, instead your background and archetype determines your role in the world. You’ll also be told what your character will find harder. This guidance for your GM will help them decide if a test is low or high difficulty. Secondly if you’re a talented scientist then you will have a Talent that describes how you use science. It might be that you make discoveries after hours of painstaking research or perhaps your best leaps of intuition only happen when under fire; however how you relate to the activity is custom described for your character.
The Momentum system cuts down on the descriptive terms such as status effects and weapon qualities. Once you understand how to do a skill test and have chosen how you want talents to describe your character, you’re ready to go! There is also an entire chapter of example talents for you to choose, reword, combine and ignore as you see fit. Expect a free to download Quickstart booklet very soon so you can try the game for yourself. In the meantime have a look at our gorgeous character sheet illustrated by Francesca Baerald.
Swords of Mars – Miniaturen Sets:
Let’s introduce our heroes once again: John Carter, Dejah Thoris, Tars Tarkas and ever faithful calot Woola who have been brought to life in intimate detail by our wondrous sculptors and will be cast in a high definition resin in a 32mm scale (or you might call this ‘heroic 28mm scale’). We will be showing off 3D prints of these miniatures during the Kickstarter and comparing them to other figures to give you an idea of how they will look. Yes Tars Tarkas and Woola really are big miniatures! You’ll notice all our miniatures come with custom resin scenic bases.
PLEASE NOTE: The Heroes of Barsoom and Starter Set both wrongly state they come with the Heroes of Helium Miniatures set, this should be the Heroes of Barsoom Miniatures set below!
We will be unlocking numerous sets of these with titles such as Heroes of Helium, Zodangan Fighting Crew and Helium Fighting Crew, Thark Warband, or Beasts of Barsoom, and whilst they are not required to play the roleplaying game, we will be unlocking a book titled ‘John Carter – Swords of Mars’. This includes a full roleplaying campaign and the rules to play battles with miniatures on the airships of Barsoom, amongst the ruins of ancient cities or in the very palaces of Helium!
If you’re not a fan of the roleplaying genre you can just pledge for the miniatures themselves by picking up the Heroes of Barsoom pledge or later, when more sets are unlocked, the complete Miniatures Collection. In addition to the miniatures we’re planning a set of geomorphic adventures tiles to help you recreate many different types of encounters. Have a look at the miniatures we’ve been creating for our other big Spring launch to get an idea of the quality we’re aiming for with John Carter of Mars – Fallout: Wasteland Warfare.
Simply put, John Carter is the chief protagonist of a series of novels written by Edgar Rice Burroughs, also know for creating Tarzan and other heroes. The novels primarily take place on a fantastical version of the planet Mars, or Barsoom as the natives call it. The tales are very much science fantasy with strong themes of rationalism and romance.
Carter himself is a soldier, adventurer, and explorer. He attacks his life on Barsoom with romantic flair and a sense of swashbuckling abandon that even the character himself recognizes is extreme. However, in doing so Carter gave the readers of his adventures a fast-paced and wondrous look into a strange world filled with exceptional people and strange creatures.
Barsoom isn’t just a collection of odd beasts and unusual people. It is a living world with multiple cultures, rich history, shocking secrets, and varied beliefs. As Carter travels Barsoom, we see that the natives are often violent, passionate, adaptable, and honorable. They have great heroes and terrible villains, noble pursuits but also harmful beliefs, and to know them is to realize it is character that defines them more than skin color or physical traits.
In other words, Carter helps us see Barsoom and its people the way an alien visitor might see us. This makes the setting and stories fantastic, but also approachable. This is the strength of Carter and the Barsoom tales—as amazing as these tales are, there is an element of familiarity that makes them easy to enjoy.
Which brings us to John Carter of Mars: Adventures on the Dying World of Barsoom. Using the Carter tales as both foundation and roadmaps, we have created a tabletop roleplaying game that allows players and Narrators to undertake their own adventures on the Red Planet whether playing as Carter and his allies or completely new characters. The game allows you to make Burroughs’ world your own exciting setting for wondrous adventure.
The races of Barsoom live for centuries and lead lives that require them to focus on the present instead of dwelling on past events or future possibilities. Months or even years may pass between significant events, during which time things do not change much. This is illustrated in Burroughs’ work, as Carter and other characters often spend long periods of time between events detailed in the novels. Weeks, months, or even a year or more will be done away with in a few lines of text, with time passing in leaps and bounds before returning to the action. In a John Carter of Mars campaign, similarly long periods of time may pass quickly and casually. Thus precise and strict timelines are of limited utility.
Despite this, there are significant periods, events, and developments in the Barsoom novels. Most of these revolve around the actions of John Carter and his allies. Depending on exactly when a campaign, adventure, or game session is set, certain kingdoms may be rising or falling. Certain figures may be alive, dead (or believed so), unborn, or even off planet. Certain races, customs, and beliefs are very different based on which general era of Carter’s time on Barsoom the action is set. John Carter of Mars addresses these temporal changes not with a strict timeline, but with three distinct eras of play. These three eras are named for Carter himself and relate to various events in the Barsoom novels: Dotar Sojat, Prince of Helium and Jeddak of Jeddaks.
Die Kampagne steht zur Zeit bei: 62.573,00 EUR – Ziel war 22.681,00 EUR und wird am 11.02.2018 enden.