Mythic Battles: Pantheon Kickstarter läuft
Der Kickstarter zu Mythic Battles ist erfolgreich gestartet.
Mythic Battles: Pantheon is a miniatures board game for 2 to 4 players that puts you in an Olympian God’s sandals! It offers several game modes: from tactical battles against other Gods, to scenarios and campaigns that’ll take you on an epic adventure across the devastated ruins of Ancient Greece. A typical game lasts 60-90 minutes.
The Titans have escaped their prison in Tartarus to wreak havoc and devastation upon the world. Seeking revenge on their jailers, they attacked the home of the Gods – Mount Olympus itself! The battle was long and closely-fought, but in the end the Gods were victorious. Even so, the battle cost them dearly.
The surviving Gods are greatly weakened and have lost their immortality. The only way to regain this power is to assimilate the energy stones called Omphalos. The first to absorb enough of this energy will become the new ruler of the Gods, and can create a Pantheon in their own image.
Each miniature possesses unique powers: Zeus throws lightning bolts, the Hydra regenerates, Achilles is almost invulnerable… These powers can be combined to create devastating effects. At the start of each game you choose a God, and then build a warband around them. Choose wisely!
After you’ve chosen your God, you get a recruitment point budget to buy their followers with. This budget depends on the number of players at the table (from 2 to 4 players). In the more narrative campaign mode, you play with a pre-selected team of fighters that evolves from one scenario to the next.
Your warriors fall into four different categories: Gods, Heroes, Monsters, and Troops. Each type has its own advantages, and you may build your army with any combination you like – the only restriction is the overall cost. If your God only wants Monsters to fight beside them, that’s fine. Usually, you’ll be trying to find a balance between offence, defence, and resources. However, even veteran players sometimes just take the characters they like the look of, or the Heroes they know from stories or films, and this is a great way to start.
The Gods are the most powerful miniatures in your army. However, since having your God slain means you are out of the game, they can also spell your defeat. The four Gods in the core box have very different playstyles: Zeus is well-rounded and packs a mighty ranged attack; Ares is aggressive and powerful in melee; Athena is the queen of control, combos, and troop buffs; Hades can take advantage of the dying and the sacrificed to regenerate.
Heroes are often leaders, they enhance the use of troops and offer greater control over your army. Some, such as Achilles and Heracles, are just as strong as the largest monsters in the game. Others, such as Odysseus and Leonidas, are superb commanders who rely on their intelligence and their martial knowledge. The quick and agile Atalanta is a formidable huntress, just as dangerous at a range as she is in melee.
Monsters are formidable in battle, though they lack the ability to command others. The Hydra can perform multiple attacks simultaneously and regenerates; Cerberus is a peerless protector that can double as a fearsome and quite mobile fighter; The Minotaur’s bloodlust makes him more dangerous the more he hits, and his charge is devastating; Medusa is fast, nimble, can attack at range and of above all… petrify her enemies!
Units of Troops are represented by more than one miniature. Troops are weaker than Monsters and Heroes, but they are the only kind of unit that can return to play after being destroyed.
Hoplites are balanced and disciplined; Spartans are elite troops, but there are only a few of them; Hell Warriors come back from the dead throughout the game; Hell Hounds are fast and can torment the enemy; the Amazons are quick, agile and capable of attacking at range; while the Centaurs are fast and durable.
Everything you need to use a character in the game is written on their character dashboard.
In order to track the changing stats of each God, Monster, and Hero, their dashboards can be fitted with specially designed stat clips. These plastic clips simply snap on to a dashboard, showing the current stats in a window. As the unit takes damage, the stat clip slides easily down the track to show the modified stats.
The core box comes with enough clips for all 14 dashboards, including the KS Exclusive Apollo. Clips are removable and can be swapped between dashboards if you choose.
The cost in recruitment points tells you how useful a character is in battle. A fighter worth 4 is far superior to a fighter worth 3, who is in turn much more powerful than a warrior worth 2. Two fighters of the same value have the same power and influence on the game, but the way they’re played might be completely different.
Combat in Mythic Battles: Pantheon uses special dice. When a unit attacks, you’ll roll a number of dice equal to your fighter’s attack rating. Each die is read individually and needs to equal or beat the defence rating of the opposing warrior to injure them. Blank faces count as misses.
Each 5 may be re-rolled, and the new result is added to 5. This allows you to hit enemies with a defence greater than 5.
On top of the re-rolls, you can discard any rolled die (except for blanks) to add +1 to the result of any other die. If, thanks to this, you obtain a 5, it can be re-rolled. Each die with a final result that is equal to or higher than the defence value of the attacked warrior inflicts 1 wound. Move the statistics clip down by one line per wound. Often this will reduce some of the wounded character’s other attributes too, making them easier to hit and less capable in combat.
Mythic Battles: Pantheon is played on a series of lavishly illustrated, mounted boards. Each is divided into a number of areas for game play. Your miniatures are placed in one area at a time, and move from one area to the next. The symbol in each area’s center tells you what type of area it is. The number in each area tells you the maximum number of units it can hold. You can place forest terrain (trees) on a Forest area and ruined terrain (broken columns) in a Ruined area.
Each board is laid out differently to offer a series of varied gameplay experiences.
The boards are also compatible with the Conan game both in style of art (both are by the same artist) and general layout. This means that owners of Conan can use the Mythic Battle boards for new scenarios.
There are four boards in the Mythic Battles: Pantheon core box: Olympus, Tartarus, Styx and the Minos Labyrinth.
So sieht das einzige Pledge aus:
Und das ist drin:
Natürlich wurden bereits mehrere Stretch Goals gerissen:
Videos zum Spiel gibt es auch:
Und Infos zum Porto:
Based on our Conan experience, we will be charging shipping once the Kickstarter is over, based on the actual costs. We will collect the information via our pledge manager after the campaign ends. We will ship your rewards at our cost to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in France (EU backers), China (Asia Pacific backers), USA (The USA and the rest of the world), Australia (Australia and New Zealand backers), Japan (Japanese backers). The following is a list of rough estimates for shipping a standard game package that is roughly the same weight as Conan (5.25kg weight for core box + SG). Keep in mind these are just estimates, and costs may rise based on weight increases from unlocked stretch goals and any optional buys you choose.
Die Kampagne läuft noch 28 Tage.
Quelle: Mythic Battles: Pantheon
Natürlich könnt ihr den verlauf der Kampagne auch auf unserer Kickstarter-Seite verfolgen.