von BK-Markus | 25.11.2017 | eingestellt unter: Konflikt ’47

Konflikt ’47: Neuheiten

Warlord Games haben einige interessante Neuheiten für Konflikt ’47 in ihrem Shop.

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As the effectiveness and versatility of the US medium walkers was proven repeatedly in combat, the British Army requested larger numbers through the Allied Lend-Lease arrangement. Deliveries of Grizzly and subsequently Mudskipper medium walkers were welcomed, but the British General Staff procurement officers were hesitant about the more specialised Kodiak and Bruin variants.

Instead, the British developed the Hornet based on the reliable Grizzly chassis. The Hornet has a reduced anti-aircraft capability due to its more restricted field of fire, but it is primarily designed to support infantry in close, urban terrain. By retaining the Grizzly’s powerful utility arms it can clear obstacles, build improvised defences and rip apart light vehicles, all of which allow it to maintain its momentum in close or urban terrain.

Armed with a fearsome array of four .50 cal HMGs and a short-barrelled, heavy automatic cannon, it is more than capable of suppressing dug-in infantry and vehicles at close range. Trials with a longer barrelled automatic cannon produced mixed results as the increased weapon range was tempered by manoeuvrability problems at close range and in tight urban spaces. Whilst the Hornet lacks genuine anti-tank capability beyond the reach of heavy duty fists, a platoon of Hornets would normally include a standard Grizzly as a ‘gun-walker’ to provide some anti-tank protection.

Preis: 30.00 GBP

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As British research and development continue in the embryonic fields of automation and automotive intelligence, the combination of automated control units and armoured vehicles is a logical progression. With no requirement for crew comfort and with a greater tolerance to shock, noise and impact, an automated vehicle offers the opportunity to place larger weapon systems on relatively small, agile and hard to hit platforms.

The initial trials proved largely successful, with the combat potential of these vehicles deemed worth the occasional processing glitches and failures. With trials completed, the deployment of large numbers of automated carriers is the first large-scale field test of this concept.

Using the ubiquitous universal carrier as a base, two automated infantry units are hardwired into the vehicle, one as a driver and the other as a gunner. With any redundant limbs or body parts removed, the AI units take little space which allows a mounting of a twin auto-cannon weapon system. This firepower would be unworkable with a human crew due to the recoil, noise levels and cramped crew space, but works with automated crew perfectly.

Preis: 22.00 GBP

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The directed energy weapons conceived and developed by Nikola Tesla have had an immediate impact on the battlefield. Even heavily-armoured vehicles are vulnerable to electricity and with a dispersion setting, squads of infantry can be attacked just as easily.

Whilst relatively short ranged and bulky, they are effective against both vehicles and infantry, which makes them popular with the tank crews that use them.

Tactically the glow of the Tesla Cannon’s coils makes ambushes and fighting at night difficult, but the psychological effect of the electrical arcs on enemy soldiers is worth the side effects.

Preis: 20.00 GBP

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The gravity manipulation weapons employed by Germany have the ability to alter localised gravity, crushing targets under their own weight, our rapidly altering the gravity in a small space. This can cause rapid failure of mechanical parts and the aftershocks can disrupt a targets ability to operate for a significant time.

The ability of the weapon’s energy field to manipulate gravity is linked to the target’s mass, making the weapon more effective against bigger and heavier targets.

This has led to more of these weapons being employed on the Eastern Front than the in the west, to counter the heavy Soviet walkers and tanks.

Preis: 20.00 GBP

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The directed energy weapons conceived and developed by Nikola Tesla have had an immediate impact on the battlefield. Even heavily-armoured vehicles are vulnerable to electricity and with a dispersion setting, squads of infantry can be attacked just as easily.

Whilst relatively short ranged and bulky, they are effective against both vehicles and infantry, which makes them popular with the tank crews that use them.

Tactically the glow of the Tesla Cannon’s coils makes ambushes and fighting at night difficult, but the psychological effect of the electrical arcs on enemy soldiers is worth the side effects.

Preis: 20.00 GBP

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These Soviet-designed sonic shock cannons are brutally effective against infantry and unprotected vehicle crews, utilising ultra-low frequencies focused into an energy pulse that behaves like a battering ram they can disrupt most targets they face.

The beam dissipates rapidly through the atmosphere but can disorientate and incapacitate swathes of infantry at a time.

Being in an armoured vehicle offers little to no protection, with the crew highly vulnerable regardless of the armour between them and the firer.

Preis: 20.00 GBP

 

Quelle: Warlord Games

BK-Markus

Stellvertretender Chefredakteur Brückenkopf-Online. Seit 2002 im Hobby und spielt folgende Systeme: Age of Sigmar, Infinity, Bolt Action, Flames of War, Warhammer 40K, Dreadball, Saga, Freebooters Fate, Black Powder, Space Hulk, Dead Mans Hand, Bushido, Malifaux, Dropzone Commander, Dropfleet Commander, Gates of Antares, Kings of War, Wild West Exodus, Batman, Collision, Dystopian Wars, Draculas America, Kill Team, Summoners, Eden, Star Wars Legion, Wolsung, Blitz Bowl, Carnevale, Warzone Resurrection, The Drowned Earth, Twisted, The Other Side, Deathmtach, One Page Rules, Battletech, Masters of the Universe Battleground und Warhammer Underworlds.

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