von BK-Nils | 23.07.2017 | eingestellt unter: Warhammer 40.000

Warhammer 40k: Finale Codex Space Marine Vorschau

Der Codex Space Marines ist vorbestellbar, aber wir haben noch die beiden finalen Vorschau-Artikel von der Warhammer-Community für euch, die Iron Hands und die Imperial Fists mit ihren Nachfolgeorden.

Chapter Focus: Iron Hands

Games Workshop Warhammer 40.000 Codex Space Marine Preview Iron Hands 1

Among the Space Marines, few are as relentless or as ruthless as the Iron Hands. Where others see gene-crafted physical perfection, the Iron Hands see only the weakness of the flesh, augmenting their bodies with cybernetics and making heavy use of tanks. The ultimate fate for an Iron Hand is interment in a Dreadnought and an eternity of war as a living machine.

Games Workshop Warhammer 40.000 Codex Space Marine Preview Iron Hands 2

The Iron Hands Chapter Tactic, The Flesh Is Weak, reflects both the relentless spirit and augmented bodies of these hardy warriors, allowing them to shrug off wounds and making them exceptionally difficult to kill. Multi-wound models like Terminators are going to be nigh-impossible to shift, while, appropriate to their background, Iron Hands Dreadnoughts of all types are going to be unstoppable. One of the deadliest units available to the Iron Hands is the Venerable Dreadnought, who can combine The Flesh Is Weak with Unyielding Ancient to wade through even the heaviest of fire.

Games Workshop Warhammer 40.000 Codex Space Marine Preview Iron Hands 3

While Chapter Tactics don’t usually apply to Vehicles, Iron Hands armies will be able to take full advantage of their chapter armoury thanks to Stratagems. As well as stratagems available to all Space Marine armies like Killshot and Armour of Contempt, the Iron Hands’ Machine Empathy lets vehicles move and shoot without penalties to hit on their Heavy weapons and even advance and shoot without penalties for their Assault weapons. Even the humble Razorback can be transformed into a deadly forward assault tank, although the biggest beneficiary of this tactic will again likely be Dreadnoughts. An Iron Hands Redemptor Dreadnought armed with a heavy onslaught gatling cannon will be able to move on the foe with terrifying speed while maintaining a steady rate of accurate fire – a perfect demonstration of the weakness of flesh!

It’s not all about machines though. In the last edition, melee Iron Hands characters were some of the best in the game, and that’s still true, as their Warlord Trait and Relic allow you to make some really lethal combatants, gaining extra attacks from Merciless Logic and cutting down the foe with The Axe of Medusa.

Games Workshop Warhammer 40.000 Codex Space Marine Preview Iron Hands 4

The Iron Hands are the chapter for commanders who want to demonstrate the power of the machine with unstoppable columns of tanks, troops and Dreadnoughts. Make sure to come back tomorrow for our final Chapter previews, where we’ll be looking at the dauntless descendants of Dorn with the Imperial Fists, Crimson Fists and Black Templars.

Wir fassen mal zusammen, was uns bei den Iron Hands als Orden erwarten wird.

  • Die Ordenstaktik der Iron Hands gibt Modellen die Möglichkeit nach einer Verwundung nochmal einen Wurf auf die 6+ zu versuchen und so die Wunde ignoriert
  • Der Kommandopunkt der Iron Hands erlaubt es nach der Bewegung schwere Waffen ohne Abzug und Sturmwaffen sogar auch nach dem Vorrücken noch abzufeuern
  • Die Kriegsherrenfähigkeit gibt weitere Attacken (hier fehlen leider die Details)
  • Das Ordensrelikt ist eine mächtige Axt, die mit +2 auf Stärke, einem Abzug von -3 auf die Rüstung und 2 Schaden ankommt

Chapter Focus: The Imperial Fists, Crimson Fists and Black Templars

Games Workshop Warhammer 40.000 Codex Space Marine Preview Imperial Fists 1

The Imperial Fists and their successors are renowned and feared across the Imperium, and while they may differ in tactics they are all stubborn, indomitable warriors, infused with bitter pride and martial prowess. The Imperial Fists are masters of the close-ranged firefight, making maximum use of bolt weaponry, while the Black Templars are zealous crusaders famed for their fighting spirit and expertise in melee combat. The Crimson Fists, too, are renowned warriors, having escaped destruction at the hands of the Orks through sheer tenacity and recently been given a new lease on life thanks to reinforcements from the Ultima Founding.

Games Workshop Warhammer 40.000 Codex Space Marine Preview Imperial Fists 2

The Imperial Fists Chapter Tactic allows them to ignore cover with their shooting attacks; this is an incredibly powerful bonus that’ll be punishing for enemy tanks and infantry alike. There’s no hiding from the masters of siegecraft! This Chapter Tactic benefits infantry, bikers and Dreadnoughts, and you’ll be free to build your own Imperial Fists however you choose, whether you’re using massed Tactical Marines or taking advantage of your Devastators. Naturally, the Imperial Fists are a great Chapter if you want to focus on using bolt weapons – their unique Stratagem, Bolter Drill, allows for you to drown enemies in devastatingly accurate fusillades of bolter fire, while even their unique relic, The Spartean, is a bolt pistol.

