Warhammer Fantasy: Diskwars Preview
Fantasy Flight Games zeigen einige Previews für Diskwars.
Zum einen gibt es Bilder der Disks:
Und auch Würfelseiten und Entfernungsmessungen werden vorgestellt:
Interessanter sind allerdings die Mechaniken, beispielsweise die Bewegung:
As mentioned earlier, players in Warhammer: Diskwars maneuver their units across the battlefield by flipping them end over end any number of times up to their movement values.
You don’t need a tape measure to plot your course across the battlefield. Instead, you can get a sense of each unit’s possible range at a glance, and because each disk can pivot on any edge between flips, you have tremendous freedom to position your units where you wish. In turn, learning how to position your units during the Activation Phase is a crucial part of your push toward victory. As in any battle, you’ll also need to be able to anticipate your enemy’s movement.
Because units must stop their movement when they overlap opposing units, skilled players will quickly learn how to corral their foes. They’ll learn to measure their foes’ potential advances, and they’ll combine ranged skirmishes with clever feints that set up heavy-hitting melee units like Boar Boyz for high impact charges.
Kämpfe entstehen, wenn sich zwei Disks überlappen:
After players finish activating all their units, they enter the Melee Phase. Here, players resolve the combats that breaks out between all disks that directly overlap each other. Because units normally can deal melee damage to only one other disk, most combats involve just two disks. The disk on top is the attacker while disk pinned beneath it is the defender. During combat, the attacker strikes with its attack strength, and the defender strikes back with its counter strength. Disks attack and defend simultaneously.
When a disk takes damage, its owner places a number damage tokens on it equal to the amount of damage it suffered. If a disk ever has damage on it equal to or exceeding its toughness, it takes a wound and is immediately removed from the battlefield unless it’s a hero or another unit with a stamina value. In that case, it takes a wound token. If a disk with stamina has a number of wound tokens greater than its stamina value, it is destroyed.
Even though most combats involve just two disks, some units may end up engaged with multiple attackers or defenders. Perhaps you’ll maneuver Archaon the Everchosen to pin two Riekland Crossbowmen. Your opponent may swarm your Bolt Thrower with a host of Kurgan Marauders.
Even in the largest engagements, each unit only deals melee damage to one enemy, and players assign their damage starting with the attacking disks. However, as in most games, specific abilities may alter the standard rules, and units like the Bloodthirster that have the Frenzy keyword are able to attack all units they pin.
Fernkampf gibt es auch:
First of all, all units with ranged attacks will indicate the maximum range at which they can fire their shots: short, medium, long, or siege. Short, medium, and long range all correspond to segments of the game’s range ruler. A unit with a “siege” ranged attack can fire across the battlefield at any distance!
To measure your shot, you set the range ruler against the edge of your disk and check whether or not your target’s edge falls within the appropriate range band. You can measure range whenever you want, and when you activate your disk, if your target is close enough, you can fire.
Weitere Infos dürften zeitnah folgen, das Ganze sieht definitiv interessant, wenn auch etwas ungewohnt aus.
Der deutschen Vertrieb der Fantasy Flight Produkte liegt bei Heidelberger.
Quelle: Fantasy Flight Games