Forge World: Horus Heresy – Inferno
Das siebte Buch der Forgeworld-Horus Heresy Reihe ist erschienen. Darin findet Ihr alles, was Ihr benötigt, um die tragische Schlacht um den Heimatplaneten der Thousand Sons, Prospero, nachzuspielen. Dazu gibt es natürlich auch jede Menge neuer Einheiten, Regeln und Missionen!
The Horus Heresy Book Seven: Inferno – 80,00 GBP
The Horus Heresy Book Seven – Inferno is a supplement for Warhammer 40,000 which depicts the cataclysmic battle of the Burning of Prospero, home planet of the Thousand Sons Legion, the near-destruction of that Legion, the fall of its Primarch, Magnus, and the tangled web of fate and treachery which led up to it.
Within the leather-bound, 312-page book, you’ll find detailed background information on the Fall of Prospero, told across six chapters from The Trial of The Sorcerer to The Seeds of Heresy, exploring the bitter struggle to defend Prospero from the merciless punishment meted out by the Imperium’s forces. Included are full army lists for Space Wolves, Thousand Sons and Talons of the Emperor, allowing you to play the full Prospero campaign – 4 Missions, 3 Conclusion Missions and 3 Legendary Missions are included, alongside a host of special and optional rules.
The Space Wolves and Thousand Sons benefit from Legion-specific Rites of War and specific units and wargear, with full rules for their respective Primarchs included.
Full background for the forces involved is included: on the side of the Imperium you’ll find Space Wolves, Legio Custodes, Sisters of Silence, Servants of the Warmaster and the Ordo Sinister covered in great detail, with the same care and attention placed upon the background of the forces of Prospero: the Thousand Sons, Legio Xestobiax and the Forge World of Zhao Arkhad.
Also included is a Mechanicum appendix – this features rules for the Acastus Knight Porphyrion, Vultarax Stratos-automata and Karacnos Assault Tank, amongst others.
The Horus Heresy Book Seven: Inferno is a complete expansion for the Warhammer 40,000 game – it requires the Warhammer 40,000 rulebook, the Legiones Astartes Crusade Army List and the Mechanicum Taghmata Army List books to use all of its contents.
Auf der Warhammer Community Website lässt man sich natürlich nicht lumpen und befasst sich diese Woche mit den Armeen aus „Inferno“. Den Anfang machen die unschuldigen, mißverstandenen, friedlichen Gelehrten, deren dem Imperator geweihte Bibliotheken von den tollwütigen Kötern des Russ ohne jede Provokation *hustalternativefaktenhust* in Brand gesteckt wurden: Die Thousand Sons!
Closer Look: Inferno – Thousand Sons
This week we’re taking a look at the three much-anticipated new armies covered in The Horus Heresy: Book Seven – Inferno.
We kick of the series with the sorcerer brotherhood of Prospero – the Thousand Sons.
The Thousand Sons are a Legion unlike any other.
Even before the events of the Horus Heresy, their Legion had already suffered tragedy, and rebirth. They were a legion blessed and cursed with great power – many amongst their number were consummate psykers, able to bend the might of the great ocean to their will – but they were also affected by the deadly Fleshchange – a genetic curse that saw healthy brothers of the Legion mutate into nightmarish beasts. It was only the arrival of Magnus the Red, son of the Emperor and father of the Legion that saved them from disaster. He taught them the way of the sorcerer, how to harness the power that dwelt within them and turn it to the good of mankind. But such salvation was not without a cost…
In Battles in the Age of Darkness games, the Thousand Sons play unlike any other force.
Even the most basic of their warriors have latest psychic powers that manifest in various ways depending on the unit’s cult. These range from powerful kineshields that boost a unit’s invulnerable save, to abilities that unerringly guide their aim, or lets them crash into enemies with the force of fireball. These disciplines will be familiar to those of you who are fans of the Thousand Sons – the Pavoni, Raptora, Corvidae, Athanaean and Pyrae.
The most powerful amongst the Thousand Sons’ are full on battle psykers. All independant characters in the army can wield powers, as can veteran units, Terminators and event Contemptor Dreadnoughts! Yes, you heard that right.
Amongst the most powerful of these psyker units are the Sekhmet, or Scarab Occult, who are more than a match for the 1st Company Elite of any Legion. But they are not the only new unit – also in there are the deadly force-sword wielding blademasters of the Khenetai Occult Blade Cabals, and the expert psi-infiltrators of the Ammitara Occult.
If you want to, you can build a very compact and elite force of Thousand Sons, where ever model contributes to your psychic phase!
And of course there are the characters. These are the unmatched masters of psychic warfare in the Horus Heresy. Ahzek Ahriman, we’ve seen already in the Burning Of Prospero set. Alongside him is the legendary Magistus Amon, and of course, the big guy himself – Magnus the Red.
All this and more can be found in the new Inferno book.
You’ll also need a copy of the Legiones Astartes: Age of Darkness Army List to for rules for a complete Thousand Sons force.
If you’re looking to start a Thousand Sons force, the Burning of Prospero or Battle for Calth are great starting points, maybe with a few Legion upgrades and a Thousand Sons Contemptor Dreadnought.
And for a look at what models are on the way for the XVth soon, check out our coverage of the Horus Heresy Weekender a few weeks back.
Link: Warhammer Community