Dust: Evolution Kickstarter
Das kam überraschend! Bei Kickstarter wird ein PC-Spiel im Dust-Universum finanziert!
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Dust.Evolution is a thrilling, alternate-history Real-Time Combat Strategy game where WWII rages on as 3 factions vie for control!
From the mind of Paolo Parente comes the World of Dust, where familiar troops like infantry, artillery, and tanks are joined on the battlefield by rocket troops roaring through the skies, Tesla weapons crackling with power, and giant mechanized walkers carrying ample firepower to level entire city blocks.
It’s 1947, and it’s the same Earth, but history as you know it has been rewritten. A new, limitless source of energy known as Vril-Kultur (VK) has been discovered by Germany and developed into unimaginable weapons of war. As a result, the Second World War continues and has quickly spread to every continent on the planet.
As nations harness the power of VK, the tides of war are shifting, forming new allegiances. A world at war settles into three powerful factions: the Allies, the Axis, and the Sino-Soviet Union.
What’s in the Game?
Dust Evolution will be genre defining, featuring a combat mechanic never seen before. While it is a multiplayer online RTS, it should be described as a Command Simulator.
In Evolution, as the battle unfolds your strategy „OPORD“ sets the stage. Your actual tactics, impacted by terrain, weather, comms, crew or soldier experience, play out in real time, over real distances – that’s right, an 88 punches through a Sherman at 1.8km. No little ‚health bars‘ in Dust Evolution. Combat commanders in 1945 saw no little health bars over units under their command.
There will be no time compression or expansion during the battle – everything rolls out at range so you have time to make decisions – but not in the way you’ve grown to expect in an RTS. It’s hard, more often you’ll be left wondering „Did I order enough suppressive fire?“ – „What if I had waited two more minutes before calling that first long-range artillery strike?“ or „if Wolf Pack hadn’t had a TIC before rally point 1, could I have turned the tide and won?“
And with no ‘false unit weighting’ if your platoon or company rolls in with a heavy tank, it may have an advantage. Did we mention it was hard? But the game will not be hard for the sake of being hard, it will simply be unforgiving and rely on true tactical ability and problem solving in the face of a changing battlefield.
Lets Talk Game Tech
Developing a genre-breaking title takes more than a statement or boast. Dust.Evolution has approached this project questioning every aspect of typical RTS titles. From camera view to real-distancing and target acquisition challenges – we rethought everything and started over. You may look at the old-school perspective game-view in the video and feel you have the game figured out. But think again, that was a pre-alpha pathfinding test. We can’t show you the camera system yet, but it’s gorgeous. Weather systems, snow flurries, mega-texturing, cinematic depth of field…when launched, the Dust.Evolution battlezone will be jaw dropping. But that still doesn’t define a genre. So here are a few geek-teasers of what is in store for our players if we make our stretch goals.
RTCS Real Time Combat Strategy: More on this over the coming weeks.
Evolution is actually a Commander or Battle Command Simulator. You command decisions as the battles unfold, actually testing your stretegic prowess.
Innovative Camera and Commander Vision System: No ortho-god view.
No ‘fog of war’ – missions rely on the Commander Vision System. Spoiler Alert: Catch up on the your Sun Tzu – because here, in Dust.Evolution it’s actually relevant.
No unit mashing, rushing the clock RTS style game play
Personal Unit Customization linked to an Espionage and Military Intel System
Economic Simulation System with Rubles, Dollars, Marks and War Bonds as well as a Climate & Weather Pattern Simulator: Impacting AI resolution, movement, and vision.
And we love this one: No Health Bars – wait and see how you get this information.
Platoons, Units & Blueprints
Blueprints are your key to new units. Every unit in the game starts with a Blueprint; collecting these is the same as collecting new units. You’ll be able to obtain Blueprints through DLC packs, buying with ingame currency, finding them on missions, or combine them using research and development to create new Blueprints. Imagine, building your own unit from an EPIC or LEGENDARY Blueprint you created! But enemy units can also be captured as you march your way to victory, battle after battle. Each victory earns you a strategic foothold as well as currency to improve your Platoon or Company. Moreover, captured units allow you to reverse engineer the technology to unlock more Blueprints. This will open the door for more diverse equipment at your disposal. Imagine a game where you can produce your own variant of a tank, that only you can use. But be careful, lose on the battlefield, and if your commander is a high enough rank, your victorious foe could get a copy of your prized blueprint through the Espionage feature.
Currency, War Bonds & Economics
The cost of war is the perdition of nations. In Dust.Evolution, currency is the lifeblood of battle. With it, the faction acquires fuels, metals & alloys, machinery, ammunition, VK, chemicals, advanced technology research & development, and more. War Bonds, a vital vehicle for raising money for a nation in conflict, are available to further your war effort.
Regional strain on supply and growing and ebbing demands will drive costs of war resources up and down. Axis-held ports, overrun by an Allied force, will drive up cost of fuel, or steel to all Axis players. It’s a collective effort to control the battlefield, supply routes, while growing your faction’s power.
Check back for the most current news and insight on this engaging facet of our RTS.
Der Kickstarter hat sich ein hohes Ziel gesteckt, gerade auch in Anbetracht der Stretch Goals. Wir sind gespannt, wie gut er vorankommt.
Das digitale Spiel gibt es ab 40,00 Dollar, höhere Pledges schließen mehr Einheiten und weitere Goodies ein.