X-Wing: Rebel Transport Preview
Fantasy Flight Games zeigen ein umfangreiches Preview des Rebellentransporters.
The first huge ship expansion for X-Wing™, the Rebel Transport will soon provide players with all-new ways to experience epic space battles set within the Star Wars galaxy!
Designed for use within the game’s Cinematic Play and Epic Play formats, the Rebel Transport Expansion Pack contains one GR-75 transport miniature, one X-wing miniature with a variant paint scheme, seven ship cards, twenty-four upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your transport and its escort fighter.
Additionally, a new maneuver template and new “energy” tokens ensure that your Rebel transport will assume a role in your Rebel fleet unlike any of the smaller starships that preceded it.
What Is Energy?
When you field the GR-75, the expansion’s rules for energy provide you with a wide range of means to interact with other ships. The GR-75‘s maximum energy capacity is indicated by the purple number above its agility value, and new rules allow your transport to both gain energy and spend it to power a brand-new action and activate a host of new upgrades. Altogether, the tactical possibilities they afford make the GR-75 a uniquely rewarding X-Wing starship.
The GR-75 comes with four actions in its action bar:
- The recover action allows the GR-75 to spend all its stored energy to regain a number of shields equal to the energy spent, possibly taking your transport from zero shields back to full.
- The GR-75 is divided into two sections, fore and aft, and if you take the Reinforce action, you can reinforce one of those sections, adding an evade result to all defense results against attacks directed at that section until the end of the round.
- The jam action allows the GR-75 to assign stress tokens to an enemy starship within Range 1–2 until that starship has a total of two stress tokens.
- With its coordinate action, the GR-75 can grant a free action to any friendly ship within Range 1–2.
Though the recover action is the only one that explicitly calls for the use of energy, the Rebel Transport’s upgrade cards introduce other uses for energy that interact nicely with the ship’s other actions.
- You could use a Comms Booster to remove all stress from a friendly starfighter, assign it a focus token, and then give it a free action with the GR-75’s coordinate action with a Comms Booster.
- You could use the GR-75’s jam action to force stress tokens onto enemy starfighters before using Slicer Tools to deal them damage.
- Or you could reinforce your GR-75’s fore or aft section before using a Shield Projector to redirect an attack intended for a friendly starfighter.
No matter how you outfit this huge ship, its energy-based effects will add all new dimensions to your X-Wing battles.
Flying Your Transport
The GR-75 comes with two bases, one large ship token that spans the bases, and a new maneuver template that better reflects the way this bulky vessel flies through space. The result is that your GR-75 will surge forward, drift, and yaw in a way that truly feels like it’s carrying its momentum forward through space and across your table.
It’s certainly not as nimble as a TIE fighter, but any TIE pilot who fails to get out of its way will be immediately destroyed by the collision!
The GR-75’s two bases aren’t just for show, either. Because the ship is divided into fore and aft sections, it comes with two damage decks, one for each section of the ship. The effects of damage upon the fore of your GR-75 aren’t the same as the effects of damage upon its aft, and you and your opponents will be able to explore all-new tactical considerations and strategies throughout any combat featuring a GR-75 transport.
Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Heidelberger.
Quelle: Fantasy Flight Games