Megacon Games: Ungewisse Zukunft
Es ist schon eine Weile her, aber auch MegaCon Games stehen an einem Scheideweg.
Bereits Ende Juli wurde auf dem aktuellen Myth-Kickstarter die Nachricht veröffentlicht, dass Megacon Games sich zurückziehen wollen und einen Käufer für das Spiel suchen. Wir liefern hier noch einmal das vollständige Statement, Hervorhebungen wie immer durch Brückenkopf Online.
We appreciate the patience most of you have shown. I can say more now, so I will.
We started this process almost a year ago. I sent emails out to those people in the industry that we respected, could afford our properties, and we would fit into as a studio. In the email, I explained we didn’t want to be publishers any more:
We started MegaCon Games 8 years ago under the name MERCS Miniatures. There are three of us. In that time, we’ve had our share of successes and setbacks. We are reaching the completion of our active and last Kickstarters. We have plans for several more games, including expansions to existing properties, but we’ve decided we don’t want to be a game publisher any more. We’re pretty far from what we truly wanted to do, which was design games. Publishing has made us smarter game designers, but there are things we don’t have the bandwidth or the skill to do effectively: marketing, community, logistics.
We are looking to become a design group for a larger game publisher and/or sell off some of our IPs. The pressure of performing all the jobs is too much. You know what is required to run a hobby game business. We cover all the jobs: warehousing, distribution, finance, marketing, logistics, customer support, art, game design, and game testing. We cannot continue as we are; we are dying a slow death.
There is more to the email, but it is focused on each of the potential publishers so I cannot share any more details.
One of the reasons we can be so patient is we do not intend to ever publish another game again. So this option is the only option for fans of the Myth property. You would never see another Myth game if we didn’t get this right. No Myth Master. No Myth Battles. No more modules. No Myth 2.0 box in retail. No rpg. No Myth Legendary. No Myth Adventurers toolkit. It would stop. So we can take some heat in the comments and a bad Facebook review or 10, because we understand this is the only way forward. If the deal fails, we are done.
We agree with you. We design cool games. We suck at the business part. The communication part. We see the changes in what a backer expects out of Kickstarter. We are not CMON. We do not have half the game produced before we even launch the KS campaign. We have to do 90% of the work required after the KS closes. As much as our games look like they come from a team of 20, they come from a team of 3.
So, I sent that email out and we had a lot of interest. I went out to GAMA in March and met with everyone. All of those meetings required an NDA. I can’t talk about the who and what we spoke about. But, I left those meetings with real offers.
Over the course of the next few months, we reduced the three or four real offers down to one. Since that time we’ve been working to get this thing taken care of. At times during the negotiation, it appeared as though it might fall apart. Even now we don’t have a final, definitive yes. Both of us, we the seller and they the buyer, are waiting on a third party to give us the go ahead. We are waiting for a yes or a no. It could come this week or next.
In the meantime, we’ve continued to finalize all the elements of the Journeyman KS. Some of you have expressed resentment toward the Emergence Event and Dark Frontier KS, because they are being completed before the JM stuff. We can appreciate this perception. They were easier to finalize and get off our plates in terms of production and shipping.
For some perspective, the EE expansion is the equivalent of 1 JM module. In design. In production prep. In cost. It took 6-8 months to produce. Journeyman has 11 modules. It takes a lot of time to finalize and produce these elements.
While this was going on, we were in negotiation to sell Myth and become a design studio. We are still under an NDA, but there is a mutual understanding of trying soothe the JM backers because you see some of our other KSers finishing.
Some of the events that have happened are under NDA and may never be revealed. Other information you are looking for I simply don’t have yet. I do not have a shipment date for the last wave. We aren’t even finished with production. So much of what you all our asking I can’t answer because of the NDA or because of we don’t have that information yet. With all that said, I can address some questions:
- Replacements? We are not sending out any replacements until we have produced and paid for all the production and fulfillment shipping. Shipping replacements is expensive and we cannot afford to dip into the production money until we have paid all that is due.
Some might push back and say it should come out of our salary. First off, we don’t make a salary. We take draws based off of profit. And we haven’t had any form of payment from game publishing for 14 months now. We saw the writing on the wall coming last summer. It is one of the reasons we made so many changes to overhead. It also spurred the conversations about our future.
Not only have we poured our heart and soul into our games, we have poured our own financial security and that of our families into this business. We are invested and the only way that investment will ever pay out is if we deliver the last wave of this KS to you and can sell the property. If we don’t deliver the last wave, the property has little to no real value and as I said, we are done with publishing and KSers.
- Pledge Manager? The pledge manager will open again so you can update shipping addresses, but it is a waste of time to open it up without a final production and shipping date.
There is a lot more to say and address when the NDA goes away.
Megacon Games sind also in einem Wandlungsprozess begriffen und wollen wieder ein reines Designstudio werden, das Produktion und Vertrieb einem anderen Unternehmen überlässt, das dafür besser geeignet ist. Im Moment laufen Verhandlungen über einen Verkauf, spezifisch geht es dabei um die Myth-IP.
Wie es mit MERCS und den übrigen Spielen des Studios weitergehen soll, ist hingegen völlig unklar. Das letzte Update im Recon-Kickstarter ist über ein Jahr alt und auch in den Kommentaren gibt es keine Aktivität mehr – obwohl die Backer hier ebenfalls noch auf Ersatzteile und einzelne Teillieferungen warten.
Insgesamt herrscht seit dem hier geposteten Text vom 31. Juli wieder völlige Funkstille, man kann also davon ausgehen, dass es noch kein echtes Update zu vermelden gibt. Für die Backer heißt es demnach weiter zu warten, und auch zur Zukunft von MERCS – welches immerhin gerade eine neue Edition und ein unglaublich schickes Regelbuch spendiert bekommen hat – gibt es noch keine Neuigkeiten.
Wir beobachten das Ganze für Euch weiter (allein schon aus persönlichem Interesse) und posten eventuelle Updates sofort.
Quelle: MYTH: Journeyman Kickstarter