von BK-Herr Kemper | 28.07.2017 | eingestellt unter: Brettspiele, Star Wars

Imperial Assault: Heart of the Empire

Die neue Erweiterung für Imperial Assault führt uns ins Herzen des Imperiums… nach Coruscant.

FFG Swi46 Box Left Legal FFG Swi46 Plastic

Imperial Assault: Heart of the Empire Erweiterung – 59,99 USD

As the Empire grows ever more powerful, the Rebel Alliance constantly seeks a weakness in the galactic juggernaut. Invaluable to these efforts are the reconnaissance missions undertaken on Coruscant, the ecumenopolis capital of the Empire.
Heart of the Empire

At its best, the Imperial Assault campaign game rockets from action to intrigue and back to action. While one player controls the Empire and all its seemingly inexhaustible resources, the other players become Rebel heroes, desperately fighting to complete key mission objectives even as Imperial stormtroopers are firing at them and their time is always ticking down.

And while each Rebel success advances the heroes toward their overall goal, and each Imperial success allows the Empire to more fully impose its tyrannical will on the galaxy, your campaign isn’t truly over until the last beat of the finale’s climactic action. Up until it’s all finally resolved, there’s a chance either side can win the larger battle and help steer the fates of countless millions.

All of this is still true in the new campaign introduced with the Heart of the Empire expansion. In fact, all the action and intrigue isn’t just maintained; it’s magnified.

FFG Swi46 Sample

The Future Is Always in Motion

There are sixteen new missions in Heart of the Empire. You start with Dark Recon, flying over the busy streets of Coruscant toward a rendezvous point with a group of local contacts claiming to have information on a team of Rebels that recently went missing. As soon as you land, though, the campaign explodes into action.

The globe-spanning city of Coruscant is the Empire’s capital, after all, and it’s firmly under Imperial control. Stormtroopers walk the streets and patrol the numerous balconies overlooking the city’s skyways. Military droids,AT-DPs , and other vehicles serve as constant reminders of the Empire’s strength. Spies and assassins roam the city in disguise. And once the heroes learn that the missing Rebels had been trying to locate a powerful artifact before the Emperor could get his hands on it, they’ll find their mission leads them swiftly into a series of heated conflicts with many of these forces.

FFG Swi46 Dark Recon Setup

Moreover, in Heart of the Empire, the outcome of each of these conflicts leads to an important choice for the victor. The winner of each Heart of the Empire mission gets to select one of two options for the next mission, and this means your adventures can branch in all sorts of directions.

Your attempts to gather information about the missing Rebels and their discoveries may set you on the trail of a mysterious spy, lead you to the historical archives of the old Senate, or spur you to raid an Imperial holding facility. And no matter which of these missions the Rebels attempt next, they’ll find it comes with its own dangers and its own rewards—including new revelations about the mysterious artifact you’re racing to recover and new paths for you to follow.

So when you’re playing Heart of the Empire, there’s no telling exactly what your future may hold. It’s always in motion and hard to see clearly. But it may lead you anywhere from encounters with Clawdite shapeshifters in the city’s underworld to firefights with stormtroopers in the local diners. You may end up heading to the abandoned Jedi Temple under the cover of night, or you may even find yourself drawn into a violent and chaotic protest on the massively overcrowded planet of Taris.

FFG Swi46 Civil Unrest Setup

Making the Best of a Tricky Situation

The problem with a critical mission in the heart of enemy territory is that someone’s got to attempt it. And there’s no point in attempting such a perilous mission if you haven’t got a chance of success. That means you need to find a team of heroes who come completely loaded with courage, confidence, talent, and resourcefulness. To help you assemble such a team, Heart of the Empire introduces three new heroes capable of supporting each other when they have no one else to support them.

