Bei Gale Force 9 gibt’s die ersten Einblicke in die Regeln ihres kommenden Doctor Who Brettspiels.
Der erste dieser Einblicke trägt den Titel “Becoming The Doctor”:
“The universe is big, it’s vast and complicated, and ridiculous. And sometimes, very rarely, impossible things just happen and we call them miracles.”
Starting with the earliest regeneration of the Doctor and moving clockwise, each player takes their turn. After each player has their turn the Daleks then have a turn. This process repeats until either: one or more players wins the game, or the Daleks win the game.
Each player’s turn consists of four steps:
The Prepare Step
During your Prepare step, you gain Sonic Charge tokens, and may Uninstall Equipment, Install Equipment, and Dismiss Companions.
Sonic Charge Tokens
At the start of your Prepare step, place two additional Sonic Charge tokens on your TARDIS Console (up to a maximum of five tokens). You must do this before you use any Timey-Wimey or Companion card effects.
Discard any unwanted Equipment Timey-Wimey cards from your TARDIS Console, freeing up Equipment slots for other Equipment cards.
Play Equipment Timey-Wimey cards from your hand into empty Equipment slots on your TARDIS Console. You must pay the Sonic Cost of the Equipment card when you install it on your TARDIS. You do not need to pay the Sonic Cost to use the card after that.
Dismiss any unwanted Companions from your TARDIS Console and shuffle any Dismiss Companions back into their Companion decks.
Und der zweite wird unter dem Namen “Flying your TARDIS” präsentiert:
“Have you ever thought what it’s like to be wanderers in the Fourth Dimension?”
The Travel Step
During this step you fly your TARDIS to a new location or try to solve an unfinished Dilemma at your current location. When traveling to a new location you roll the TARDIS die. If you roll the TARDIS symbol you may go to a location of your choice. If you roll the Question Mark symbol, the TARDIS decided she knew where you ought to be, and you go to a random location from the top of the deck.
Traveling to a New Location
If you wish to move to a Location other than Earth or a Time Anomaly, you must roll the TARDIS die.
- On a roll of a TARDIS Symbol, you may either: Move your Doctor marker to any Time Zone on any Location in play, or Draw two Location tiles. Discard one and place the new Location tile on the table. Move your Doctor marker to one of the Time Zones on the new Location.
- On a roll of a Question Mark Symbol, the TARDIS has decided that she knows where you need to be. Draw a Location tile and place it on the table, then move your Doctor marker to one of the Time Zones on that Location.
Link: Doctor Who Board Game