Fleet Commander: Genesis Kickstarter läuft
Das Raumschiff-Miniaturenspiel Fleet Commander eilt bei Kickstarter dem Funding-Ziel entgegen und ist evtl schon gesichert, wenn diese News online geht.
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Become a Fleet Commander, pick up your fleet, choose your weapons and enter the battle. Lead your mighty warships to victory and your name will stand for the one of a wise strategist and an enlightened tactician.
Fleet Commander is a space battle game for 2 to 4 players. The game is fast and agressive; set it up in less than 1 minute and play it in less than 1 hour! The rules are so simple and the mechanics so deep that you can as much teach it to young children than experiment epic tactical team battles with experienced players.
- A 2 to 4 players space battle game, setup the game quickly and recreate the sensations of space opera battles in less than 1 hour!
- Innovative dice mechanics to constrain your tactics and fasten the choices, but zero randomness on damage dealt. Wise commanders will make the difference every time.
- Build your battle area with 50 tiles including fields such as asteroids or gates to jump between different boards. Play multiple scenarios and campaigns worthy of the most epic space opera battles: each game will be different!
- 6 different ship classes to compose your own fleet, many special weapons, commanders and support abilities to explore and let you imagine various combined strategies!
In Fleet Commander, the gameplay is based on an innovative mechanic in which dice determine the direction of your moves, your attacks and your shields, but not the amount of damage your ships deal.
So even if you roll dice, control plays a major part in the game. Your capacity to sense the best ship placement is a significant new way of dealing space battles, making Fleet Commander a new experience to feel!
Now it’s time to discover what makes Fleet Commander so new and easy-to-play…
Each ship is defined by only 4 things:
- Class number, from 1 to 5.
- Hull points, most of the time 6 times its class.
- Attack points, from 0 to 5.
- Special abilities (advanced propulsion, long range attack, special weapons…).
Among the different ships included in the box, you can compose your own fleet. At the beginning of each game, you have 12 class points to divide between your ships. So whether you want to lead a huge swarm of 12 frigates or command a small pack of 3 battlecruisers, with 3 different special weapons, it’s your call!
From front to back, Asteroid Fields, Jump Gates or Gravitic Fields are some of the several special fields included in the game and its expansions.
The battlefield is divided into sectors. 50 reversible tiles let you compose 2 5×5 boards or a big 7×7! Scenarios will introduce new battle area shapes (such as L, X…), and you will be able to compose your own and create unique areas.
Some sectors can be occupied by asteroid fields, gas clouds, jump gates or other items which will interfere in the battle. Each expansion introducing new fields to multiply your strategies.
All the dice have the same faces, 5 of them indicating directions where you can move, attack, or defend.
Finally, all the dice show one special symbol on their last face. You can use 2 of them to trigger special weapons, or 1 of them for reaction manoeuvres (dodge, drain or counterstrike).
At the end of your turn, you can save up to 4 results on your command board (2 standard and 2 special), delaying your action for better effect later in the battle.Your command board is really an essential part of the gameplay, giving you even more control on you fleet!
Use your blue dice to move your ships. With one die, you may move all or part of your ships from one single square to another single square. You can use several dice to move more than one square.
Red dice are used to attack. During an attack, add the fire powers of the attacking warships, and if no shield are used, deduce them from the hull points of one ship on the targeted sector. A ship with no hull point left is destroyed.
Use your movements to deploy effectively, because attacks are supported by allwarships surrounding the targeted sector, triggering dreadful damages. You can also use several red dice to launch ranged attacks.
Phoebe player uses his orthogonal die to attack Amycles battlecruiser. As other ships are adjacent to the target, they support the attack, dealing a total of 12 damages (4+5+3)
Finally, the green dice are for shields, and must be kept on your command bridge to be used in your opponent’s turn, in order to block their attacks. In the same way as for the moves and attacks, your green dice indicate in which direction it could be used. Each shield die is able to completely block the attack from one square, even if the selected square is only suppporting the attack.
In pitched battle mode, you have to destroy 8 classes of ships of your opponent’s fleet.
In scenario mode, you will have many different objectives to claim the victory, such as escorting a ship from a sector to another, or destroying a specific ship.
Campaign mode put scenarios together to tell you complete stories of the Fleet Commander universe, and will propose specific victory conditions.
Die Regeln gibt es als Download:
Note that the whole Fleet Commander collection is fully language independant, rulebooks in english and french are included in each box.
You can download the Ignition and Beyond the Gate rulebooks until the Genesis rulebook writing process is done.
Das sind die zentralen Pledges:
Die Modelle kommen prepainted…
…lassen sich aber natürlich auch bemalen
Die Kampagne läuft noch