We already met Rebel Quartermaster Ko-Tun Feralo in our announcement of Heart of the Empire, and we learned a bit about how she excels at supplying her team with valuable power tokens, boosting their combat prowess or defenses. However, her value in your Heart of the Empire campaign goes far beyond the information that’s presented on her hero sheet.

FFG Swi46 Hero Ko Tun

First of all, her Stockpile ability ensures your heroes will always be able to make the most of their limited supplies. Whenever Ko-Tun Feralo or another friendly figure within three spaces interacts with a crate, your team doesn’t just draw the top Supply card, but gets to choose from the top five, take one, and reshuffle the others into the deck. The result is that you stand a better chance of drawing a useful tool like the Shield Pack or Grappler Arm at precisely the moment you need it most.

At the same time, Ko-Tun Feralo’s class cards allow her to further refine her leadership role over the course of your adventures. Cards like Dig In and Fire Support Specialist make her a fantastic ally in combat while her most powerful class cards— Squad Cohesion and Self-sufficient —transform her power tokens from modest enhancements to truly game-changing tools for your isolated Rebel heroes.

Meanwhile, the talented droid engineer Jarrod Kelvin brings his own support to the table in the form of his droid companion, J4X-7 , also known as “Jax,” whose support underscores many of Jarrod’s class cards.

FFG Swi46 Cardfan Jarrod Jax

Cards like Scout’s Loadout and Slicer’s Upgrades reflect the fact that Jax is—in many ways—an invaluable addition to the small band of Rebels, who can warn you of dangers on their way or keep you on pace toward your mission goals while you and your teammates are pinned down in combat.

In a pinch, Jax can even make valuable contributions to your combats, taking shots with a blue attack die or enabling Jarrod to fight with a Balanced Approach or a Leaping Slash . While Jax’s main purpose is to facilitate the heroes’ attacks with its Supporting Fire, Jarrod can even transform the droid into a threat of its own once he reaches the level of Mechanical Master .

In the end, though, if you recruit Jarrod to your team, it’s not for his raw combat potential, but for the balance of his combat skills, his Droid Mastery, and his high tech score. For raw combat, you might turn to the bombastic Wookiee demolitions expert, Drokkatta .

FFG Swi46 Hero Drokkatta

Almost certainly bound to be designated as the “muscle” in your Rebel team, Drokkatta wades fearlessly into the beginning of any battle with the devastating MGL-9, which the Wookiee has dubbed “Boomer.” And while Boomer doesn’t have many native surges in its blue and red attack dice, Drokkatta’s going to be able to trigger them more often than you’d expect thanks to the Dispersal Shot ability.

And all things Drokkatta just keep getting bigger—and louder—from there.

Taken altogether, Drokkatta’s class cards celebrate the tremendous strength and resilience that come part and parcel with Wookiee heritage, even as they reinforce the Wookiee’s taste in big, explosive weaponry. While cards likeCharging Up and Wookiee Wrath make sure that Drokkatta can hit as hard and take as many hits as you might expect of any other Wookiee, Shrapnel Rounds and Repeater Cannon give Drokkatta the means to make those hits as explosive as possible. And if an enemy survives the Wookiee’s explosive fury, Drokkatta can simply Demolish them.

Masterful Manipulations

Even as it introduces these new heroes and their class cards, Heart of the Empire provides the Imperial player with two dramatically different ways to approach the campaign.

Opt to challenge the heroes with your Reactive Defenses, and you’ll gain use of the companion figure 88-Z as well as an array of abilities that allow the Empire to make good uses of its new energy shields, Sentry Droids , and other technological defenses.

New to Heart of the Empire, energy shields are represented by new tokens that can occupy a space on the map and change the battlefield. These shields block line of sight, but they don’t block movement, adjacency, or counting spaces. The sum is that you can use them to funnel the heroes into range of your blasters or melee attacks, and if you choose to confront the Rebels with your Reactive Defenses, you can use the Shielded card and 88-Z to deploy as many as one per round.