Games Workshop Warhammer 40.000 Codex Space Marine Preview Imperial Fists 3

Finally, your Imperial Fists will be indomitable in defense thanks to their unique Warlord Trait:

Games Workshop Warhammer 40.000 Codex Space Marine Preview Imperial Fists 4

Crimson Fists armies use the bolter-based and cover-ignoring tactics of their brethren, but have a few distinguishing features that make them worthy of a closer look. Firstly, Pedro Kantor is back, and is a superb force multiplier, offering his brethren additional attacks and rerolls to hit – Emperor protect anyone who tries to charge a gunline with him in it.

Games Workshop Warhammer 40.000 Codex Space Marine Preview Imperial Fists 5

Perhaps one of the most exciting additions to the Crimson Fists is a literal Crimson Fist to equip your characters with. Combined with their Warlord Trait, which allows an outnumbered general to increase his number of attacks, this is going to be a fun and thematic addition to your army.

Games Workshop Warhammer 40.000 Codex Space Marine Preview Imperial Fists 6

In stark contrast to their brethren, the Black Templars are an assault army first and foremost. Every unit with the Black Templars Chapter Tactics can re-roll failed charges; this is an enormous bonus, and one that will make the Black Templars one of the most powerful assault armies not just for the Space Marines but in the entire game. Deep-strikers like Assault Terminators and Inceptors, in particular, are going to be very dangerous in the Black Templars army. As well as the new units, Black Templars retain access to old favourites like the Crusader Squad and the Emperor’s Champion, and there are some great combinations to be unlocked by combining characters like High Marshal Helbrecht with new assault units like the Reivers.

While the Black Templars have no Psykers of their own, their unique Stratagem, Abhor the Witch, allows Black Templars units to negate psychic powers through sheer force of will – this doesn’t just apply to the shooting powers but to auras and support powers too. The Black Templars are a distinctive and powerful force, and one that’ll be able to make great use of the new codex.

Games Workshop Warhammer 40.000 Codex Space Marine Preview Imperial Fists 7

The Imperial Fists and their Successors are the Chapters you’ll want to pick if you like facing your enemy head on, whether you’re cutting them down at range with hails of fire or charging to meet them in brutal melee. You’ll be able to bring powerful Chapter Tactics to your games very, very soon – Codex: Space Marines is available to pre-order tomorrow, alongside the Redemptor Dreadnought and some other new units we can’t wait to show you.

Und auch bei den Imperial Fists und den Nachfolgeorden schauen wir uns kurz an, was hier bekannt ist.

  • Die Ordenstaktik der Imperial Fists erlaubt es Verwundungswürfe gegen Befestigungen zu wiederholen und der Gegner bekommt keinen Bonus durch Deckung
  • Kommandopunkt der Imperial Fists erlaubt mehr Schüsse mit Bolterwaffen (Details sind hier noch offen)
  • Die Kriegsherrenfähigkeit gibt Modellen im Umkreis von 6 Zoll, wenn sie sich in Deckung befinden einen Bonus auf den Schutzwurf, wenn die Gegnerische Waffe über einen Rüstungsabzug von -1 verfügt
  • Die Crimson Fists haben eine Kriegsherrenfähigkeit die mehr Attacken gibt, wenn der Anführer sich in der Unterzahl befindet
  • Die Black Templar dürfen mit ihrer Ordenstaktik einen fehlgeschlagenen Angriffswurf wiederholen
  • Der Kommandopunkt der Black Templars erlaubt es auf einen Wurf von 4+ eine gegnerische Psi-Kraft im Umkreis von 24 Zoll um eine befreundete Einheit zu unterbinden

Warhammer 40.000 ist unter anderem bei unserem Partner Fantasy Warehouse erhältlich.

Quelle: Warhammer Community

BK-Nils

Nils, Redakteur bei Brückenkopf-Online. Seit 2001 im Hobby, erstes Tabletop: DSA Armalion. Aktuelle Projekte, eine Ynnari Armee für die 8. Edition von 40k, Oger für Kings of War, Imperial bei Warzone und irgendwas mit Elfen im Fantasy Bereich allgemein.

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Kommentare

  • Meine Crew für harte SciFi-Fantasy. Stoisch, bitter, technisiert, obskur verdrehte Riten, leicht barbarisch.
    Perfekt für 40Ks Imperium in einem Mix aus John Blaches Gothic-Twist, Ian Millers dystopischer Kriegspersiflage und Adrian Smiths hartem larger-than-life-Realismus.

  • “Sturmwaffen sogar auch nach dem Vorrücken noch abzufeuern” steht doch so in den Regeln. Unter Fernkampfphase/Waffentypen/Sturm

    ach ja: YAY Crusader

  • Ich finde die Sachen teilweise seehr random. Mein Gegner heute ist zufällig ein Imperial Fist-Sammler? Dann kann ich Gelände für dieses Spiel ja komplett ignorieren. Ist ja nur Gelände.

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