Warhammer 40k: Conquest – Deadly Salvage
Das dritte War Pack im Planetfall Zyklus des Living-Card-Games Warhammer 40.000: Conquest, Deadly Salvage, steht ganz im Zeichen der Orks.
“A swarm of mechanised locusts sweeping over the land, stripping it bare of resources, bringing death and destruction to anything that stands in its path. Emperor preserve us against the predations of these so-called Orkish Cults of Speed.”
–Cardinal Nomura at the Conclave of Hessen
Fantasy Flight Games is proud to announce Deadly Salvage, the third War Pack in the Planetfall cycle for Warhammer 40,000: Conquest!
As Chaos warriors make planetfall in the space hulk, Kaerux Erameas, a horde of Orks comes roaring out of Sacaellum’s wastelands. Eager for salvage to enhance the vehicles they prize above all else, these Orks are ready to fight and die for the chance to strip metal and seize new vehicles for their warband. When you ride with the Orks, you ride anything with wheels – as long as you can make it “go fasta!”
Deadly Salvage continues the major themes of the Planetfall cycle by adding new significance to planet type symbols and introducing powerful new warlords to lead your armies in the Traxis sector. In this War Pack, you find a new, vehicle-obsessed Ork warlord with his signature squad, but you’ll also find new cards for every faction, including the Tyranids introduced in The Great Devourer. Whether you want to spread fear with Dark Eldar Mandrakes, wage glorious war alongside the Imperial Fists, or prowl hive city streets with the Genestealers, you’ll find cards to support your play style in Deadly Salvage.
From the Warhammer 40,000: Conquest Core Set, deckbuilding was defined by the alliance wheel. Each faction had a place on the wheel, and you could include common cards from one of your neighboring factions in your deck. Now, an Ork warlord’s desire for salvage and speed allow you to stretch the normal rules for deckbuilding.
This unconventional warlord is Gorzod (Deadly Salvage, 49).
The other Ork warlords, Nazdreg (Core Set, 3) and Old Zogwort (Zogwort’s Curse, 67) can import common cards from the Astra Militarum or Chaos factions,
but Gorzod allows you to include any number of common Vehicle units from both the Astra Militarum and Space Marine factions! In return for the ability to fill your deck with deadly Vehicles, you lose the opportunity to include other cards from any faction other than the Orks, but a horde of stolen, salvaged, and enhanced Vehicles can greatly outweigh this restriction.
Consider the various Vehicles you could include in your Ork deck. You may play a Land Raider (Core Set, 17) to protect your non-Vehicles from card effects, or you may take flight in a Raven Guard Speeder (Core Set, 22).
You could even play a mighty Space Wolves Predator (Descendants of Isha, 121), potentially forcing your opponent’s warlord to meet you in battle.
Gorzod doesn’t just expand your deckbuilding options, though. He also features an ability that reads, “Interrupt: When you deploy an Astra Militarum or Space Marines unit, reduce its cost by 1 (to a minimum of 1).” This ability has no limit, meaning that every Vehicle you salvage from the Astra Militarum or Space Marines essentially costs one less than its printed cost. When you salvage the Vehicles you want, you can even get a better deal than the original owners.
Naturally, Gorzod’s signature squad includes some of the Orks’ own Vehicles. Here, you’ll find four copies of Gorzod’s Wagons (Deadly Salvage, 50).
This unit can be useful for contesting the command struggle or supporting a fight at any planet, but unlike many units, Gorzod’s Wagons becomes much more dangerous while your opponent has the initiative. Gorzod’s Wagons bears the new Goes Fasta! specialization, which triggers whenever your opponent has the intiaitive. In particular, Gorzod’s Wagons gains a raised ATK while your opponent has initiative, helping you contest key battles wherever your opponent tries to capitalize on his initiative.
Gorzod loves nothing more than acquiring new Vehicles from the wreckage of battle, and you can appropriate new Vehicles with the two copies of Hostile Acquisition (Deadly Salvage, 52) included in this signature squad.
You can play Hostile Acquisition after Gorzod damages any Vehicle army unit to immediately gain control of that unit! By using Hostile Acquisition in the midst of combat, you might seize a ready Vehicle and turn its offensive power against its former owners. Even a massive Ultramarines Dreadnought (Core Set, 18) may fall to the Orks if your opponent can’t adequately shield your attacks.
Of course, there’s nothing that other races build that the Orks can’t improve in some way. Enter the Kustomisation Station (Deadly Salvage, 51).
This support is among the more expensive supports with a cost of three resources, but its ability unites your Vehicles into a single, terrifying fighting force. While you control the Kustomisation Station, each Vehicle unit you control loses all faction affiliations and gains the Ork faction affiliation. In addition, every Ork Vehicle unit that you control gains a heightened ATK and HP, allowing you to rampage across the sector in your stolen Vehicles.
Gorzod’s signature squad would be incomplete without his own personal Vehicle – The Bloodrunna (Deadly Salvage, 53).
The Bloodrunna is an attachment that you can only play on Gorzod, raising his HP and giving him a powerful ability. As a Reaction to any Vehicle unit being destroyed at Gorzod’s planet, you can ready Gorzod, allowing him to make more attacks and giving you more opportunities to use Hostile Acquisition and claim more Vehicles. However you use The Bloodrunna, just remember the most important fact – it’s got to go fasta!
Whether you weave dark sorceries with the servants of Chaos, march to war with Astra Militarum regiments, or lead a warband on stolen vehicles with Gorzod, the Deadly Salvage War Pack has plenty to offer. Summon your armies and renew your battles for the Traxis sector!
Look for Deadly Salvage at your local retailer in the fourth quarter of 2015.
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Link: Fantasy Flight Games