FFG Swi46 Diagram Energy Shield

And since so much of this class focuses on 88-Z’s ability to harass the enemy or boost allied forces with theMechanical Protocol card, you’ll want to think about using your experience to purchase a Remote Activator to better help you position the droid.

For many Imperial players, though, Heart of the Empire is going to be all about the Emperor. After all, there’s the Emperor Palpatine token that strongly suggests you’ll be able to bring the Sith Lord into action, and until you do, the Power of the Dark Side class provides you with all the devious, devastating abilities you’ll want—giving you ample reason to chuckle smugly in the face of any so-called Rebel insurgency.

In the end, you know everything will proceed exactly as you have foreseen it.

The class starts with Manifest Aggression and swells with hatred as you move deeper into your conflicts. The more experienced you become, the stronger your ability to draw upon dark emotions such as fear, anger, and hatred.

Moreover, as there are always two Sith—a master and an apprentice—the Power of the Dark Side class allows you to raise one of your most powerful figures to the level of apprentice with the Unnatural Abilities card. Just imagine the looks on the Rebel players’ faces when Darth Vader strides toward them, bolstered by an extra block and evade that he can use against every single attack.

FFG Swi46 Diagram Vader Block

The anger and hatred keep swelling, and by the end of the campaign you’ll be able to Embrace Hate and Embrace Suffering to spring the trap you had planned all along!

The Stakes Are High

The Rebels are isolated in the Empire’s capital city, racing to recover a mysterious artifact before it falls into Imperial hands. The Emperor himself is said to have a personal interest in the unfolding events. And there are rumors of mysterious shapechangers who have involved themselves in the proceedings, apparently serving in the employ of some third, shadowy party.

This is what you have waiting for you when you fly to Coruscant. This is what you have waiting for you when you step off your ship and into the Heart of the Empire.

At its best, an Imperial Assault campaign explodes with action and intrigue, and Heart of the Empire (SWI46) is Imperial Assault at its best. Head to your retailer to pre-order your copy today!

 

 

Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Heidelberger.

Link: Fantasy Flight Games

BK-Herr Kemper

Mostly Harmless. Im Hobby seit den 80ern..... Spielt: Infinity (Nomads & Aleph), Warmachine (Khador & Mercs), BattleTech (Alpha Strike), 7TV Adventures, In Her Majesty's Name, Dust, Batman TMG

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Kommentare

  • ich finde die IA Minis für Brettspielstandard echt prima… trotzdem wünsche ich mir immer noch ein “richtiges” SW-Tabletop 😉

    • Ich find auch Brettspielminis, an denen man rumschnitzen und -basteln muss, bis die Magazine der Blaster an der richtigen Seite sind, nicht sehr ansprechend.
      Star Wars-Fans sind die schlimmeren Knöpfchenzähler 😀

      Aber ich fluche auch immer, nix von Knight Models geholt zu haben seinerzeit.
      Die ganzen vorbemalten Plastikklumpen von Wizkids(?) wurden mangels Alternativen schon bespielt, bleiben aber ein trauriger Anblick…

      • Ich verstehe ehrlich gesagt gar nicht warum kein Star Wars TT kommt. Ich meine, die Zielgruppe wäre ja da (ich gehöre dazu! *_*). Und es werden auch aus Franchises Tabletops, bei denen das, sagen wir mal, etwas weniger passend erscheint. Ich meine, wer hat denn zum Beispiel nach einem Terminator Brettspiel gerufen? (No Offend).
        Auch daran, dass die Rechte bei Disney liegen, sollte es ja eigentlich nicht scheitern…ich meine Disney hat auch die Rechte an den Marvel Filmen, und zu denen gibt es auch ein TT.
        Hat jemand ne Ahnung, warum und woran es ausgerechnet bei Star Wars- Star Wars!- scheitern sollte?

        MFG
        Captain Alexander
        Dient dem anderen Imperator.

