von BK-Marcus | 31.12.2017 | eingestellt unter: Warhammer / Age of Sigmar, Warhammer 40.000

Games Workshop: Daemons und Maggotkin

Auf der Warhammer Community gab es erste Blicke in den nächsten Codex für Warhammer 40.000 und den nächsten Battletome für Warhammer: Age of Sigmar.

Den Anfang machen die Dämonen für Warhammer 40.000:

Faction Focus: Chaos Daemons

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The Chaos Daemons are coming.

We’ve seen codexes for the Adeptus Astartes (both loyal and traitor), and the xenos, and next year, some of the 41st Millennium’s most terrifying inhabitants will be joining the fray.

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The Daemon hordes may be innumerable, but they’re certainly not faceless; the legions of each god are rich in character and follow their own arcane patterns of organisation, utilising unique tactics on the battlefield. The new Codex: Chaos Daemons is designed to balance the terrifying spectacle of a diverse horde of Daemons tearing into realspace with rules that properly reflect the personalities of each Chaos God and how their armies go to war.

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To this end, Chaos Daemons forces possess a new kind of detachment-wide special rule that falls somewhere between codexes with a single faction (like the Death Guard) and multi-faction codexes (like the Space Marines). When taking a pure Daemons of Chaos detachment, you’ll be rewarded with Warlord Traits, Stratagems, psychic powers, scoring priority on your Troops choices and so on. Focus yourself further, however, and commit yourself to a specific Dark God, and you’ll receive special rewards in the form of Daemonic Loci. Daemonic Loci are powerful aura abilities gained by the Characters in your army. Excitingly, unlike previous editions, these Loci affect every single Daemon unit in your detachment, including your Greater Daemons! For today’s preview, we’ll be taking a look at what each Chaos God can expect to see.

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The Locus of Rage is one of the simplest in the Daemons codex, but it’s doubtless very effective – after all, the last thing you want when playing a Khornate force is to miss a key charge!

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Whether you’re looking to engage your enemy with an overwhelming horde of Bloodletters, or just ensure that Skarbrand gets into combat as quickly as possible, this locus makes pure assault armies very viable indeed.

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The Locus of Trickery is an appropriately devious ability that can, with a lucky roll, make your units much harder to hit:

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In practice, as long as you don’t roll a 1, you’ll find yourself ignoring a healthy portion of hit rolls, helping everything from Brimstone Horrors to Lords of Change survive an enemy onslaught.

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The Locus of Virulence provides some very helpful offensive bonuses to your Nurgle armies:

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Traditionally, Nurgle Daemons are tremendously durable, but units like Plaguebearers can lack a little offensive punch. With this Locus, you’ll be a lot deadlier in melee, particularly against larger creatures, vehicles and elite infantry like Primaris Space Marines and Terminators.

Nurgle armies are particularly well-served by the new codex thanks to a host of new units, from new Heralds to the debut of Horticulous Slimux in the 41st Millennium – check some of them out in our 7 Days of Nurgle previews.

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Slaanesh’s Locus of Swiftness provides a natural counterpoint to Khorne’s by allowing you to advance and charge, letting you close the distance between you and the enemy with horrifying speed.

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This is particularly deadly on a unit of Seekers (who have bonuses to their advance and charge rolls) or even just Daemonettes, allowing you to tie up a ranged army in melee early on.

That’s just a hint of what you’ll find in Codex: Chaos Daemons – we’ll have some detailed previews for each individual Chaos God in the new year for you to check out. In the meantime, follow along with our Nurgle previews and let us know what you’re most excited about on the Warhammer 40,000 Facebook page!

 

Und nun zu den Maggotkin für Age of Sigmar:

Battletome preview: Maggotkin of Nurgle

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It’s a good time to be a Chaos player. The past year has seen the forces of Tzeentch, Slaanesh and Khorne all receive their own allegiance abilities, artefacts, Warlord Traits and more, through a pair of new battletomes and the General’s Handbook 2017. And soon, Nurgle will be joining his brethren with a battletome of his own:

Battletome: Maggotkin of Nurgle is your guide to collecting and playing with a Nurgle army.

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With expanded and updated rules for the Rotbringers – Nurgle’s most dedicated mortal servants – as well as the Daemons of Nurgle, you’ll be able to build a powerful, thematic collection dedicated to the God of Plagues.

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Fans of the Rotbringers will now have a much wider tactical toolbox to work with, and while there are plenty of benefits to be had by mixing your army, a pure Rotbringers force is now more viable than ever, with new units to patch the tactical holes, magical spells of their own and a range of warscroll battalions.

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Our favourite of these is the Lord of Blights, who adds much needed ranged capabilities to your Nurgle army. While this baleful figure looks like a close combat juggernaut (and, in all fairness, he’s no slouch in melee!), his real strength lies in the clutch of severed heads he carries with him. The Lord of Blights hands out these heads to nearby units of Putrid Blightkings, letting them bombard nearby foes.

