KoW Vanguard: Infos und Exklusivpreview
Mantic Games zeigen weitere Infos zu ihrem neuen Fantasy-Skirmish.
Den Anfang macht heute ein exklusives Preview, das einen Charakter der Paladine von Basilea zeigt:
Auch für die Nightstalkers gab es etwas Neues zu sehen:
Here’s a little treat for the new group – it’s a render of the Nightstalker Shadowhound
Und dann gibt es noch Infos zu den Spielelementen für Vanguard:
Kings of War: Vanguard will be launching on Kickstarter soon. Throughout this week, we’ll be exploring the game in more detail and giving you a taste of the rules. In today’s blog, we’re looking at an example of a character card.
A little like The Walking Dead: All Out War, Vanguard will feature character cards that include all the stats you’ll need to play. Each of the heroes, special characters and warriors will come with their own cards, giving players a great reference during the game. When you’re playing a campaign, we’ll also be making a roster sheet, so you can track upgrades/new abilities/xp.
In today’s blog, we’re going to breakdown an example card to explain all the various elements, which will also give you a brief insight into some of the key mechanics of Vanguard. So, without further ado, let’s crack on…
- NAME – if they’re a named character, this will be their name, e.g. Grekle Cacklemaster, or if they’re a standard miniature it’ll be the name of the unit.
- RACE/TYPE – first up you can see what Race the model is. The model’s Race is also a keyword that may interact with other rules, e.g. a unit could receive a bonus when attacking a Race they particularly despise. Next, models will be one (or more) of the following Types: Grunt, Warrior, Support, Command, Spellcaster, and Large. Type is important when building a Warband and, once again, the Type is a keyword that may interact with other rules.
- POINTS – this is how many points it costs to add the model to your warband.
- STATS – this is where you can find all the stats for the model.
This value shows the distance the model can move in inches.
This is the target number the model needs to roll to hit a target when using a Ranged attack, typically as part of a Shoot or Cast action.
This is the target number the model needs to roll to hit an opponent when making a Melee attack.
This is the target number a model needs to roll to avoid taking damage and suffering wounds.
This is the target number for any Nerve tests the model needs to take. This will come into play if the Warband is broken or if something unnerving happens.
This shows the number of wounds the model can suffer before it is removed from play as a casualty. The larger the number, the more resilient (or stupid!) the model is.
The height of a model affects how it interacts with other models and terrain for line of sight and visibility of targets.
5. SPECIAL RULES – here you can see any special rules the model has. Some of these will be similar to those seen in Kings of War, while others will be completely new.
6. POWER DICE – this indicates how many Power Dice the model generates. The Power Dice work a little like the Command Dice in Deadzone and we’ll have a closer look at Power Dice in a future blog.
7. RANGED & MELEE – this shows how many D8s the model rolls during combat. That’s right, we’ll be using D8s for Vanguard, rather than standard D6s. Even better we’ve got exploding D8s during combat to help create some crazy cinematic moments.
8. EQUIPMENT – equipment will play a large part in Vanguard, as warbands uncover and buy new items during a campaign. Some models will come equipped with weapons/items as standard and they’ll be listed here.
9. SPELLS – spellcasters will have their spells listed here. We’ll be expanding the number of spells available, compared to Kings of War. Also, you may notice it says (short) after the spell name. Just like Deadzone, models will be able to perform two short actions or one long action. Some spells will be long actions, while others will be short. What’s more you’ll be able to boost spells to make them more powerful. As spellcasters gain experience in a campaign, they will also get the chance to learn new spells from an advanced spellbook or faction-specific magic.
10. SPECIAL ABILITIES and RULES – if the model has any special abilities they’ll be listed here. Special Abilities use the Power Dice mentioned earlier, so we’ll go into specifics in a future blog.
Eine neue Mechanik bzw eine Abwandlung der Deadzone-Kommandowürfel sind die neuen Power-Dice:
Kings of War: Vanguard will be launching on Kickstarter soon. Throughout this week, we’ll be exploring the game in more detail and giving you a taste of the rules. In today’s blog, we’re introducing the Power Dice.
When it came to writing the rules for Vanguard we knew that we wanted to bring over some elements from the excellent Deadzone 2.0… without making it a complete clone. With that in mind, one of our favourite aspects from Deadzone is the concept of Command Dice.
Just in case you’ve never played Deadzone before, Command Dice are six-sided dice you roll before each round. Each face has a symbol on, which represents a special move you can pull off during the game, e.g. moving an extra character, adding an extra dice to combat rolls, etc. The reason we like the Command Dice is that they represent the chaos of battle. Sometimes orders simply don’t get through properly so no one is clear what they should be doing but then the next minute your commander can be rallying the troops with their inspirational leadership.
Initially we were actually using the same Command Dice in Vanguard but the results were mixed. The problem is that although we could give different warband leaders different amounts of dice, ultimately you would occasionally roll a result that was completely useless in the game.
Another issue is that special abilities are tied to the use of Power Dice, so if you rolled the wrong result at the start of the turn, you might not be able to use your ability. Finally, it meant we were restricted on the cost of special abilities because you couldn’t have more powerful ones that required two or more command icons to be ‘spent’ in order to use them.
YOU’VE GOT THE POWER
Somewhat ironically, the answer was almost staring us in the face. The Walking Dead: All Out War comes with three differently coloured dice that are used for combat (red – weakest, white – slightly better and blue –best). These dice come with differing amounts of stars on (up to a maximum of three) to represent the amount of successes rolled.
During one of our playtest sessions we started to use the Walking Dead dice and they were much better than the original Deadzone dice. But why?
- Leaders/support characters actually generate the power dice during the course of the game, so having three different colours gives us more options for having powerful characters that generate one blue dice, compared to weaker characters that only generate one red dice, for example
- Different abilities can now cost more than one power to use, as you’ll potentially be rolling a lot more successes
- During a campaign characters can level up their dice from red to white and then blue or gain more dice to roll
- You’ll always be able to use your power and should never have a ‘wasted’ result that you can’t spend during your turn
So, now that you understand how we came up with the concept of Power Dice, how will you spend them during the game?
- Extra model activation – Vanguard has alternating activations but you can spend power to activate an extra model
- Extra dice – you can add an extra dice to Shoot, Cast, Armour Save or Melee rolls
- Forcing/clearing Fatigue – this is something we’ll be covering in the blog tomorrow…
- Group actions – oooh, another tease for a mechanic that we’ll be covering in a future blog
- Use special abilities – power is required to use a model’s special ability or the wider Warband special ability. The amount of power required is shown in brackets after the ability, e.g. Cackle! (1)
The Power Dice are an integral part of Vanguard that really help to create those cinematic and exciting moments you expect to see in a skirmish game. What do you reckon? Are you feeling the power?
Mantic Games ist unter anderem bei unserem Partner Radaddel erhältlich.
Quelle: Mantic Games