        PS: Ich weiß schon dass X-Wing auch im Star Wars Universum spielt, aber für mich zählt das nicht…ich will nen Jedi spielen können! 😛

    • Ich glaube in der Vergangenheit wollte FRAG nicht GW ins Gehege kommen, bei ihrer Kooperation. Die Veröffentlichung eines eigenen Tabletops war ja auch einer der Trennungsgründe, oder?

      Warum sie jetzt keins machen? Keine Ahnung.

      • Das wäre tatsächlich eine Möglichkeit, daran habe ich noch überhaupt nicht gedacht. Vor allem da es sich hier ebenfalls um ein SciFi-Setting handelt, dass GW´s Zugpferd in den Weg hätte kommen können.

        Trotzdem verstehe ich nicht, warum man jetzt nicht die Lizenzen besorgt.
        Oder warum man damals nicht mit GW kooperiert hat, um ein SW-TT zu machen. Oder sehe ich das hier zu blauäugig?

        MFG

    • Ich wünsche mir eine Cooperationen zwischen Disney und GW… sehr geile Plastik-Minis von Star Wars zu mega Preisen 😉

      • Jaaaaa, die Preise könnten da definitiv Thema werden… 😀
        Aber mal im Ernst, GW hat mit Herr der Ringe doch eigentlich bewiesen dass sie mit Lizenzen umgehen können (oder zumindest konnten). Warum also nicht den dicken Fisch an Land ziehen und mit ihren Handwerklichen Kenntnissen an der Konkurrenz vorbeiziehen?

        MFG
        Captain Alexander
        Träumt von einer Klonkrieger Armee…der GUTEN Sorte Klonkrieger Armee 😀

    • Ja MEGA Preis wäre das dann 🙂 Disney und GW. Vielleicht Coca Cola als Sponsor und Vertrieb durch UPS (auch RICHTIG GÜNSTIG) und dann Redbull. 🙂
      NE Spaß bei Seite. Ein SW Tabletop wäre richtig geil:
      – Super Abwechslungsreiche Szenarien und Umgebungen
      – Fangemeinde: Wäre auch nicht schwer zu finden
      – Bester Punkt: DER FLUFF ist BEKANNT! Meine Freunde und Frau müssten nicht erklärt bekommen wer dieser Luke ist

      Müsste halt einfach gemacht werden und ich könnte mir vorstellen, dass Disney und Lukas nichtmal einen Kickstarter brauchen :-P.
      Wer kennt Disney und FFG von Innen? Kann man da anrufen und mal proposel machen ?

  • War bei IA längere Zeit Pause oder wurden die ganzen Mini-Releases nur nicht mehr so geteasert?

  • Ich würde mir nur tierisch mehr Canon Content wünschen… Wo ist Rogue One? Kyle Katarn? Die Rebells Crew? Die passen alle hervorragend in ein Skirmish System und sind ziemlich in – entweder bei Altnerds die Rebell Assault oder Jedi Knight gespielt haben oder bei jüngeren Fans die Rebells gucken.

  • Minis und Pläne super, aber oh Gott diese Regeln!

    Zahlen einen X-Token um dann einen Y-Token oder Z-Token zu bekommen, mit dem dann ein Spieler seinen A-Token in einen B-Token umwandeln kann, … , etc..

    Wenn FFG endlich ein paar vernünftige Regelschreiber anstellen würde, könnten die mit ihren Lizenzen so geile Spiele machen.

    • FFG hat super geile spiele, oder muss ich erst das Cthulhu Universum ins Spiel bringen. (Wortspiel) Lach

  • Würden die Bodenpläne nur nicht immer so verdammt Hässlich sein. Versteht micht nicht falsch das System und die Minis bin ich sofort mit dabei. ich liebe einfach Brettspiele wozu das ja zu 100 Prozent gehört.
    Aber diese Bodenpläne , wollen mir einfach nie gefallen.

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