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We’d recommend combining this with the new Rotbringers spell, Blades of Putrefaction, allowing the Blightkings to inflict some extra mortal wounds when they attack in this way. Given that Blightkings have also seen a points reduction in the book, they’ll make for a very flexible core to many Nurgle armies.

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Meanwhile, the Daemons of Nurgle can benefit from the updated Great Unclean One as well as their own warscroll battalions, magical spells, artefacts and more. The Great Unclean One, in particular, is worthy of a closer look – just look at his new profile and weapons options!

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The Doomsday Bell is particularly potent new option, lending an additional 3” of movement to nearby Nurgle units and compensating for their generally poor mobility. Nurgle players can now also add a named Greater Daemon to their army, akin to Skarbrand or Kairos Fateweaver, with Rotigus, a gigantic creature who deals a deluge of mortal wounds to any units that dare stand near him:

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Finally, there are loads of extra content in the book for mortal Nurgle armies. As you may know, the Chaos God keywords in Warhammer Age of Sigmar allow you to take incredibly diverse armies drawing from any force that shares their keyword, and Nurgle is no exception. Thanks to the Nurgle keyword, Slaves to Darkness and Clans Pestilens units can be added to your army with ease, whether you’re grabbing some ranged support from a clutch of Plagueclaw catapults or just need some fast-moving Chaos Knights to capture objectives further up the field. Even if all you collect is Slaves to Darkness, this book is for you, with tables of spells, Warlord Traits and artefacts just for you. Our personal favourite is a Chaos Lord on Manticore with The Eye of Nurgle, an unpredictable but effective foil to Nagash, Archaon or anyone that dares stand before your Chaos Lord!

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In short, Battletome: Maggotkin of Nurgle is a great toolbox for any kind of Nurgle player, opening up a vast array of options when building your army. From daemonic hordes to elite forces of Rotbringers and mixed armies drawing from a variety of sources, you’ll be able to make your mark on the tabletop. If you fancy a closer look at some of the new Nurgle models, make sure to come back every day this week as we count down the Seven Days of Nurgle!

 

Link: Warhammer Community

BK-Marcus

1994 mit Warhammer ins Hobby eingestiegen und seither so manches ausprobiert. Aktuelle Projekte: Herr der Ringe (Gefährten), Epic Armageddon (Eldar), Infinity (PanOceania), Warhammer (Slaanesh gemischt), nicht unbedingt in dieser Reihenfolge.

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Kommentare

  • Jetzt wo ich meine Khorne Armee so gut wie fertig bemalt habe, könnte ich ja eigentlich mit Nurgle anfangen. 😄
    Zumal ich gerade Seuchengarten lese und ich Nurgle irgendwie lieb gewonnen habe.
    Bin gespannt auf das neue Buch und die neuen Minis. Der große Verpestet und der Nurgle Typ mit dem Hammer und Schild werden wohl Pflichtkäüfe.🤔😁

    Ach so und zu den Dämonen allgemein, hoffe ich auf ein paar coole neue Herolde oder so. Aber wenn nicht dann nicht…

  • Die Nurgle Sachen sind klasse keine Frage aber ohne eine Rabattbox werde ich mir die ganz sicher nicht kaufen… 55€ für 2 Seuchenfliegen ist einfach eine Unverschämtheit und auch 32,5 für 1 beast of nurgle ist nicht ohne.

    Das Buch werde ich aber wohl mitnehmen…

    • Du hast noch die 110 € für den Großen Verpester vergessen, sowie die 20 € für die Warscroll-Karten bzw. 35 € für das Battletome. Musste sehr schmunzeln, als ich die Preise gesehen habe. Ja ja, das tolle neue GW …

      Dafür sind die Herolde erfreulich günstig für GW.

      • Das Battletome kostet 25€. Bei den Fliegen, den Beast und dem dicken muss ich euch aber leider zustimmen. Die sind nur auch etwas zu teuer geraten.

      • Ja das Battletome habe ich wirklich vergessen 😀

        das Khorne-Buch hat 50 Seiten mehr zum gleichen Preis, das Tzeentch 5€ weniger und 30 Seiten mehr?!?

        Kaum läuft es wieder bei GW werden die Preise angezogen… lernen die Manager dort wirklich nichts?

      • Okay, der Schnipsel sprach von 32,50 für das Buch, kann sein das ich das falsch gelesen habe. Insgesamt schade für die Sammler/Spieler.

    • 32 Euro für ein Beast, ist das jetzt amtlich? Ich hatte gehofft, das es wenigstens ne 3er Box ist. Beim Dicken hatte ich schon mit 100—110 gerechnet. Aber beim Beast ist die Einheitengrösse 8 in 40k, es hackt wohl!

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